In
short: Monks endlessly seek the perfection of their fighting arts.
They are adept at unarmed and unarmored combat and have a sixth-sense
that allows them to sense a coming attack even when they can't seen it's
source. As a monk's skills improve, he learns to stun his foes with a
well aimed strike, evade magic attacks, deflect incoming missiles with
his bare hands, and many other special techniques. The monk in BG2 has
a unique avatar.
Advantages:
The
monk can make one unarmed attack per round; he gains one additional
attack every 3 levels.
As
the monk increases in levels, the damage his fists inflict does as well:
Level
1-2: 1-6
Level
3-5: 1-8
Level
6-8: 1-10
Level
9-14: 1-12
Level
15+: 1-20
A
monk's natural armor class gets better as he goes up in levels. His
armor class starts off at 9, and then decreases by 1 for every 2 levels.
Stunning
blow, once per day for every 4 levels. All attacks in the next 6 seconds
force the victim to save or be stunned. Note: This special ability automatically
modifies a monk's normal attack, no targeting needs to be done.
Monks
have the Deflect Missiles ability. This gives them a -1 to their AC
vs missiles for every 3 levels.
The
monk gains a +2 to save vs. spells.
A
monk starts off moving at +2 move, then +1 move every 5 levels.
5th
level: Immunity to all diseases, and cannot be Slowed or Hasted.
7th
level: Lay on Hands to heal 2 hit points per level.
8th
level: -1 to speed factor.
9th
level: +1 to all saves. Immune to charm. The monk's fist is considered
a +1 weapon (+2 at 12th, +3 at 15th).
11th
level: Immune to poison.
12th
level: Another -1 to speed factor.
13th
level: Quivering Palm spell once per day. This spell gives them one
hand attack. If they hit an opponent, the opponent must save or die.
14th
level: The monk gains 3% magic resistance per level (ie. 42% at 14th
level).
20th
level: Immune to non-magical weapons.
Disadvantages:
The
monk cannot wear armor.
A
monk can only use weapons available to the thief class (except 2-handed).
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