Icewind
Dale 2 Technical FAQ
by Extremist |
**
The Patch
**
Links
** Installing Problems
**
Bugs/Oddities
** Some Assertion Errors & Messages
** Misc
Info
NOTE: This FAQ was written at the time the official Interplay site was still around, so any links in the guide to it are a dead end.
The
Patch
The official patch 2.01 is available here.
Please check inside game options if your game is pre-patched. If
the options display 2.01, you don't need to install this patch.
Otherwise, install it before proceeding.
Links
The game
is constantly crashing (and flickers) - ATI Radeon card
Please install the latest ATI Catalyst driver from: http://www.ati.com/support/driver.html
"Cannot connect to the game session" in
singleplayer
Game runs but when you press new game (single player) there is the
"cannot connect to the game session" message, TCP and IPX games
are unavailable (grayed out) even when tcp protocol is installed.
First try one of these:
- removing/reinstalling of all protocols/clients/network stuff
- setting Last Protocol Used=1 (inside icewind2.ini)
- setting ip address manually (find it in network properties)
If none of the options above worked, you must rollback to previous
DirectX version (7.0).
DirectX Eradicator which will remove current DirectX version you
may download here: http://www.majorgeeks.com/article.php?sid=509
As it is stated inside the readme file, after removing DirectX you
should install the previous DirectX from the Windows Setup CD-ROM
if this was about Win2K/WinMe.
For Win9x you may download it here: http://microsoft.com/downloads/rele...ReleaseID=16819
Mainboard VIA chipset - if game is malfunctioning
in any aspect
If your mainboard uses VIA chipset, definetly install newest VIA
drivers available at: http://www.viaarena.com/
C-media
sound chip related crashes
If your sound chip shows up as "CMI8738/C3DX PCI Audio Device" and
you are having random crashes, try installing the most recent drivers:
http://www.cmedia.com.tw/download/e-cdl8738_w2000.htm
Installing
Problems
Installing
simply doesn't work
Bugs/Oddities
Permanent summoned weapons
Details: Summoned weapon
is still active after endless resting. Bug occurs only in Black
Raven Monastery (trials).
Solution: Summon another weapon
which will dispel the permanent one.
Druid
soundset after shapeshift
Details: Upon shapeshift into
boar and returning to human form, druid keeps the "grunt!" soundset.
Solution: N/A
Script:Guardian
Details: The party member who
uses this script attacks charmed party member even after the charm
is dispelled/expired. Only removing this script helps.
Solution: Manually attack
anything in next battle with the character who has that script activated
and the problem will disappear. At least till the next charm...
:(
Fell Wood freezes after battle with treants
Details: (the title itself)
Solution: Switch the game
resolution to 800x600 for this battle.
Crippling Strike
Details: The game says it only
reduces the target's Str by 1, while the manual says it should reduce
it by 1 per die of sneak attack damage.
The combat information screen only mentions -1 (with very few odd
exceptions), however it has also been stated that, even though it
only *says* -1, it really is -1 per SA die (this was tested on party
members). Again, strangely enough, this is not always the case.
The 3E rules say it should only be 1.
Comment: No official word on
the matter (no confirmation if this is a bug or design choice).
Improved Initiative
Details: Fails to reduce
casting speed by 1.
Comment: Confirmed as a bug,
left for future patch.
Autopause:attacked
Details: The combat window
displays message "attacked" although there is no enemy on the whole
area.
Solution: Disable the autopause
in this area.
Modified
Mandrake Root
Details: : Mandal's ghost shows
where the modified mandrake root is supposed to be, but upon entering
that cavern, it's not there.
Solution: Use one of these
console commands to add it in your inventory:
ctrlaltdelete:createitem("61GENMM") - if you're playing in normal
mode
ctrlaltdelete:createitem("61HFGNMM") - if you're playing in HoF
mode
Black
Raven Monastery obstacle
Details: Character(s) cannot
enter or leave the dining room in the monastery on the first level.
Seems that there is an invisible obstacle blocking the door.
Solution: Enable cheatkeys
and use CTRL+J to jump over this obstacle. The obstacle will disappear
later.
