Chat log of a chat with Bioware held on December 13th 2000, 20:00:17
EST on Ultimate SpeedZone
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MODERATOR:
Welcome Michael! Adam here, I'm the moderator.
SPEAKER_MichaelGeist_DsgScpt: hello. :)
SPEAKER_Brad Grier_CommMan: Greetings...
MODERATOR: Hello everyone! We will kick things off in about 10
minutes...
SPEAKER_Nathan Plewes_LnProd: //thumbsup
SPEAKER_Nathan Plewes_LnProd: well that took me long enough : )
SPEAKER_Nathan Plewes_LnProd: lol.. no kidding
MODERATOR: Thanks for coming everyone! We will kick things off
in just a couple of minutes...
SPEAKER_Karl Schreiner_QA: sheesh... gimmee good old fashioned
irc
SPEAKER_Karl Schreiner_QA: brb going for a //cigar
SPEAKER_Brad Grier_CommMan: Mike...nope...but if you hit everything
you type will go to the public room...if you push the button, then
it goes only to us on the admin room.
SPEAKER_Karl Schreiner_QA: okay well the novelty of that has now
worn off. :)
MODERATOR: Welcome! We are here tonight with the team from Baldur's
Gate 2. Let's get right into the questions!
MODERATOR: Roland submitted this question: Yes, im having trouble
getting the "Energy Drain" off of my characters, and they arent able to
gain any levels, even after i rest, what do i do to relieve them of this
effect?
SPEAKER_PatrickChan_ToolProg: It's the lesser restoration spell...
MODERATOR: Michael Boutwell submitted this question: Will Fallen
Paladin's be in the next release of Baldur Gate?
SPEAKER_MichaelGeist_DsgScpt: You'll need to use Restoration, or
else you can visit any of the Temples throughout the game and have them
perform Restoration for a price.
SPEAKER_PatrickChan_ToolProg: Wasn't there fallen paladins in BG2?
SPEAKER_Nathan Plewes_LnProd: Yes.. if you were a paladin but did
evil acts you became Fallen
MODERATOR: Jason submitted this question: Are there any secrets/areas
that are VERY unlikely for gamers to have come across, i.e, in the same
vein as the shangalar/twisted rune section.
SPEAKER_PatrickChan_ToolProg: The end of Jaheira's romance? :)
SPEAKER_Nathan Plewes_LnProd: lol
SPEAKER_James Ohlen_DirWD: There are several areas that are more
difficult to come across. Have you found Jarlaxle's area?
MODERATOR: NogginDoggin submitted this question: How can I can
get a job with you?
SPEAKER_James Ohlen_DirWD: You'd first have to send in a resume
SPEAKER_LukasKristjanson_WD: Being really good at what you do,
and you have to move to the cold cold north
MODERATOR: HA!
BarbarianPJ: What is the point of having familiars? do they extra
voice conversation dailog?
SPEAKER_James Ohlen_DirWD: They are able to give you advice when
in certain areas. They are also good scouts. You can cuddle them too.
dave: Do any of you guys like the Oilers?
SPEAKER_MichaelGeist_DsgScpt: As well as a few more hit points,
and certain familiars have little tricks they can do like pick pockets
BarbarianPJ: lol, i could do with a cuddle in those dank dungeons
SPEAKER_James Ohlen_DirWD: The Oilers used to be the best team
in the league, now they're kind of pathetic.
SPEAKER_Karl Schreiner_QA: naaaa not pathetic, just missunderstood.
:)
SPEAKER_PatrickChan_ToolProg: I like them, you know, when we have
time to like them.
