Name Standard cleric Standard druid Auril Azuth Beshaba Chauntea
Portfolio Varies Nature Cold Mages, energy Mischief, bad luck, accidents Agriculture
Alignment Varies Any N NE LN CE NG
Ability Requirements Wis 9 Wis 12, Cha 15 Con 13, Wis 12 Wis 14, Int 13 Wis 10 Wis 12, Cha 15
Weapons Allowed Any blunt Club, sicle, dart, spear, dagger, scimitar, slings, staff Any blunt, plus ice axe As cleric As cleric Club, sicle, dart, spear, dagger, scimitar, slings, staff
Armor Allowed Any Any natural Max chain mail and shield None Any Any natural
Magical Items Allowed     As cleric As cleric and wizard As cleric  
Major Spheres All, astral, charm, combat, creation, divination, healing, necromantic, protection, summoning, sun All, animal, elemental, healing, plant, weather All, animal, combat, divination, elemental (no fire-related), healing, necromantic, protection, weather As cleric All, astral, charm, combat, guardian, protection All, animal, elemental, healing, plant, weather
Minor Spheres Elemental Divination Guardian, creation As cleric Summoning, creation, divination Divination

Name Cyric Deneir Eldath Gond Helm Ilmater
Portfolio Death, murder, the dead, strife, tyranny, lies Literature, art Peace, pools, springs, druid groves Artifice, craft, construction Guardians, protection Endurance, suffering
Alignment NE NG N N LN LG
Ability Requirements Wis 13, Int 13 Wis 15, Int 15 Cha 13, Wis 14 Wis 14, Int 14, Dex 14 Str 14, Wis 13 Con 14, Wis 12
Weapons Allowed As cleric, plus long sword As cleric, but only one-handed Restricted use of staff, club, stones, slings As cleric As cleric As cleric, plus scourge
Armor Allowed Any Banded mail, no shield None Any, but no shield Any None
Magical Items Allowed As cleric As cleric As cleric, but may not cause harm to others As cleric, plus staves, wands and rods As clerics, plus crystal ball As clerics
Major Spheres All, astral, charm, combat, guardian, healing, necromantic, summoning, sun, weather All, astral, combat, creation, divination, elemental, guardian, healing, protection, summoning All, astral, charm, divination, elemental (water only), healing, protection, sun All, astral, combat, divination, elemental, protection, sun All, astral, combat, divination, guardian, protection, sun All, charm, creation, guardian, healing, necromantic, protection
Minor Spheres Divination, elemental, protection Animal, plant, sun, weather Animal, plant Charm, guardian, healing Creation, elemental, healing Combat, elemental, summoning, sun, weather

Name Lathander Leira Lliira Loviatar Malar Mask
Portfolio Spring, dawn, birth, renewal Deception, illusion Joy, happiness, dance, festivals Pain, hurt, torture Hunters, beasts, blood Thieves, intrigue
Alignment NG CN CG LE CE NE
Ability Req. Cha 12, Wis 14 Wis 14, Int 12, Dex 11 Cha 13, Wis 13 Con 15, Wis 15 Str 13, Wis 12 Wis 14, Dex 14
Weapons Allowed As cleric As cleric Lasso, net, bludgeoning weapons in extreme circumstances As cleric, plus whip and scourge As cleric, plus "claw of Malar". No missile weapons As cleric, plus knife
Armor Allowed Any Any, but negates spellcasting ability Any Ceremonial scale mail and shield only Any Leather, padded leather, studded leather, No shield
Magical Items Allowed As cleric As cleric, plus wizardly illusion-related items As cleric As cleric As cleric As cleric, plus items reserved for thieves
Major Spheres All, astral, charm, creation, elemental, healing, plant, sun, weather All, astral, charm, creation, divination, healing, protection, summoning, weather All, animal, charm, creation, elemental, healing, necromantic, protection, sun, weather All, charm, combat, elemental, healing, necromantic, sun All, animal, combat, healing, plant, summoning, sun, weather All, astral, charm, combat, divination, guardian, healing, protection, sun
Minor Spheres Combat, divination, guardian Combat, elemental, guardian, necromantic Divination, plant, summoning Animal, divination, guardian, summoning, weather Divination, elemental, protection Elemental, necromantic, summoning, weather

