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The Adventurers - The Wizard

Posted on Nov 20, 2024 07:43 by RPGWatch

[​IMG]Learn more about the Wizard class of The Adventurers:
[​IMG]

Introducing the Wizard!

Adventurers,

the long awaited sneak peak of the Wizard has finally emerged, bringing unmatched devastation to the battlefield! We're excited to unveil this powerful new addition, designed to reshape combat with a unique blend of utility and high damage spells.

Here is a peak of the wizard's abilities!

[...]

As a master of the arcane arts, the Wizard excels at controlling the flow of battle. With spells that can immobilize and stun enemies, the Wizard is an invaluable ally in any party. And when it's time to unleash destruction, they can rain down elemental fury, dealing devastating damage across the battlefield providing more AOE damage and high single target output. If you are able to level them up high enough they also can change the flow of time altering the turn order for the party or use them to help mitigate some damage.

We thank you for your patience and support as the Wizard is brought to life. Your feedback has been essential to making them as impactful and fun to play as possible. We can't wait to hear about the creative ways you'll use this powerful new class!

Will inform you all as soon as the wizard is available in the Beta Branch where additional features will be added.

Prepare to cast, control, and conquer!

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Svarog's Dream - Expansion Preview #2

Posted on Nov 20, 2024 07:43 by RPGWatch

[​IMG]A new preview of Svarog's Dream:
[​IMG]

Expansion Preview #2: Devotion, Shrines, and World Events

Welcome to the second of seven posts where we'll be diving into all the new features coming with the expansion. In this update, we'll explore how we're introducing more combat opportunities and making the world feel a bit more interactive.

Devotion Shrines
Scattered across the world, you'll now find around 30 large and 60 small Devotion Shrines. These shrines are guarded by enemies, and cleansing them offers you the chance to devote them to Order or Chaos.
Large shrines can also be dedicated to specific gods, unlocking skill upgrades as a reward.

Our design philosophy for these shrines was to provide optional combat challenges throughout the game. Since death carries significant consequences, we've been cautious about overwhelming players with overly strong encounters in the open world. With these shrines, you can face tougher enemies on your own terms.

We've already showcased how all 12 core game classes interact with some of these shrines during the combat update patch. Check out the gameplay video here:


Devotion to Gods
The expansion brings a new character page where you can team up with one of the gods. Picking a deity means they'll step in to help you now and then, each in their own unique way.

These divine interventions have long cooldowns, but how often they happen depends on your relationship with the god you've chosen. Your bond with them changes based on what you do in the game, the gods are always watching and judging how well your actions match their ideals.

Order and Chaos Events
To make the balance between Order and Chaos more impactful, we're adding over 60 new world events. These events will trigger based on the current state of the world:
-A world leaning toward Order will result in calmer gameplay.
-A world dominated by Chaos will bring more combat-heavy scenarios.

The idea behind the events is the same as before: to keep the world alive and interactive. We're just doubling down on what you already enjoyed.

That's all for this update! Stay tuned, there are five more posts coming your way as we unveil more about the expansion. See you in the next one!

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Turn Based Lovers - Weekly Overview

Posted on Nov 20, 2024 07:43 by RPGWatch

[​IMG]A weekly overview of turn-based games:
[​IMG]

What To Play This Week - New RPG Releases, 11/18/2024

I'm back from the depths of hell - yes, the hell of a stomach virus that hit me last Thursday and only loosened its grip of vomiting, headaches, and fever by Sunday. Now I'm feeling great and ready to tackle the work week ahead, especially with updates from Turn Based Lovers. Let's dive into the weekly recap of what's set to debut this week.

Skygard Arena
Dimensionals
Forgotten but Unbroken
Seer's Gambit
Toads of the Bayou
Demiurges
Starsim


[...]

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Of Ash and Steel - Preview @ RPGamer

Posted on Nov 20, 2024 07:43 by RPGWatch

[​IMG]RPGamer checked out Of Ash and Steel:
[​IMG]

Of Ash and Steel Preview

The inspirations behind the game are fairly clear, but Of Ash and Steel has plenty to differentiate it from those inspirations.

Developer Fire & Frost Studios has revealed its debut title Of Ash and Steel. A third-person action RPG that is inspired by classic fantasy RPGs, it looks to blend old-school adventure with modern design. With the game set to launch for PC via Steam in 2025, published by tinyBuild, RPGamer was given an early look at what awaits players.

