Icewind
Dale Frequently Asked Questions
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Q: Who is developing/publishing
Icewind Dale?
A: Icewind Dale is being developed and published by Black Isle Studios,
a division of Interplay Entertainment Corp. The Icewind Dale team consists
of the core team from Black Isle Studios' award winning Fallout 2 role-playing
game and members from the RPG of the Year 1999, Planescape:Torment, team.
Q: What engine
is Icewind Dale using?
A: We're using a modified form of the BioWare Infinity Engine, the
same game engine that was used to create Baldur's Gate and Planescape:
Torment.
Q: What rules system
is Icewind Dale using?
A: We'll be using AD&D second edition rules, the same system used
in Baldur's Gate.
Q: Where is Icewind
Dale set, exactly?
A: Icewind Dale is set in, well, Icewind Dale, the setting for the popular
Icewind Dale trilogy of books, written by Robert Salvatore, and published
by Wizards of the Coast.Your party starts in Easthaven, one of the Ten
Towns of Icewind Dale. From there, the party embarks on an expedition
into the Spine of the World mountains.
Q: How many new
areas will we have to explore?
A: There are more than ten new, major, areas as well as several smaller
locations to explore. There are well over fifty new dungeon levels to
explore.
Q: What are they
like?
A: We've come up with a diverse set of environments for you to explore.
We have ice-filled mountain passes that lead to steamy geothermal cave
systems, to haunted Elven ruins, to tunnels carved through the heart of
a living glacier-and that's only a small part of what you'll get to explore.
Q: How many new
NPCs can we get?
A: You'll be creating your entire, six-person, party at the beginning
of the game, or you may choose to use one of the parties we've created
for you. So you won't have any NPCs in your party. However, there are
a large number of important NPCs that you'll encounter, some of which
may accompany you for a brief time.
Q: Will we be able
to use our characters or NPCs from Baldur's Gate?
A: No, you'll be creating a new party of six characters with which to
explore Icewind Dale.
Q: Can I play a
Drow?
A: Only cosmetically. You can change you characters' skin to black and
hair to white, but there are no rules in the game to give dark elves their
Underdark powers.
Q: Are there any
new magic items?
A: Yes, a boatload of them. Many of the magic items that the player can
find in Icewind Dale are ones that are familiar from the Forgotten Realms.
Others are new, unique, items that may surprise the player. There may
even be a few artifacts hidden away in Icewind Dale. In addition, many
of the magic items are randomized. You can go through the game two or
three times and get completely different unique items.
Q: Are there any
new spells?
A: Yes there are going to be quite a few new spells as well as some exciting
changes in the way the spells appear onscreen. One of the big changes
that you'll notice are the addition of quite a few higher level spells,
including a few ninth level ones! Some horrific new spells are only useable
by your enemies.
Q: Are there any
new monsters?
A: We have a horde of new monsters for you to match brawn and wits against.
Something that you'll notice right off the bat is the size difference
between your party members and some of the larger, fiercer, monsters.
We made sure that all of the critters that you'll encounter are the right,
Monstrous Manual, size compared to your characters. That means that when
you encounter a Cyclops, a Rhino Beetle, or a Frost Giant-these monsters
are BIG. Overall we're adding about over fifty new monsters.
Q: Will there be
scimitars, whips, flamberges, and/or machine-guns in the game?
A: The weapons available to your party will be similar to the weapons
found in Baldur's Gate. No assault rifles ;), however we are adding a
lot of unique magical weapons that you haven't seen before. We have also
added scimitars and two-handed axes to the list of available weapons.
There are both mundane and magical versions of both weapons in the game.
Q: Will damage
vs. large creatures be implemented for weapons?
A: Unfortunately, we were unable to implement large damage due to time
constraints.
Q: How
does weapon Specialization work in Icewind Dale?
A: Paladins, rangers, and multi-classed fighters are allowed to get two
"stars" (Specialization) in all weapon groups (unless prohibited by another
class combination). Single class fighters are allowed to get up to five
"stars" (Grand Mastery) in all weapons other than bows and crossbows.
Single class fighters are allowed to get three "stars" (Mastery) in bows
and crossbows. This change was made to balance melee and missile weapons
appropriately. Don't worry, though, bows and crossbows are still powerful
weapons in the game.
Q: I heard
there were other changes to bows and crossbows, too. What changes were
made?
A: Composite bows do not add a user's strength bonus to the total damage.
Instead, they have a minimum strength requirement and give static bonuses
to hit and damage. Crossbows gain a +2 bonus to hit above and beyond all
other bonuses. In addition, heavy crossbows gain an additional +2 to damage.
All crossbow bolts now do a base of 1-8 points of damage.
Q: Fundamentally,
are there going to be any differences between Icewind Dale and Baldur's
Gate/Tales of the Sword Coast?