MODERATOR: Buddy_Rich submitted this question: Magic in BG2 had
a decidely different flavor than regular PnP, I am not entirely sure it
was for the better, but it wasn't bad either. Given the spell/counterspell
emphasis (breach of all spells was my mage's most cast) do you think it
turned out the way you envisioned? Would you change it if you could do
it again and how so?Buddy_Rich submitted this question: Magic in BG2 had
a decidely different flavor than regular PnP, I am not entirely sure it
was for the
MODERATOR: Forgive the doubling...:-)
SPEAKER_Nathan Plewes_LnProd: hehe.. no prob
MODERATOR: Mauro Mauricio submitted this question: I've been playing
with a Kensai fighter, and I think it's very good but i don't understand
why it can't wear any armor at all. i mean, they've already received enough
penalties not being able to wear helmets or missile weapons. I think that
even leather only would be ok. and what about skin of the ghoul or human
flesh? I'm certain they don't add any emcumbrance at all. I beg you to
consider my point, because it's just impossible to do anything! if i come
a
SPEAKER_MichaelGeist_DsgScpt: I think the magic question is more
for James :)
MODERATOR: across a patrol af archers or medium fighters i'll be
turned into a swiss cheese the best ac i can get with mine is -1 that's
ridiculous! so please, see if you can please work out some patch allowing
the kensai to wear at least leather(i'm not asking for plate mail!) yours
faithfully the greatest bg2 fanatic
SPEAKER_Nathan Plewes_LnProd: me too : )
SPEAKER_LukasKristjanson_WD: That first one going unanswered? I
thinkt he magic turned out rather well. We really wanted to have the magic
be quite tactical, such that it wasn't just unload the heavy stuff immediatly
and see who's left standing.
SPEAKER_MichaelGeist_DsgScpt: I believe that's simply a rule in
the core books and we chose to stick with it. Kensai's do a lot of damage,
so not giving them armor helps to balance that.
SPEAKER_Nathan Plewes_LnProd: Fear the quivering palm!
SPEAKER_PatrickChan_ToolProg: The Kensai is definately the death
machine of choice around here.
SPEAKER_MichaelGeist_DsgScpt: James could tell you I play the Kensai
pretty regularily and dont have many problems, there are times where you'll
simply have to rely on other members of you're party
SPEAKER_Karl Schreiner_QA: with your kensai... who needs armour.
Duel weilding... why he's a one man army blender
BarbarianPJ: So baldurs gate 2 will continue in the same world
as forgotten realms , in neverwinter nights or will there be big differences?
SPEAKER_LukasKristjanson_WD: Neverwinter is part of the same realm
as the areas of Baldur's gate, but it is a very different region. I think
the two games will offer very unique experiences.
dnottingham: Here is my Question: I have a Kensai doing the Fighter
Quest and I am at Lvl 12 - ready to switch to Mage - Will I stop getting
the Keep Quests if I switch before they...
dnottingham: Are Done?
SPEAKER_James Ohlen_DirWD: No, you should be fine.
SPEAKER_PatrickChan_ToolProg: No, you will continue getting the
keep plot until it is done.
MageDragon: Question: Is there ever going to be a patch to fix
the DX7 bug in multiplayer with BG1 ???
SPEAKER_Nathan Plewes_LnProd: I believe there is a new patch for
BG1 that should fix the Dx bug
Applebrown: How beneficial will it be to import your level 17+
char from BG2 into Neverwinter Nights?
SPEAKER_LukasKristjanson_WD: well, it depends. The process is still
in the works and won't be locked down for some time yet, but basically,
if you want that BG character to be an official Vault charatcer, he'll
be reduced down to 1st level.
tonybetrus:Do you anticipate a novelized version of Baldur's Gate/Baldur's
Gate 2?
SPEAKER_MichaelGeist_DsgScpt: There are already novels out for
BG and BG2 :)
Equis:Is there going to be an expansion for BG2? If so when? Where
does it take off w/ Irenicus being banished in hell?
SPEAKER_LukasKristjanson_WD: Due to the conversion from 2nd edition
to 3rd edition he may go through a few changes as well, whether keeping
his levels or not.
SPEAKER_LukasKristjanson_WD: Any potential expansion cannot be
discussed at length yet. Sorry.
MageDragon: Question: With the release of a Dungeons and Dragons
movie, any plans to make a Baldur's Gate movie ?
SPEAKER_MichaelGeist_DsgScpt: I wish. :)
SPEAKER_James Ohlen_DirWD: Give us 80 million and we'll be right
on it.\
SPEAKER_MichaelGeist_DsgScpt: I still want BG Toys too...
SPEAKER_Nathan Plewes_LnProd: That would be cool... would we get
to write it I wonder?
SPEAKER_Karl Schreiner_QA: only if I can star in it. :)
SPEAKER_PatrickChan_ToolProg: yes, no I mean no. Ya toys.
SPEAKER_MichaelGeist_DsgScpt: I want a bit part.