Of Ash of Steel is set in an unforgiving low-fantasy world and takes place in the formerly prosperous Kingdom of the Seven, named after the islands that make it up. 2000s RPG are very much the driving inspiration for the game, with titles like Gothic and The Witcher specifically mentioned as providing significant influence. The low fantasy setting means players won't encounter other races, but there will be various monsters; and while magic exists, it is only used by a select few, which does include the player character in ways such as being able to transport next to an enemy. There will be a range of biomes from dense forests to snow-covered peaks, though the developer has looked to ensure the world is not just big for the sake of it and strikes a balance between some of its old-school adventure elements and a desire to keep its locations vibrant.

[...]

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Atelier Yumia - New Trailer

Posted on Nov 20, 2024 07:43 by RPGWatch

[​IMG]A new trailer for Atelier Yumia:
[​IMG]

Atelier Yumia: The Alchemist of Memories & the Envisioned Land - Second Trailer


"Atelier Yumia" is a story about "memory". Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with "Building" in the field.

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Tainted Grail: The Fall of Avalon - Development Update

Posted on Nov 20, 2024 01:32 by RPGWatch

[​IMG]WolfheartFPS presents a development update for Tainted Grail: The Fall of Avalon:
[​IMG]

Huge Development Update Tainted Grail: The Fall of Avalon (Dark Fantasy Open-World RPG)



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King Arthur: Legends Rise - Launch on November 27

Posted on Nov 20, 2024 01:32 by RPGWatch

[​IMG]King Arthur: Legends Rise will be released on November 27:
[​IMG]

[King Arthur: Legends Rise] Grand Launch Nov. 27! Teaser Trailer


Embark on a dark squad RPG journey inspired by King Arthur's perilous adventures. Gather loyal heroes, explore a vast world, and battle against mythical bosses and monsters to restore the kingdom's former glory.

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Pathfinder: Wrath of the Righteous - GotY Edition

Posted on Nov 20, 2024 01:32 by RPGWatch

[​IMG]A trailer for the GotY Edition of Pathfinder: Wrath of the Righteous:
[​IMG]

Game of the Year Edition | Pathfinder: Wrath of the Righteous



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Drova - Forsaken Kin - Review @ Mortismal Gaming

Posted on Nov 20, 2024 01:32 by RPGWatch

[​IMG]Mortismal Gaming reviewed Drova - Forsaken Kin:
[​IMG]

Drova: Forsaken Kin - Review After 100%



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Dragon Quest III - Preview @ Mortismal Gaming

Posted on Nov 20, 2024 01:32 by RPGWatch

[​IMG]Mortismal Gaming checked out Dragon Quest III:
[​IMG]

Check Out: Dragon Quest 3 HD-2D Remake



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Of Ash and Steel - Announced

Posted on Nov 19, 2024 01:23 by RPGWatch

[​IMG]The medieval RPG Of Ash and Steel has been announced:
[​IMG]

Of Ash & Steel First Preview: A Medieval Fantasy RPG With Potential


Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern designs. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.

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The First Berserker: Khazan - Not a Soulslike

Posted on Nov 19, 2024 01:23 by RPGWatch

[​IMG]Automaton reports that the devs of The First Berserker: Khazan don't think of their game as a soulslike:
[​IMG]

The First Berserker: Khazan's devs don't think of the game as a soulslike, but rather a 3D successor to Dungeon Fighter Online for consoles

The First Berserker: Khazan is a "hardcore" action RPG currently in development by Dungeon & Fighter developer Neople (owned by Nexon). The title's grueling bosses and technical gameplay have been earning it comparisons to soulslike games, but its developers don't think of it as belonging to the genre.

Talking to GameWATCH in a recently published interview, Neople's CEO Myung-Jin Yoon and Khazan's creative director Junho Lee say that they don't consider their upcoming game to be a soulslike. Although there may be similarities, Khazan is first and foremost a successor to Neople's nearly 20-year-running RPG Dungeon Fighter Online. The developers consider it to be a "What if" project that transposes the essence of Dungeon Fighter Online into a full price, 3D console game.

[...]

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The Necromancer's Tale - Roadmap

Posted on Nov 19, 2024 01:23 by RPGWatch

[​IMG]A new roadmap for The Necromancer's Tale:
[​IMG]

Release Roadmap

Fans and supporters, we are resetting the game release date and this announcement contains a full status update including the rationale for the new date. A huge thank you to the team who have at this point implemented over 350,000 words in the game narrative, over 180 unique NPCs, a robust combat system, and an incredible city and environs.

The bulk of game content is now in place, and has been heavily tested from a bugs point of view, but we need some more time to do playthrough testing, balancing, and content tweaks. Please continue to report bugs in the demo, in particular the specific places where you find you can run through walls - this has been an ongoing challenge since we implemented and continue to improve free-movement with WASD/joystick control. We would like to say a huge thank-you to our supporters who continue to help us improve overall quality.

