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Today, we're giving you a first look at a new biome coming to Dragonkin: The Banished: Erde-nòr.
Being a volcano region, it definitely tells you a lot already: scorched volcanic wasteland where molten rivers, buried ruins, and the remains of a forgotten stronghold collide.
Of course, you'll run into new dragonkins you certainly want dead.
Also, as part of our ongoing effort to make Dragonkin: The Banished a better game each day, we want our DevBlogs to follow that same process and make them more interesting for our readers.
That's why, we'd like to take you behind the scenes, by not just going to preview the new environments but also talk about the "World & Narrative" design of our game, and the process behind creating the world of Dragonkin.
So, what exactly Is World Design & Narrative Design?
Before we walk you through the upcoming biome, let's take a moment to explain what we mean when we talk about "World Design" and "Narrative Design" and how these two concepts shape the player's experience.
At first glance, they might seem like the same thing, but they serve different roles:
World Design focuses on the physical space: the design, the layout, traversal, landmarks, and how the world reacts to the player
Meanwhile...
Narrative Design is about: the lore, emotional implications & triggers, motivations, context, and storytelling tools used to bring that world to life
Both of these aspects work together to answer a few and varied questions:
Where is the player? What are they doing or fighting? Why are they doing this? How is this communicated to the player?
One of the very first goals of the Narrative Design is to induce a narrative tension in the viewer through curiosity, suspense, and surprise. World Design then works in tandem to shape the environment and create the atmosphere.
That's the kind of experience many games aim to create and Dragonkin: The Banished isn't an exception.
In this DevBlog, we'll take a look at how these concepts apply in our game and specifically for that new biome: Erde-nòr.
Thanks to the massive success of our Kickstarter campaign this Spring, you've heard a lot of good news recently about the additional features and content we plan to add to Windstorm: The Legend of Khiimori.
With community requests and stretch goals, there's lots and lots that we want to add to the game eventually, but that doesn't mean everything that we've talked about will be available in the Early Access release this Summer.
In this months' dev diary, our focus is on getting you all into the loop about what to expect from the Early Access release and which features you'll have to be more patient for.
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Beast of Reincarnation - Reveal Trailer | Xbox Games Showcase 2025
In post-apocalyptic Japan, humanity's last hope may rest with Emma and her loyal canine companion, Koo. Explore what it means to be human in Beast of Reincarnation, an expansive one-person, one-dog action RPG built around demanding, technical combat. What awaits at journey's end?
Learn more about the schools of magic in Heroes of Might & Magic: Olden Era:
Devlog #2 : Schools of magic in Heroes of Might and Magic: Olden Era
Today we would like to dive into more specific details that will define Olden Era. With the help of feedback from the community, we have been working hard to bring you the best version of mechanics around Magic.
Let's dive into the new magic system that will feature a lot of Quality of Life changes, but also improvements and new additions to one of the most impactful aspects of combat!
Following from our previous devlog, we are publishing a series of blogs related to the enemies of Pathbreakers: The Roaming Blades. The aim is to highlight all of the opposing factions that we will encounter during our journey.
Today, we are taking a deep dive into the Clansmen, a set of barbarian tribes that have inhabited the Stormtossed Isle for a very long time. Although they may seem like wanderers of the uncivilized lands, we will discover that there's a lot more to them than meets the eye.
Rise from survival to greatness and challenge the power of an Imperium in Dune: Awakening, a multiplayer survival game on a massive scale. Survive the sandworm, craft your ornithopter, build a fortress, and ascend to power on an open world Arrakis shared with hundreds of other players.
IGN checked out Final Fantasy Tactics: The Ivalice Chronicles:
Final Fantasy Tactics: The Ivalice Chronicles - Official 'What You Need to Know' Overview Trailer
Don't miss the 'What You Need to Know' Game Overview Trailer for Final Fantasy Tactics: The Ivalice Chronicles, a classic tactical strategy RPG remastered for the modern era developed by Square Enix. Players will get the rundown on what's in store, including both the Original version of the game alongside the Enhanced version with a new script, visuals, voice over, and more. The Enhanced version is also packed with features for the modern era such as fast forward, auto save, and more. Final Fantasy Tactics: The Ivalice Chronicles is launching on September 30 for PlayStation 4 (PS4), PlayStation 5 (PS5), Xbox Series X|S, Nintendo Switch, and PC (Steam).
An announcement that Solasta II is switching to the 2024 D&D ruleset:
Solasta II is switching to the 2024 Ruleset
Well folks, this is it. Big changes are coming!
Ever since the announcement of Solasta II, many of you asked us if we would ever consider updating our game's ruleset from D&D 5e's original 2014 version described in the SRD 5.1 to the new 2024 version. To which we answered - let's wait for the new SRD to be released... which did eventually happen on April 22nd, a little more than one month ago. Since then we've been working tirelessly to see if we could make that change happen! Verdict? Well, it's today's entire article!
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Yea, yea, a gnome in a bloody frozen hole with a dead body of an oversized worm, very funny. Now get me out!!!
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