SPEAKER_Marc Audy_ToolsProg: karl - you can be the dwarf
SPEAKER_Karl Schreiner_QA: lol
MODERATOR: Did any of you actually LIKE that movie?
SPEAKER_Nathan Plewes_LnProd: haha
SPEAKER_Nathan Frederick_QA:haha
SPEAKER_PatrickChan_ToolProg: I was......fun
SPEAKER_LukasKristjanson_WD: What, so we could go see it and chew
it apart? What a bittersweet victory that would be...
SPEAKER_MichaelGeist_DsgScpt: hahaha
SPEAKER_Brad Grier_CommMan: Out of courtesy to our publishing partners,
we can't comment on any unannounced projects that may or may not be under
development at BioWare.
SPEAKER_Karl Schreiner_QA: but...but... I'm not afraid of horses
SPEAKER_PatrickChan_ToolProg: the movie was interesting
SPEAKER_MichaelGeist_DsgScpt: We pretty much went as a large group,
which made it interesting to say the least
SPEAKER_PatrickChan_ToolProg: I laughed, I cried, I cried.
SPEAKER_Marc Audy_ToolsProg: it was all I could ever hope it would
be, and it was better than I expected - but yet.....I wasn't expecting
much
SPEAKER_Karl Schreiner_QA: I laughed, I cried, I washed myself
off with gasoline afterwards. :)
MODERATOR: I also laughed and cried...and left
SPEAKER_Brad Grier_CommMan: Only Brad can quote the email Brad
sent out earlier...
SPEAKER_PatrickChan_ToolProg: Let their blood....
SPEAKER_Brad Grier_CommMan: I'm also a bit slow at typing...
SPEAKER_LukasKristjanson_WD: RAIN FROM THE SKIESSSSSSSSSSSSSSSSSSSSSSSSSSSS
SPEAKER_Nathan Plewes_LnProd: rain from the skiesssssssssssssssssssssssssssssssss
SPEAKER_MichaelGeist_DsgScpt: We had fun either way... :)
SPEAKER_Nathan Plewes_LnProd: I will not condone a course of action...
SPEAKER_PatrickChan_ToolProg: that will take my DESTINY
MODERATOR: All....people...are...now...EQUAL!
SPEAKER_PatrickChan_ToolProg: or sugar
MODERATOR: Or bored to tears
SPEAKER_LukasKristjanson_WD: okok, back on track here //haha
SPEAKER_Brad Grier_CommMan: Keep quoting those lines and they're
going to have to pay you union scale...
MODERATOR: right
SPEAKER_Nathan Plewes_LnProd: //beer
jackdaniel54: Question:I am planining on buying a voodoo 3dfx 2
3000 with 16 mg video card will this be a problem as far as Baldurs Gate
2
SPEAKER_Nathan Plewes_LnProd: doh.. were's Derek when we need him...
SPEAKER_Nathan Plewes_LnProd: I don't believe that there are any
known problems with the Voodoo cards
MageDragon: Question: In a hypothetical expansion, will the Dragons
be made actually tough this time ? :)
MODERATOR: Oooooooo
SPEAKER_Karl Schreiner_QA: ooooo I hear a challange
SPEAKER_Nathan Plewes_LnProd: haha.. I got my butt kicked the first
couple of times...
SPEAKER_PatrickChan_ToolProg: That's it 200000 HP
SPEAKER_Brad Grier_CommMan: Which time....
SPEAKER_Nathan Plewes_LnProd: see a dragon... see a dragon kick
my butt
SPEAKER_Karl Schreiner_QA: see a dragon step on him after kicking
his butt (for good measure)
SPEAKER_Nathan Plewes_LnProd: I'm pretty sure it Raised me just
to kill me again
dave: hey jackdaniels, why not save your $12, and buy a magazine
instead of the Voodoo2 3000
SPEAKER_Brad Grier_CommMan: Out of courtesy to our publishing partners,
we can't comment on any unannounced projects that may or may not be under
development at BioWare
SPEAKER_LukasKristjanson_WD: We've actually heard from both camps
on this one. Some people think they are too hard, some not hard enough.
Aquilae:Who were the creepy looking fellas in cloaks sitting around
the table in the end movie of BG2?
SPEAKER_PatrickChan_ToolProg: I think as we learn how to use our
AI, we will be able to make the creatures more difficult without making
them impossible.