Name Mielikki Milil Mystra Oghma Selune Shar
Portfolio Forests, rangers, dryads Poetry, song Magic Knowledge, bards Moon, stars, navigation Darkness, night, loss
Alignment NG NG NG N CG NE
Ability Requirements As ranger Wis 14, Int 13, Cha 14 Wis 12, Int 14 Wis 14, Int 12 Wis 14, Con 12 Str 14, Wis 12
Weapons Allowed As ranger As cleric As cleric As cleric As cleric, plus special As cleric
Armor Allowed As ranger Any Any Banded mail, no shield Any Chainmail and shield
Magical Items Allowed As ranger As cleric As cleric and wizard, except scrolls As cleric As cleric As cleric
Major Spheres As ranger All, astral, charm, creation, divination, guardian, healing, necromantic, protection, summoning All, astral, charm, combat, creation, divination, elemental, guardian, healing, necromantic, protection, summoning All, astral, combat, charm, divination, elemental, healing, protection, summoning All, animal, astral, combat, divination, guardian, healing, necromantic, summoning, sun, weather All, astral, charm, combat, divination (reverse only), guardian, necromantic, protection, sun
Minor Spheres As ranger Elemental, sun, weather Animal, plant, sun, weather Guardian, necromantic, sun Charm, elemental, plant Creation, elemental, healing

Name Sune Talona Talos Tempus Torm Tymora
Portfolio Beauty, love, passion Disease, poison Storms, destruction War Duty, loyalty, obedience Adventurers, skill, good fortune
Alignment CG CE CE CN LG CG
Ability Req. Wis 12, Cha 16 Wis 14, Con 14 Str 13, Wis 14 Str 14, Wis 12 Wis 15, Con 12 Wis 15, Dex 14
Weapons Allowed As cleric, plus darts As cleric, plus ceremonial dagger As cleric, plus javelin As cleric, plus spiked glove and weapon of choice As cleric As cleric
Armor Allowed Any Any Any Any Any Any
Magical Items Allowed As cleric As cleric As cleric, plus magical javelins As cleric, plus chosen weapon As cleric As cleric
Major Spheres All, astral, charm, creation, divination, guardian, healing, protection, sun Astral, combat, divination, guardian, healing, necromantic, summoning All, animal, astral, combat, elemental, healing, necromantic, summoning, sun, weather Animal, combat, divination, elemental, healing, necromantic, protection, weather All, astral, combat, divination, guardian, healing, protection, summoning, sun All, charm, creation, divination, healing, necromantic, protection, summoning
Minor Spheres Combat, elemental, necromantic, summoning All, charm, protection Creation, divination, protection All, guardian, summoning, sun Charm, elemental, necromantic, weather Guardian, sun, weather

Name Tyr Umberlee Waukeen Bane Bhaal Myrkul
Portfolio Justice Ocean, waves, sea winds Trade, money, wealth Strife, hatred, tyranny Death The dead, decay, corruption, dusk
Alignment LG CE N LE LE NE
Ability Requirements Wis 9 Wis 13, Con 15 Wis 14, Int 12, Cha 12 Wis 10, Str 12 Wis 14, Con 12 Wis 14, Int 14, Str 14
Weapons Allowed This faith supports standard clerics only As cleric, plus trident and harpoon As cleric As cleric, except missiles, plus javelin As cleric, plus all piercing weapons As cleric
Armor Allowed   Leather and shield Any Any Chainmail, no shield Any
Magical Items Allowed   As cleric As cleric As cleric As cleric, plus piercing weapons As cleric
Major Spheres   All, combat, creation, elemental (water-based only), healing, necromantic, summoning, weather Astral, charm, creation, divination, guardian, healing, necromantic, protection, weather All, combat, divination, elemental, guardian, healing, necromantic, summoning All, astral, charm, combat, elemental, healing, necromantic, summoning All, combat, guardian, healing, necromantic, summoning
Minor Spheres   Animal, charm, elemental (other aspects), guardian, protection, sun All, elemental, summoning, sun Creation, sun (reverse only) Divination, creation, guardian Charm, divination, elemental


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