We want to ensure we release the game to our highest achievable standard and trust therefore that your patience will continue as we endeavour to bring you the best experience we can.

Narrative
We have implemented over 350,000 words in the game narrative, with about 25,000 words left to write. Books, lore, and journal notes are complete and add about 25,000 more, bringing the game to around 400,000 in total. This has been a huge undertaking over the last 4 years, involving a writing team of 8 part-time writers/editors.

Characters
Over 180 unique NPCs are now in the game, playing major and minor roles in the game plots, as well as many having their own sidequests. Almost all have partial voice-acting, from our 25 voice actors.

Combat
The combat system is core-complete, having undergone some major revisions in the last 2 years. A few battle-magic spells and crafted battle-potions remain to implement- these generally require knowledge that you pick up while exploring dungeons, forests and ruins.

Open-World
The over-world is complete, including the city and its environs (forests, cemeteries, canyons). Building interiors are complete, as are most of the underground and arcane areas (caves, crypts, catacombs, realms of the dead)- some small underground regions remain to complete.

Dates & Release Plans

Development
End-2024: Core content complete - main quests and sidequests.
Feb 2025 Controllers & Steam Deck finalising & certifying.
March 2025: Completion of voice and ambient sound.
April 2025: Completion of additional narrative and open-world side content.
May 2025: Completion of Battle-magic and Potions.

Testing
Balancing (trust and tension systems, skillchecks, combats) to run Feb-May 2025.
Coverage playtests to run Feb-April 2025.

Release
May 2025: Release-Announcement Trailer
May 2025: New Demo (with unseen content)
June 2025: Steam NextFest
Late June/early July 2025: Game Release.

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Within the Cosmos - November Development Update

Posted on Nov 18, 2024 19:22 by RPGWatch

[​IMG]A development update for the scifi-RPG Within the Cosmos:
[​IMG]

November 2024 Development Update

Hey everyone,

I want to start by addressing the recent silence since the game was supposed to launch a few weeks ago. I know many of you have been eagerly awaiting the release of Within the Cosmos, and I truly appreciate the support and patience you've shown over the years.

When I tried to launch the game on the 29th of October, I encountered unexpected issues with the final build. After several late nights, nights where I didn't sleep at all, and pushing myself hard to hit that release date, I was completely drained, mentally and physically. Encountering build issues when I was ready to launch just drained everything I had left in me. I tried to power through a bit more, but I simply couldn't. I'm sorry for that. I had to take a break. I made a quick announcement on Twitter, but I should have posted here too. That's on me, and I'm truly sorry if that felt like I was ignoring this wonderful community. You all deserve better communication than what I provided.

The break was necessary for me to get back to a place where I can finish this game properly. I've used that time to regroup and get my mind in a better mental state. After taking a few weeks off, I finally feel refreshed, and I'm fully committed to getting this game across the finish line.

As for the games launch, rather than announcing a new release date and risking a delay for the millionth time, I've decided to keep things under wraps and just do a surprise launch very soon. My goal is to ensure that when it does go live, it's as polished as it can be, so you can jump in and enjoy it without any issues.

I understand that your trust has been shaken by the previous delays and missed dates. That's totally my fault. I feel like things never went as planned during the development of my game. The journey to completing this game has been difficult with a VERY steep learning curve along the way. It has been a very long time since my initial Steam Greenlight submission until now, but I'm incredibly grateful to everyone who has stuck with me through all the ups and downs. Your support means more to me than I can ever possibly express.

Thank you for your patience. I'm excited for you to finally experience Within the Cosmos, and I'm going to do my absolute best to deliver something you'll truly enjoy.

- debdev

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Zoria: Age of Shattering - The Wild Walker Class

Posted on Nov 18, 2024 19:22 by RPGWatch

[​IMG]The Wild Walker Class DLC for Zoria: Age of Shattering has been released:
[​IMG]

This DLC contains a new class, the Wild Walker

The Wild Walker is a master of the natural world, channeling the raw forces of nature to protect, destroy, and empower. Wild Walkers can summon ferocious spirit animals to fight alongside them, turning the tide of battle with their relentless ferocity. Beyond their bond with nature's creatures, the Wild Walker commands the elements themselves. With a flick, they can summon devastating storms, calling lightning bolts to strike down their enemies or stirring up tempestuous winds to hinder their foes.

Trait Ability - Nature's Blessing
When the Wild Walker is in the party, the health regenerated after a combat is finished is increased by 10%.

Resting Bonus
Incantations and whispers spoken around the campfire will increase the resistance to Fire, Water and Nature by 25 for 15 minutes.

This is a DPS/Support class that can deal physical and magical damage, and can also buff and light-heal its allies.

[...]

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