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Icewind Dale 2 Orders, Domains and Other Info
by Magena

** Pre-made Party Descriptions (Available in more detail on SP, so not reproduced here. -Ed.)

** Monk Order Descriptions

** Paladin Order Descriptions

** Cleric Domain Descriptions


The following are the Monk Orders: (this information is not in the manual)

Monk of the Old Order:
Members of the Old Order do not worship any particular deity, but are fond of philosophical debates and introspection.
Special Order Ability: Can multiclass to rogue without losing the ability to advance in the monk class.

Alignment: Lawful Good, Lawful Neutral, Lawful Evil

Monk of the Broken Ones:
Members of the Order of the Broken Ones venerate Ilmater, god of suffering. They strive to endure the pain of their training and the pain of others.
Special Order Ability: Can multiclass to Painbearer of Ilmater without losing the ability to advance in the monk class.

Alignment: Lawful Good

Monk of the Dark Moon:
Members of the Order of the Dark Moon worship Shar, goddess of darkness and loss. They use their monastic training as a route to personal and spiritual power.
Special Order Ability: Can multiclass to sorcerer without losing the ability to advance in the monk class.

Alignment: Lawful Evil

The following are the Paladin Orders: (this information is not in the manual)

Paladin of Ilmater:
Paladins of Ilmater venerate the god of suffering. They willingly take the most horrible wounds in any battle just to prevent the suffering of others. They are typically known for their humility.
Special Order Ability: Can multiclass to Painbearer of Ilmater without losing the ability to advance in the paladin class.

Paladin of Helm:
Paladins of Helm follow the teachings of the god of guardians. They are dedicated to defending the weak and protecting important places againt assault.
Special Order Ability: Can multiclass to fighter without losing the ability to advance in the paladin class.

Paladin of Mystra:
Paladins of Mystra insure that the powers of the goddess of magic are not used for evil. They seek out evil spellcasters all over Faerun for the protection of civilization and to protect benign wizards from the repercussions of irresponsible magic use.
Special Order Ability: Can multiclass to wizard without losing the ability to advance in the paladin class.

The following are the Cleric Domains: (this is also not in the manual)

Painbearer of Ilmater:

Ilmater, also known as the Crying God, is the god of suffering and perseverance. Taught that enduring the suffering of others is the greatest act of sacrifice, Painbearers of Ilmater can be found wherever the weak are oppressed. Painbearers are known for their charity, humility, and their unshaking faith during even the most trying of circumstances.

Alignments: Lawful Good, Neutral Good, Lawful Neutral

Special abilities:
- Pain Touch: 1/Day (Touch weapon that causes a -2 penalty to STR and DEX for 10 rounds).
- Ilmater's Endurance: 1/Day (Increase CON by 6 for a number of rounds equal to level).

Domain Spells by level:
1 Minor Elemental Barrier, Protection from Evil
2 Aid, Remove Fatigue
3 Cure Serious Wounds, Magic Circle Against Evil
4 Emotion: Hope, Holy Smite
5 Feeblemind, Holy Power
6 Harm, Stoneskin
7 Holy Word, Impervious Sanctity of Mind
8 Holy Aura, Symbol of Pain
9 Horrid Wilting, Summon Monster IX

Morninglord of Lathander:

Lathander the Morninglord is the god of the dawn and renewal. His priests, who share his title, can be found around the world helping communities grow and rebuild after times of trouble. Morninglords are known for their kindness and optimism.

Alignments: Lawful Good, Neutral Good, Chaotic Good, True Neutral

Special abilities:
- Improved Turning Feat.
- Lathander's Renewal: 1/Day (Cures 2x cleric level in hit points).

Domain Spells by level:
1 Faerie Fire, Sunscorch
2 Bull's Strength, Restoration
3 Aganazzar's Scorcher, Negative Energy Protection
4 Holy Smite, Shield of Lathander
5 Flame Strike, Raise Dead
6 Fire Storm, Heal
7 Greater Restoration, Sunbeam
8 Aura of Vitality, Resurrection
9 Mass Heal, Meteor Swarm

Silverstar of Selune:

Selune is often called the Moonmaiden for her connection to the silver moon that orbits Faerun. She is the goddess of the moon and travelers. Her priests, called Silverstars, travel far and wide to help the oppressed and explore lost places. Silverstars are known for their open-minded tolerance and their hatred of bigotry.

Alignments: Neutral Good, Chaotic Good, Chaotic Neutral

Special abilities:
- Selune's Freedom: 1/Day (Freedom of Movement that lasts 1 round/level).
- Moon Shield: 1/Day (Grants a +3 bonus to spell resistance for a number of rounds equal to level).

Domain Spells by level:
1 Faerie Fire, Sanctuary
2 Alicorn Lance, Moon Motes
3 Moonblade, Protection From Fire
4 Emotion: Rage, Ghost Armor
5 Undead Ward, Wall of Moonlight
6 Antimagic Field, Divine Shell
7 Planar Binding: Air Elemental, Planar Binding: Water Elemental
8 Planar Ally: Earth Elemental, Planar Ally: Fire Elemental
9 Elemental Legion, Prismatic Spray

Watcher of Helm:

Also known as He of the Unsleeping Eyes, Helm is the god of guardians. His servants, the Watchers, are always vigilant against invaders, thieves, and tricksters of all sorts. Watchers are known for their stern demeanor, loyalty, and uncompromising ethics.