A: There are a huge number of small changes to make the game-engine even
more exciting and responsive to the player. But on a story level, Icewind
Dale is going to focus much more on dungeon exploration, in the classic
sense-similar to the classic Against the Giants and Tomb of Horrors modules-rather
than overland exploration.
Q: Can we play
specialty priests?
A: No. General purpose Clerics make more sense for Icewind Dale in that
they're better suited to the role of a general-purpose warrior, healer,
and undead blaster.
Q: Is poison going
to be in the game?
A: We have no plans to include an aging glam-rock band of dubious talent
(ok, we'll try for a cameo ;). Seriously though, player characters won't
have access to poison but some monsters that you'll meet are naturally
poisonous. There may be some magic items that have poison-like effects
as well.
Q: Are there going
to be new graphics for the spell effects and/or portraits and/or paper
dolls?
A: We're working on new graphics for most of the spell effects and you'll
have new character portraits to select from. There's a huge amount of
new artwork going into Icewind Dale-new art for every part of the game
is much more the rule than an exception.
Q: Will there
be Dragons in Icewind Dale?
A: No, Dragons will not make an appearance in Icewind Dale. We made a
decision early on that if we couldn't do it "right" we wouldn't do it
at all. We tried very hard to come up with a way to do Dragons in all
their glory, but were unable to do so without major engine modifications.
So rather than trying to do a poor implementation of Dragons, we decided
it would be best to not do it at all.
Q: What resolution
will Icewind Dale run in?
A: Icewind Dale will be staying with the 640x480 resolution used in Baldur's
Gate.
Q: What are the
system requirements for Icewind Dale?
A: These are the required and recommended specifications
for Icewind Dale:
Required:
Pentium 233
32 MB RAM
8x CD-ROM
Recommended:
Pentium 266
64 MB RAM
8x CD-ROM
Q: I'm
having problems with slowdowns in some areas of Icewind Dale. Is there
anything I can do to fix it?
A: There are a number of things you can do to eliminate slowdown problems
in Icewind Dale:
Disable Translucency
in your video options
Disable Translucent Shadows in your video options
Disable Footstep Sounds
Turn Ambient Sound all the way down
Disable EAX
Q:
Will we be able to run in Icewind Dale?
A: No. We have not added a run command. However, we have increased the
walking speed of the game to compensate for it.
Q: What
time frame does the game take place?
A: Our game takes place in the year 1281, the Year of the Cold Soul. This
is before the Time of Troubles.
Q: Will we have
any historical characters like Drizzt or Wulfgar to meet in the game?
A: No, our game takes place about 16 years prior to the first recorded
mention of Drizzt and about 80 years before Wulfgar is even born.
Q: Will there
be any new races, classes, or dual/multi class combinations?
A: No, we are not changing any of the classes or races at all for Icewind
Dale. However, elves in Icewind Dale can now be rangers or druids.
Q: Do Rangers
get dual wield?
A: They do not have a true dual-wield ability. To make up for this, rangers
get an extra attack per round with weapons that they should have been
able to use dual wielding.
Q: How big will
the game be, and how many CD's will it come on?
A: The game will be smaller than Baldur's Gate in terms of data. It consists
of two CDs, one for installation and one for game play. We were able to
use compression on many of our files to reduce their bulk.
Q: Is
there an experience cap, and if so, what is it?
A: We're allowing up to 1,801,000 experience points. This will let your
characters get to approximately 14th-18th level. In the course of typical
play, a six character party usually ends the game with about 1,000,000
experience points.
Q: How
many new portraits and voice sets are in the game?
A: Icewind Dale was released with roughly 35 portraits by Jason Manley.
We may release more portraits for download as time permits. We also have
24 new voice sets in the game.
Q: Can
we import customized portraits and voice sets in Icewind Dale?
A: Yes. You can import portraits into Icewind Dale in the same manner
as Baldur's Gate. The dimensions of the graphics are slightly different,
however. The large portrait must be 110x170 pixels, 16-bit color. The
small portrait must be 36x58 pixels, 8-bit color. Sounds may be imported
in the exact same manner as Baldur's Gate.
Q: What's
the best party for Icewind Dale?
A: We've tried to design the game so that players can have fun experimenting
with many different party compositions. However, in general, a "nuclear"
party (including a fighter, thief, cleric, and mage) will always have
at least one person for all situations.
Q: Is
the game non-linear?
A: Our game is very linear. The game was intentionally designed to
be linear from the start. We feel that this makes multiplayer gaming more
straightfoward. This doesn't mean that the game is the same each time
you play it, though. Dialogue options and NPC reactions can change according
to the speaker's race, alignment, class, gender, or ability scores. You
can also play through the game multiple times and find many new and unique
magic items.
Q: Is
the game all just hack-and-slash? Is there any story?
A: The game is significantly more combat oriented than Planescape: Torment
and Baldur's Gate. The creatures you meet generally have little to say
to you before they eat you up. Despite this, there is a well-developed
story and a healthy number of dialogues in the game.