SPEAKER_PatrickChan_ToolProg: I was one.
SPEAKER_MichaelGeist_DsgScpt: Yeah, its an issue of balance, I
don't think we'd want to make them impossible, you should enjoy fighting
them, not get frustrated. :)
SPEAKER_Karl Schreiner_QA: whatdya mean creepy looking? thats how
we all look at our 9am morning meetings
SPEAKER_James Ohlen_DirWD: That's a question that will perhaps
be answered in a future product.
SPEAKER_PatrickChan_ToolProg: Gorion's ward has become too powerful.
(me)
SPEAKER_PatrickChan_ToolProg: Not the voice, just the mouth.
SPEAKER_Karl Schreiner_QA: oh wait... did they take that picture
before we had our coffee??
Equis:What were your personal favorite classes in BG2? I played
a beastmaster but found little use for his beastmaster skills.
SPEAKER_PatrickChan_ToolProg: Dual class fighter thief
SPEAKER_Nathan Plewes_LnProd: Archers all the way
SPEAKER_James Ohlen_DirWD: Sorcerer is my favorite class
SPEAKER_Brad Grier_CommMan: Spelling and Math....no wait...Thief!
SPEAKER_Nathan Frederick_QA:Rangers rule
SPEAKER_PatrickChan_ToolProg: Backstab you all...!
SPEAKER_Karl Schreiner_QA: Kensai/Mage and Sorcerer
Flick:Why the decision not to include a non-specialist mage NPC?
SPEAKER_Karl Schreiner_QA: Archer was pretty cool too
SPEAKER_LukasKristjanson_WD: I play bards a lot, though I enjoy
kicking it up as a plain ol' fighter too.
SPEAKER_Marc Audy_ToolsProg: I liked the classic ranger - I tried
the beastmaster but didn't like not being able to use metallic weapons
SPEAKER_Karl Schreiner_QA: but nothing, and I mean nothing tops
the good 'ol monk
SPEAKER_Nathan Plewes_LnProd: James.. got the one about the NPCs?
SPEAKER_Nathan Plewes_LnProd: I'm sorry.. I believe our designers
have died...
SPEAKER_James Ohlen_DirWD: We didn't have enough NPC slots left.
That was weak wasn't it?
SPEAKER_Nathan Plewes_LnProd: yup
SPEAKER_PatrickChan_ToolProg: ya
SPEAKER_Karl Schreiner_QA: sorry Nathan, I got hungry
SPEAKER_Nathan Plewes_LnProd: lol
Buck Satan:Is there some sort of hidden meaning to the Unholy Reaver?
Why would you place a weapon in the game that is usable by a class that
doesn't exist?
Equis:Dead Dev. Team, guess that answers the expansion questions.
;)
SPEAKER_MichaelGeist_DsgScpt: To torment people? :)
SPEAKER_James Ohlen_DirWD: It's the name of a demon knight's sword
SPEAKER_Karl Schreiner_QA: torment is good. :)
SPEAKER_PatrickChan_ToolProg: was it?
Buddy_Rich:Question: What was the deal with the Twisted Rune Gang,
and the Slaver's Compound in the Temple District. Those two things never
were related to any quest I got.
SPEAKER_Nathan Plewes_LnProd: hehe... well I do appologize but
I must run. Good night all and thanks for comming out : )
SPEAKER_James Ohlen_DirWD: They were quests that were there as
special encounters for high level parties.
MODERATOR: Goodnight Nathan. Thanks!
SPEAKER_MichaelGeist_DsgScpt: Slaver Compound will be given as
a quest by someone in the Copper Coronet I believe
SPEAKER_LukasKristjanson_WD: The twisted rune were and egg more
than anything, a tougher encounter off the beaten path. More an insight
into one of the lesser know power groups within the Amn region.
jackdaniel54: My Baldurs Gate 5 cd broke (in half) before i finished
the game...can i still import my characters to BG2?
SPEAKER_James Ohlen_DirWD: Yes
SPEAKER_Brad Grier_CommMan: You wanted Derek French, you Got Derek
French...now what was that Hardware question again??? :-)
SPEAKER_Derek French: Yeah, hit me, I can take it....