Ogien's
Scale
Details: Ogien's Scale armor
says that it has a max dex bonus of +3 but it only allows +2.
Comment: No official word
on the matter (the question is if this is a description typo or
a bug).
Extra
wildshape (in most cases - shambler)
Details: Although selected
and displayed inside character's record, there is no way to use
it (it doesn't appear after resting).
Solution: Please mail me the
corrupted character (export it), I'll fix it.
Solution submitted by Mikael Lærum: I found a simple solution that worked for me and can be done in-game. What I did was to add 0 instances of the lowest posible shape, the boar. That enabled the missing form(s):
1)
Enable cheat console using the setup program for IWD2
2) Bring op the consule using ctrl-tab
3) type ctrlaltdelete:addspell("spin244",0)
If
I added more that zero, I
would be able to shapeshift that many times more per day.
Spellcaster loses spells of a certain
level
Details: Happens if you have
more than 24 spells scribed in a level.
Solution: Please remove ALL
memorized spells from your spellbook then rest. The spells you lacked
of will appear then. Now go back to the spellbook and unmemorize
everything else. Rest with the book cleared, and then try to get
everything back as it should be.
If it doesn't work, the only thing left is creating a new wizard
and cheating him/her up to the level the previous one was with recreating
a spellbook, but without more than 24 spells scribed in any level.
Kills
don't grant experience
Details: Commonly reported
in these cases:
- if instant death magic was used against the enemy
- if a weapon that causes "wounding" effect was used against the
enemy
- in battles against yuan-ti
Comment: N/A
Oria used
her staff, but her essence is not appearing
Details: (in the title)
Solution:Please enable the
cheat mode in IWD2 config utility and use this command in the console:
ctrlaltdelete:SetGlobal("ORIAESSENCE_DEAD","GLOBAL",1)
This will count as you've nuked her essence.
Characters are not fully healed upon loading
the saved game
Details: This sometimes happens
on those characters that are equipped with HP bonus granting items.
Solution: N/A
Chahopek
the Guardian
Details: Upon defeating Chahopek,
the well-known black dragon Guardian in Chult, a character encased
within Otiluke's Resilient Sphere fails to receive the HP bonus
and/or acid+poison resistance bonus.
Comment: Seems that named
spell provides immunity to ChangeStat() script command.
Opposition school(s) removal
Details: By giving the specialist
wizard 1 level of sorcerer his wizard spell book will be able to
accept, write, scribe, and use all of the schools. Similar thing
will happen is you add him a paladin level.
Comment: N/A
Unbearable slowdown in some areas
Details: Characters stutter
- need a few seconds before responding inside Goblin Fortress (quest
for two runestones) and Dragon's Eye (quest for Fake Mandrake Root).
The third occurence of this problem is in Chult Jungle.
Comment: The source of this
problem on some machines is an party inventory item checking script
command. Until newer patch, fixable only by removing focus from
that command so that it doesn't even run when not needed.
Solution: Please get 3rd
party fix made by Quint and me at: /Games/IWD2/index_editors.php
Shift+click malfunction
Details: Shift-click on a
weapon to change its ammo type will change the mouse pointer to
an attack cursor. Instead of clicking on an enemy - especially when
none are around - if you switch to another character or something,
the character who switched ammo types will now automatically select
one of your own party as a target.
Solution: You can click on
your weapon config twice more (once to turn it red, which should
be attack cursor, and again to turn it green again) to avoid the
bug, but it's much easier to always change ammo from the inventory
screen.
Stunned
trolls are invulnerable
Details: No troll will drop
on the ground until the stun effect expires or is dispelled.
Comment: The engine ignores
any script attached to a creature that is stunned. This is why the
drop-down if near death script attached to trolls won't work in
such case.
Defending Kuldahar after dealing Chult
Details: After returning from
Chult and watching the dialogue between Iselore, the bad guys and
your party, the battle starts. Although you kill off all waves of
the enemies, Iselore is still zoned out and there is no indication
that the battle is over (and so no access further on the route to
the Severed Hand).