Alignments: Lawful Good, Lawful Neutral, True Neutral, Lawful Evil

Special abilities:
- Helm's Shield: 1/Day (grants a +2 bonus to saves for a number of rounds equal to level)
- Helm's Watch: 1/Day (grants a +2 armor bonus as well as a +2 armor bonus vs missiles for a number of rounds equal to level).

Domain Spells by level:
1 Armor of Faith, Protection from Evil
2 Hold Person, Spell Shield
3 Exaltation, Glyph of Warding
4 Death Ward, Defensive Harmony
5 Dismissal, Greater Command
6 Circle of Blades, Globe of Invulnerability
7 Impervious Sanctity of Mind, Spiritual Wrath
8 Iron Body, Seven Eyes
9 Aegis, Banishment

Lorekeeper of Oghma:

Oghma, the Lord of Knowledge, is the patron of bards and the god of knowledge. Oghma's Lorekeepers are interested in recovering lost secret, preserving knowledge, and spreading information freely. Lorekeepers are known for their honesty and their inquisitive nature.

Alignments: Neutral Good, Lawful Neutral, True Neutral, Chaotic Neutral, Neutral Evil

Special abilities:
- Oghma's Knowledge: +1 to Alchermy and Knowledge Arcana.
- Identify: 1/Day (same as the spell).

Domain Spells by level:
1 Eagle's Splendor, Identify
2 Charm Person, See Invisibility
3 Dispel Magic, Find Traps
4 Malison, Shout
5 Greater Command, Power Word: Silence
6 Power Word: Stun, Symbol of Fear
7 Great Shout, Symbol of Hopelessness
8 Power Word: Kill, Symbol of Death
9 Executioner's Eyes, Wail of the Banshee

Battleguard of Tempus:

The Lord of Battles, Tempus, is worshipped by warriors across the Faerun. As war can be found in almost every civilized part of the world, so too can the Battleguards of Tempus. Battleguards fight bravely and inspire their comrades to deeds of valor. They are known for their bravery and stubborn nature.

Alignments: Chaotic Good, True Neutral, Chaotic Neutral, Chaotic Evil

Special abilities:
- Automatically gains Marial Weapon: Axe and Weapon Focus: Axe feats.
- Tempus' Strength: 1/Day (increase Strength by 6 for number of rounds equal to level).

Domain Spells by level:
1 Bless, Magic Stone
2 Chant, Draw Upon Holy Might
3 Animate Dead, Prayer
4 Blood Rage, Recitation
5 Champion's Strength, Chaotic Commands
6 Circle of Blades, Spiritual Wrath
7 Power Word: Blind, Summon Monster VII
8 Power Word: Stun, Summon Monster VIII
9 Power Word: Kill, Summon Monster IX

Dreadmaster of Bane:

Also known as the Black Hand, Bane is the god of strife, hatred, and tyranny. The Dreadmasters, his priests, can be found wherever the strong and cruel prey upon the weak. They are known for their manipulative scheming and malicious attitude.

Alignments: Lawful Neutral, Lawful Evil, Neutral Evil

Special abilities:
- Tyrant's Dictum (all saves vs. their Will spells are at +1 DC).
- Bluff, Diplomacy and Intimidate skills: +1 bonus.

Domain Spells by level:
1 Bane, Command
2 Horror, Silence
3 Dire Charm, Rigid Thinking
4 Cloak of Fear, Emotion: Despair
5 Dominate Person, Greater Command
6 Feeblemind, Power Word: Silence
7 Gate, Suffocate
8 Flaying, Power Word: Blind
9 Mass Dominate, Summon Monster IX

Demarch of Mask:

The Lord of Shadows, Mask, is the god of thieves and shadows. His servants, the Demarchs, often help small bands of thieves in their efforts. Many can be found as advisors in thieves' guilds. They are known for their deceptive nature and their avarice.

Alignments: True Neutral, Lawful Evil, Neutral Evil, Chaotic Evil

Special abilities:
- Free Blind-Fight Feat
- Hide, Move Silently and Pick Pocket skills: +1 bonus.

Domain Spells by level:
1 Minor Mirror Image, Sleep
2 Blindness, Blur
3 Invisibility Sphere, Mirror Image
4 Emotion: Despair, Improved Invisibility
5 Shadow Conjuration, Unholy Blight
6 Greater Shadow Conjuration, Phantom Blade
7 Shades, Soul Eater
8 Blasphemy, Mass Invisibility
9 Black Blade of Disaster, Executioner's Eyes

Stormlord of Talos:

Talos the Destroyer is the god of storms and destruction. The bane of many rangers and druids, Talos works his evil through the use of his priests, the Stormlords. Stormlords terrorize farming communities all across Faerun with threats of imminent doom if all do not appease the Destroyer. They are known for their abusive terrorism and their foolhardy nature.

Alignments: Chaotic Neutral, Neutral Evil, Chaotic Evil

Special abilities:
- 5/- Electrical Resistance
- Destrictive Blow: 1/Day (gain a +2 bonus to hit and damage to self for a number of rounds equal to level).

Domain Spells by level:
1 Doom, Shocking Grasp
2 Death Armor, Gedlee's Electric Loop
3 Lightning Bolt, Storm Shell
4 Protection from Electricity, Static Charge
5 Ball Lightning, Slay Living
6 Chain Lightning, Whirlwind
7 Destruction, Tremor
8 Acid Storm, Fire Storm
9 Horrid Wilting, Wail of the Banshee

Thanks to geekgirljess for adding the domain spells and the alignments for clerics.


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