SPEAKER_Karl Schreiner_QA: The person wanted to know if there were
any issues between BG2 and the voodoo3
MODERATOR: Does BG2work on VooDoo2 3000?
SPEAKER_LukasKristjanson_WD: You can import your character from
any point in bg1. If they are below the XP cap from BG1, they will be
raised up to it so they are not at a disadvantage in BG2
SPEAKER_Karl Schreiner_QA: opps off by 1 number :)
SPEAKER_Derek French: Yes, BG2 does work with all 3dfx video cards,
but the Voodoo 1, 2, 3 look a little washed out because of the default
high gamma of most 3dfx drivers.
Applebrown: Was that a cruel joke to have the only romantic interest
with possibilities for a female being Anomen?
SPEAKER_Derek French: And you have to disable 32 bit textures for
those 3 cards.
SPEAKER_James Ohlen_DirWD: Anomen wasn't very heroic was he?
SPEAKER_James Ohlen_DirWD: In future RPG's we promise to make more
attractive male romances
SPEAKER_PatrickChan_ToolProg: I think Anomen was James.
SPEAKER_James Ohlen_DirWD: You bastard!!!
SPEAKER_MichaelGeist_DsgScpt: I think it was more a matter of time..
we're always wanting to add things and at some point have to make a stand
where we're going to stop or the game will never ship.
SPEAKER_Karl Schreiner_QA:
SPEAKER_Brad Grier_CommMan: You mean it's not???
Buck Satan:Who writes the dialogue for the dream sequences? Is
he under any sort of controlled substances while doing so? =)
SPEAKER_Karl Schreiner_QA: lol
SPEAKER_PatrickChan_ToolProg: yes
SPEAKER_MichaelGeist_DsgScpt: yes
SPEAKER_Karl Schreiner_QA: yuppers
SPEAKER_Derek French: Sudafed, I believe
SPEAKER_PatrickChan_ToolProg: Who wrote the dreams?
SPEAKER_Karl Schreiner_QA: sudafed too mild
SPEAKER_Derek French: Not when mixed with 151 proof Rum
SPEAKER_Karl Schreiner_QA: ahhh good point
SPEAKER_MichaelGeist_DsgScpt: Varies people write different dreams
I'm sure, so its hard to say
SPEAKER_MichaelGeist_DsgScpt: ERr.. various
SPEAKER_Karl Schreiner_QA: thats it I'm coming over to concepting
parties at your house more often
MODERATOR: Isildor submitted this question: How can such a little
team make such a big and fantastic game?
SPEAKER_LukasKristjanson_WD: I would be the main culprit for the
dreams in BG1 and 2. Not taking many controlled substances, but I don't
sleep much at night :)
MODERATOR: Large things come in very small packages...
SPEAKER_Marc Audy_ToolsProg: many many hours of work
SPEAKER_Karl Schreiner_QA: because we love what we do
SPEAKER_PatrickChan_ToolProg: Whips, large whips
SPEAKER_Karl Schreiner_QA: and cause they pay us with pizza
SPEAKER_Derek French: Ankle chains at the desks really helped us
stay focused.
SPEAKER_MichaelGeist_DsgScpt: Tons of hard work and having a love
for games
SPEAKER_LukasKristjanson_WD: The team is actually quite large.
We here are just the tip of the iceberg. Check the credits :)
SPEAKER_MichaelGeist_DsgScpt: Pizza helps too
SPEAKER_Brad Grier_CommMan: ...That's how we entice new employees...ankle
chains...very decorative...
MODERATOR: Arch_Angel submitted this question: How did you design
the romance dialogue for the three females in the game? was it done by
guys or did u have help from other women??
SPEAKER_Karl Schreiner_QA: we don't work, they say.. "no pizza"
.. so we work
SPEAKER_PatrickChan_ToolProg: james is like a girl...
SPEAKER_MichaelGeist_DsgScpt: I think only the writers will ever
know. :)
SPEAKER_Brad Grier_CommMan: And our HR guy is liking these new
employee incentives...hmmm...
SPEAKER_Karl Schreiner_QA: I dunno... with lines like "make me
a woman..a real woman..." :)
SPEAKER_PatrickChan_ToolProg: Mark D typed that
SPEAKER_MichaelGeist_DsgScpt: They were writen by guys, but not
sure where they may have taken ideas from or gotten advice from
SPEAKER_PatrickChan_ToolProg: I think the writer just put what
they wanted to hear.