Solution: This happens very
rare for unknown reasons. In such case, try with this command in
the console:
ctrlaltdelete:SetGlobal("6001_Fight","GLOBAL",2)
Party stats boost during the 8 Chambers/HoF
Details: Saving the game during
one of the tests and reloading it causes the Heart of Fury boni
to be applied to the other party members.
Solution: Don't save &
reload during any of the tests.
Some
Assertion Errors and Messages
In cases of any assertion error, please check the links section
from above and update the drivers if needed.
If the assertion error occurs again, exit IWD2 and delete files
in these IWD2 subfolders:
- cache
- temp
- tempsave
Then restart IWD2.
If emptying those folders didn't help, please use repair option
available inside IWD2 uninstaller (delete everything inside the
override folder before repairing), and if even that fails, try with
reinstalling the game (make it full installation).
Programmer says: Uncompression Error:
-3
Programmer says: Uncompression Error:
-5
Occurs randomly during the gameplay. Check the solution on coped info from Icewind Dale II Support Website.
Programmer says: Couldn't uncompress save
game into Temp directory
Occurs only on loading the saved game - that got corrupted. The
corrupted is only SAV file. Please contact official support about
this at:
support@interplay.com
Assertion Failed in ObjCreature.cpp at
line number 15544, 15569, 15571 or 15596
Occurs only on loading the saved game - that got corrupted. The
cause of this is still not clear. The only solution so far is loading
the SAV file inside NearInfinity and removing the corrupted ARxxxx
part - completely.
Assertion Failed in InfScreenLoad.cpp
at line number 1592
Occurs on choosing Load Game option at main menu. Cause: one or
more of saved games are corrupted in a way that files contain no
valid data but all zeros. Which game got corrupted you may find
out with any bmp viewer which will "protest" on invalid bmp file.
The corrupted saved game must be removed from the mpsave folder.
The reason why this happens is not clear.
--------------------------------------------------------------------------------------
Other
Problem: Upon entering a new
area, the game crashes without a message.
Cause: Happens if area ACM
file (music) is corrupted.
Problem: Game crashes in inventory
if you right-click on an item.
Solution: Set your desktop
to use 16-bit color. Set the game to use 16-bit color (accessible
through the Icewind Dale II Config utility or in-game via the graphics
options).
Misc
Info
Details
on activating and using the console in IWD2
Click here.
Charmed creatures cannot be controlled
Charm effect: Creature will
only attack enemy creatures that attack it. If the creature knows
any healing spells, they will heal the nearest ally.
Dire Charm effect: Creature
will attack the nearest enemy in melee combat. If the creature has
Rage, they will Rage (and use the Improved Rage if high enough level).
Mental Domination effect: Creature
can be controlled by the player. If you leave the creature alone,
it will try to buff/heal the nearest ally. It will use offensive
spells at your enemies. When attacking, it will use a ranged weapon
if it has it, but switch to melee when it closes in on an enemy.
Wailing
ghost in Targos is nowhere
Of course it disappeared - during the day. Rest till it's night.
Knowledge(arcana) bonus is not showing
up on character sheet
The bard's bonuses are given after the game starts, if you take
a look at the skills/feats sections in the record screen, the skills
that bards get bonuses in will be something like Knowledge Arcana:
8(1) - the 8 is the bard's current skill (including the bonus),
and the (1) is the amount of extra points which were included in
the value. In other words, the lvl bonus for knowledge (arcana)
was implemented differently that what was stated in the manual.
Favored
drow class(es)
The drow favored classes were changed to clerics for females and
wizards for male, per 3E, so the guide and the manual are out of
date for this one.
Robes cancel Monk AC bonus from Wisdom
That's because robes are considered as armor. You can't wear both
a robe and an armor in IWD2.
Enemies follow invisible character
It's a limitation of the engine. If they can't see a PC, but they've
been alerted, they unerringly move to the nearest PC. If your hidden
rogue is the nearest, they'll just follow him around.
Thorasskus doesn't shapeshift to yuan-ti
You have to decrypt and read the warning sign at the Dragon's Eye
entrance (Torasskus' name shall be on it). If you press x, it is
area AR6100.