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Weapon Proficiencies Reference, compiled by Darien Noella

TWO HANDED STYLE:

This weapon class allows the character to use a two handed weapon and receive special bonuses. If one slot is spent on this proficiency the wielder gets a +1 bonus to damage and a -2 bonus to speed when using a two handed weapon. A second slot spent on this proficiency gives a further -2 bonus to speed while wielding two handed weapons. The character will also score critical hits on a roll of 19 or 20 (instead of just 20).

Note: Magical two handed weapons are more powerful than their single handed counterparts. This counter balances the fact that you can't use a second weapon or shield when using a two handed weapon. The Holy Avenger and Vorpal sword are examples of weapons that are two handed.

SWORD AND SHIELD STYLE:

Anyone can pick up a shield and get its basic protection bonuses, but by spending slots on this proficiency an adventurer can maximize the benefits received. One slot spent gives a -2 bonus to AC against missile weapons. Another slot spent increases the bonus to a total of -4.

Note: Despite the name of this skill, any one handed weapon in combination with a shield will receive the bonuses given by this skill.

SINGLE WEAPON STYLE:

This weapon class is for characters who do not wish to use a shield but want some bonus when using a one handed weapon. With one slot spent on this proficiency, the wielder gets a -1 bonus to AC and inflicts critical damage on an attack roll of 19 or 20 if using a single weapon. A second slot increases the AC bonus to a total of -2.

TWO WEAPON STYLE:

This weapon class allows the character to use two weapons at the same time with fewer penalties. A character wielding two weapons without a slot in this weapon class would suffer a -4 penalty with the main weapon and a -8 penalty with the off weapon. With one slot spent on this weapon class, the penalties are reduced to -2 and -6. A second slot gives the character no penalty with the main weapon and a -4 penalty with the second weapon. A third slot spent on the two weapon style reduces the penalty with the off weapon to only -2.

WEAPON SPECIALIZATION:

PROFICIENT:
At this level the character can use the weapon with no penalties.

SPECIALIZED:
At this level the character receives +1 to hit and +2 to damage with the selected weapon. He also gains an extra 1/2 attack per round with the selected weapon.

MASTERY:
At this level the character receives +2 to hit and +2 to damage with the selected weapon. HE also gains an extra 1/2 attack per round with the selected weapon.

HIGH MASTERY:
At this level the character receives a +2 to hit and +2 to damage with the selected weapon. He also gains an extra 1/2 attack per round with the selected weapon. He gains a -1 to speed factor with the selected weapon.

GRAND MASTERY:
At this level the character receives a +2 to hit and +3 to damage with the selected weapon. He also gains an extra 1/2 attack per round with the selected weapon. He gains a -1 to speed factor with the selected weapon.


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