SPEAKER_MichaelGeist_DsgScpt: I think Dave wrote a few, but he's
sick unfortunately at the moment
Some: A question regarding sprites in the game. I really liked
the personalized sprites of yourself and your groupmates in Torment. I'm
wondering why such a system wasn't used in BG2 with your character and
the join-able NPCs?
SPEAKER_PatrickChan_ToolProg: They needed to be customizable.
SPEAKER_LukasKristjanson_WD: We tried hard to make all of the characters
to seem plausably real. Hopefully we succeeded. I know I like the way
Jaheira turned out. Nobody else seems to share that opinion though :)
SPEAKER_MichaelGeist_DsgScpt: The sheer number of animations needed
would be incredible if we created even more unique animations
snowden1974: Is the alignment change that results from making evil
choices in Hell permanent? In otherwords, will my character be evil when
imported into BG3?
SPEAKER_PatrickChan_ToolProg: I wanted floppy hats.
SPEAKER_LukasKristjanson_WD: In Torment you did not have the same
breadth of options for appearance as you did in BG2. Doing unique animations
for all the possible variations would have been quite a chore.
SPEAKER_PatrickChan_ToolProg: hmmm. I believe the QA found that
it is not permanent by importing back into BG2.
SPEAKER_Brad Grier_CommMan: BGIII...Out of courtesy to our publishing
partners, we can't comment on any unannounced projects that may or may
not be under development at BioWare
MODERATOR: Fahrenheight submitted this question: I think everyone
would agree that BG2 has an epic story. How does one go about writing
the actual plot for a game of this magnitude? How does the process begin,
and where does it go from there?
SPEAKER_Brad Grier_CommMan: Hell is good...
SPEAKER_Derek French: Tequila, then onto harder liquids....
SPEAKER_Brad Grier_CommMan: Evil is good...
SPEAKER_Brad Grier_CommMan: ...No..wait, that's someone elses game...
SPEAKER_PatrickChan_ToolProg: u
MODERATOR: ATTN Chatters: We are going to wrap this up in about
5 minutes to let the gang get back to their pizza...and beer. Send in
your last questions now!
SPEAKER_LukasKristjanson_WD: The story evolved over a vast period
of time. The concepts of it were originally pitched before BG1 was even
released. It went through many revisions over time, and felt the influence
of the majority of the team.
SPEAKER_Karl Schreiner_QA: beer?!?!?!?!?!
SPEAKER_Brad Grier_CommMan: In the beer fridge...
Buck Satan:
Why did you decide to keep people from killing Drizzt and keeping his
equipment this time through? The way Drizzt runs his mouth, shouldn't
we be free to drop him and loot away?
SPEAKER_Brad Grier_CommMan: ...behind you're chair...
SPEAKER_Karl Schreiner_QA: hey wait... that means the beer has
been in my office the whole time?!?!?!
SPEAKER_Karl Schreiner_QA: DOH!
SPEAKER_MichaelGeist_DsgScpt: You could kill him. :)
SPEAKER_James Ohlen_DirWD: You can kill Drizzt. The only problem
is that Malchor Harpell will come and take Drizzt's items back.
SPEAKER_Marc Audy_ToolsProg: well you could try
dannytime:i'm not a big gamer, but am really interested in getting
involved in game designing-- must the 2 go hand-in-hand do you think?
SPEAKER_LukasKristjanson_WD: He's an epic character of the realms,
despite how he, ah, runs on :) It's a fine line. People want such characters
to be bigger than life, and yet on par with them so they can be fought.
We've taken heat on both sides :)
SPEAKER_PatrickChan_ToolProg: You must know a bit about what makes
a game fun.
SPEAKER_PatrickChan_ToolProg: But, I don't think you need to be
hardcore.
Applebrown: What aspect of BG2 are you most proud of?
SPEAKER_PatrickChan_ToolProg: Jaheira almost working perfectly.
SPEAKER_Marc Audy_ToolsProg: my name in the credits ;oP
SPEAKER_Brad Grier_CommMan: Game experience helps you understand
your audience, and you're market place...
SPEAKER_James Ohlen_DirWD: The character interactions and romances
SPEAKER_James Ohlen_DirWD: No, the mage spells and scripts
SPEAKER_PatrickChan_ToolProg: Take marc's name out of the credits.
