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NWN 2: Mask of the Betrayer Online Walkthrough by David Milward


INTRODUCTION  |  SPIRIT EATING  |  NPCs & EQUIPPING GUIDE  |  ITEMS   
NWN2 OC  |||  MotB: ACT I  |  ACT II  |  ACT III  |||  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Items:   Arrows  |  Banded Mails  |  Bastard Swords  |  Battle Axes  |  Belts  |  Bolts  |  Books  |  Boots  |  Bracers  |  Breastplates  |  Bullets  |  Chainmails  |  Chain Shirts  |  Cloaks  |  Clubs  |  Daggers  |  Darts  |  Dwarven Waraxes  |  Falchions  |  Flails  |  Full Plates  |  Gloves  |  Greataxes  |  Greatswords  |  Halberds  |  Halfplates  |  Handaxes  |  Heavy Crossbows  |  Heavy Shields  |  Helmets  |  Hide Armors  |  Instruments  |  Kamas  |  Katanas  |  Kukris  |  Leather Armors  |  Light Crossbows  |  Light Hammers  |  Light Shields  |  Longbows  |  Long Swords  |  Maces  |  Misc Items  |  Morningstars  |  Necklaces  |  Padded Armors  |  Quarterstaves  |  Quest Items  |  Rapiers  |  Rings  |  Robes  |  Scale Armors  |  Scimitars  |  Scythes  |  Shortbows  |  Short Swords  |  Shurikens  |  Sickles  |  Slings  |  Spears  |  Studded Leathers  |  Throwing Axes  |  Tower Shields  |  Wands  |  Warhammers  |  Warmaces

Quarterstaves

Aiedo Wither-Stilte
Enhancement Bonus: +1
Special Properties: Strength Drain DC=14

Blackforest Staff
Enhancement Bonus: +1 vs. good creatures
Special Properties: Vampiric Regeneration 1, Protection from Alignment (2) 3/day

Duskwood Quarterstaff
Special Properties: +1 magic damage

Ironwood Quarterstaff
Special Properties: Weight reduction 40%, +1 to Attack Bonus

Mage Shield
Enhancement Bonus: +1
Special Properties: Extra level 1 Wizard spell, +3 deflection bonus to Armor Class

Monk’s Friend
Enhancement Bonus: +2
Special Properties: +4 to Wisdom

Negastaff
Enhancement Bonus: +1
Special Properties: Blindness DC=14  25% / 3 rounds

Old Hickory
Enhancement Bonus: +3
Special Properties: Entangle (5) 3/day

Quarterstaff

Quarterstaff +1
Enhancement Bonus: +1

Quarterstaff +2
Enhancement Bonus: +2

Quarterstaff +3
Enhancement Bonus: +3
Location: Carried by a Red Wizard in the Shadow Theater at #5

Quarterstaff +4
Enhancement Bonus: +4

Quarterstaff +5
Enhancement Bonus: +5
Location: Can be looted from Dalenka after you kill her when the Lake of Tears Garrison rises up against her.

Rakshasa Staff
Special Properties: Bonus 4th and 5th level arcane spells, +1d8 fire damage, 50 charges – Charm Mosnter (10) / 4 charges, Charm Person (10) / 4 charges, Dominate Person (7) / 2 charges
Location: In a chest in the Heilori House in Shadow Mulsantir at #2.

Remembrance
Enhancement Bonus: +3
Special Qualities: +2 deflection bonus to Armor Class, +10 spell resistance
Location: In a chest in the Shadow Theater at #3

Staff of Ascension
Enhancement Bonus: +2
Special Properties: +1 deflection bonus to Armor Class, bonus 2nd level Druid spell, +1 regeneration, Entangle (2) 3/day
Useable by: Druids only

Staff of Ashenwood
Enhancement Bonus: +9
Special Properties: +20 hit points, immunity to disease, immunity to poison, -10 to Will saving throws, +3d12 damage vs. beasts, +3d12 damage vs. magical beasts, +3d12 damage vs. plants, Storm of Vengeance (17) 1/day, Mass Heal (15) 1/day
Location: Use the Mold Spirit ability to combine the Wood Man’s Essence with the Charred Branch.

Staff of Balpheron
Enhancement Bonus: +1
Special Properties: Alchemical Silver, -2 to Constitution, -2 to Strength, +4 deflection bonus to armor class, bonus 7th and 8th level arcane spells, Shocking Grasp (3) on hit
Useable by: Sorcers and Wizards

Staff of Command
Special Properties: Immunity to mind-affecting spells, 50 charges – Charm Monster (5) / 5 charges, Charm Person (2) / 2 charges, Dominate Person (7) / 5 charges

Staff of Curing
Special Properties: +5 to Heal, 50 charges – Cure Serious Wounds (5) 2/charges

Staff of Defense
Enhancement Bonus: +1
Special Properties: +2 deflection bonus to Armor Class, 50 charges – Ghostly Visage (3) / 2 charges, Mage Armor (2) / 1 charge, Protection from Alignment (5) / 3 charges
Useable by: Sorcerers and Wizards only
Location:

Staff of Power
Special Properties: 50 charges – Fireball (5) / 3 charges, Magic Missile (5) / 2 charges, Ray of Enfeeblement (2) / 1 charge
Useable by: Sorcerers and Wizards

Staff of the Holy
Special Properties: 50 charges – Aid (3) / 2 charges, Cure Light Wounds (5) / 1 charge, Cure Moderate Wounds (6) / 3 charges
Useable by: Clerics only

Staff of the Magi
Enhancement Bonus: +1
Special Properties: +4 deflection bonus to Armor Class, Shocking Grasp (1) on striking, +24 Spell Resistance, 50 charges – Magic Missile (9) / 1 charge, Protection from Evil / 1 charge, Invisibility (3) / 2 charges, Web (3) / 2 charges, Dispel Magic (10) / 3 charges, Fireball (10) / 3 charges, Improved Mage Armor / 3 charges, Lightning Bolt (10) / 3 charges, Assay Resistance / 4 charges, Isaac’s Lesser Missle Storm (13) / 4 charges, Stoneskin (7) / 4 charges, Wall of Fire (9) / 4 charges, Cone of Cold (15) / 5 charges, Lesser Mind Blank (9) / 5 charges, Lesser Spell Mantle (9) / 5 charges, 1 time use of retributive strike (6 x number of remaining charges of hit point damage to those caught in blast area), staff can be recharged by casting spells on it though if this brings charges to exceed 50 then staff will explode as per retributive strike.
Useable by: Sorcerers and Wizards

Staff of Valmaxian
Enhancement Bonus: +3
Special Properties: +2 deflection bonus to Armor Class, 50 Charges – Chain Lightning (11) / 5 charges, Ethereal Visage (9) / 5 charges, Fireball (5) / 3 charges
Useable by: Sorcerers and Wizards
Location: Carried by one of the renegade wizards in Mulsantir at #11 during Act III.

Rakshasa Staff
Special Properties: Bonus 4th and 5th level arcane spells, +1d8 fire damage, 50 charges – Charm Monster (10) / 4 charges, Charm Person (10) / 4 charges, Dominate Person (7) / 2 charges

Thornshield
Enhancement Bonus: +4
Special Properties: +4 Deflection bonus to armor class, damage resistance 5/-

Zalantar Quarterstaff
Special Properties: +1 electrical damage

Withering
Enhancement Bonus: +6
Special Properties: Animate Dead (15) 3/day
Useable by: Pale Masters only



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