At this point the party will fighting some Elite Gnoll Guards and some Wyverns.
Here is a Gnoll Guard outpost. Venture in past the first gate and both gates will close and lock. Gnoll soldiers will assault you on ground while Gnoll Archers will fire away from 3 towers. My procedure was to send in my strongest fighter in first to trigger the gates. A thief character then opens the first gate and the rest of the party charges in. One character clicks on a ladder to kill the Archer on the first tower. The thief opens up the second gate so that the party can climb ladder and take out the two remaining archers. Among the casualties will be a Gnoll Guard Captain who leaves behind an Adamantine Full Plate and a Halberd +5.
Sorcerer's
Place is a project run entirely by fans and for fans. Maintaining
Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!
Supporting Sorcerer's Place
Has Sorcerer's Place been useful? If you'd like to show your appreciation
for our hard work on the site, and help us pay the bills the site generates
every month, please consider helping support SP.
Thank you!