SPEAKER_MichaelGeist_DsgScpt: The sheer size of the game in a working
order. :)
SPEAKER_LukasKristjanson_WD: That it's done. //haha
SPEAKER_PatrickChan_ToolProg: I second that one.
dannytime:how did you guys get into this-- like, was it an interest
in gaming or an interest in design that set you off initially?
SPEAKER_PatrickChan_ToolProg: and the next
SPEAKER_PatrickChan_ToolProg: I found these 7 guy in a basement....
SPEAKER_MichaelGeist_DsgScpt: I think that's different for everyone..
but most people here, if not all are pretty hardcore gamers at heart
Aquilae:why is Elminster not in BG2?
SPEAKER_Karl Schreiner_QA: it's this way, everyone loves video
games. The opportunity to make them... it's pretty indescribable
SPEAKER_PatrickChan_ToolProg: He's not!
SPEAKER_LukasKristjanson_WD: He is
SPEAKER_PatrickChan_ToolProg: Oh ya
SPEAKER_James Ohlen_DirWD: He's an old fart, that's why
SPEAKER_MichaelGeist_DsgScpt: He is if you look hard enough. :)
SPEAKER_PatrickChan_ToolProg: E L M I N S T E R
SPEAKER_Brad Grier_CommMan: One thing we're very proud of is the
reaction of the fans to our games...our audience has been very supportive
of our efforts and our design teams really do appreciate the feedback
we've received.
SPEAKER_LukasKristjanson_WD: Elminster is indeed there, just not
as overtly as before. Crochety bugger.
MODERATOR: Alrighty...one last question...
SPEAKER_MichaelGeist_DsgScpt: I think it had to do with that Jaheira
Romance Easter Egg....
dave: Have any of you played D&D, 3rd edition? If so, whadda
you think of it?
SPEAKER_James Ohlen_DirWD: You just have to finish the impossible
Jaheira romance
SPEAKER_James Ohlen_DirWD: To see Elminster that is
MODERATOR: Nice one ;-)
SPEAKER_James Ohlen_DirWD: Elminster shows up and gives Jaheira
a Harper pin
SPEAKER_MichaelGeist_DsgScpt: Jaheira is a complex woman is all..
its not impossible. :)
SPEAKER_PatrickChan_ToolProg: James is slow
SPEAKER_Marc Audy_ToolsProg: it's ok - it takes a bit of work to
get used to it if you're used to 2nd edition, but it's a pretty decent
system I find
SPEAKER_Karl Schreiner_QA: I like 3rd edition a lot better.
SPEAKER_PatrickChan_ToolProg: But he's such a nice guy...
SPEAKER_James Ohlen_DirWD: I................am.................so.......................slow....................
SPEAKER_MichaelGeist_DsgScpt: Many people have played 3rd Edition,
there's a campaign going on at work right now
SPEAKER_PatrickChan_ToolProg: This minute?
SPEAKER_LukasKristjanson_WD: 2 campaigns, actually.
SPEAKER_MichaelGeist_DsgScpt: I really like what i've seen so far
SPEAKER_James Ohlen_DirWD: I started DM'ing a new campaign 2 months
ago
SPEAKER_Karl Schreiner_QA: though I've always been a hardcore Rolemaster
player. And allthough it's different, 3rd edition has a lot of similarities
that I really like
SPEAKER_James Ohlen_DirWD: Aidan Scanlan has had one running for
some time
MODERATOR: Thanks gang, you guys were a blast!! Good luck on whatever
future projects you may or "may not" ;-) be working on!!
SPEAKER_PatrickChan_ToolProg: bye
SPEAKER_Karl Schreiner_QA:
SPEAKER_James Ohlen_DirWD: I had a character in Aidan's campaign,
but then realized that I was too much of a power monger to settle for
being a mere player
SPEAKER_Marc Audy_ToolsProg: James is a taskmaster of a DM ;oP
SPEAKER_Brad Grier_CommMan: Thanks for the opportunity! I've had
fun!
MODERATOR: Goodnight everyone! Please move into the lobby if you
would like to continue chatting.
SPEAKER_Derek French: G'night all
SPEAKER_MichaelGeist_DsgScpt: Night Everyone
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