Totemic
Druid's Spirit Animals
|
Which one of four spirit creatures
will be summoned by a Totemic Druid is determined randomly.
These are significant base stats of those four creatures (in SoA - not
ToB):
Spirit Bear
HP 96
AC 2
THAC0 10
STR 18/83
DEX 14
CON 14
ST vs Death 8
ST vs Breath 10
ST vs Spells 11
Its attack inflicts 1d10 slashing
damage.
Any creature who is hit by this bear must make save vs paralyze/poison/death
(with +3 bonus) or become panicked.
Spirit Lion
HP 72
AC 1
THAC0 8
STR 19
DEX 18
CON 14
ST vs Death 8
ST vs Breath 10
ST vs Spells 11
Its attack inflicts 1d8+2 piercing damage.
Spirit Snake
HP 45
AC -1
THAC0 9
STR 18
DEX 18
CON 14
ST vs Death 7
ST vs Breath 9
ST vs Spells 10
Its attack inflicts 1d10 piercing
damage.
Any creature who is hit by this snake must make save vs paralyze/poison/death
or become poisoned.
Spirit Wolf
HP 56
AC 0
THAC0 9
STR 16
DEX 20
CON 14
ST vs Death 7
ST vs Breath 9
ST vs Spells 10
Its attack inflicts 1d4 piercing
damage + 1d6 cold damage.
Any creature who is hit by this wolf must make save vs spells (with +2
bonus) or suffer level drain (1 level per successful hit).
General effects
All four creatures are
immune to these spell effects: panic, poison, sleep, fatigue, petrification,
confusion, beserk, charm, hold, slay (instant kill), level drain, stun
and morale modifications.
Also they all share 100% resistance to cold, electricity and magical cold
and are immune to normal weapons (those not enchanted).
Magical Spirit Weapons
Extremist also put together a patch (4 .itm files you need to copy to your override directory) which makes the spirit animals' weapons act as MAGICAL - so enchantments +5 are activated (except +6 for Spirit Lion). You can download it here.