Icewind Dale

Video-based Walkthrough to Icewind Dale by Dave Milward

INTRO & ABOUT  |  THE PARTY 
Prologue  |  Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Trials of the Luremaster  |  Heart of Winter
Disable all ads!

Chapter 4 
Upper Dorn's Deep  |  Main Hall  |  Tombs

MAIN HALL


Main Hall

As soon as I step in, there's a major fight just up ahead that includes many foes. Some of them are Orc Archers, who are themselves very easily shot down. Others will include Drow Spellswords and Neo-Orogs. As long as you have good armor class, and good fighting ability, you can physically outmatch them without much worries. Drow Wizards will require a little more care, as they will cast Mirror Image before starting off with offensive spells. Lanatir shows one of the key benefits of Magic Missiles, that it can rip down the Mirror Images of enemy mages and thus expose them to your archers' missile fire much faster. During this battle, I inch along very slowly, taking to care to bring the minimum number of enemies possible into view so that I can deal with them gradually.

The rest of the Main Hall will contain these foes, but on a smaller scale, so the advice remains the same. You will occasionally run into a stronger-than-usual Orog General or a Drow Vanguard who can hit party members with Bolts of Biting that cause poisoning, but not so much stronger that a decently constructed party can't handle things.

Towards the northeast corner, I find the following:

There is a cave opening in the northwest corner that leads to ...


Krilag's Cave

The party moves a little westward, and speak with a Red Wizard named Saablic Tan who has apparently been turned into an Umber Hulk by a rival mage. He wants you to kill somebody named Krilag and bring back his badge.

The cave itself has several Orogs, as well as a few Ettins on the west side. Same strategies as always. A corpse in the southwest corner will have Kalabac's Journal, and will also set one of the following when you first arrive:

I didn't care which one I got, but once I got the Fatigue axe, I thought it would be an improvement for Genevieve.

In the southeast corner will be the Orog chieftain, Krilag, and a few of his minions. Krilag can hit for pretty good damage if he connects, so Derrick and Lanatir make sure he falls quickly with a one-two punch of Icelance and Flame Arrow. Krilag leaves behind:

I then speak to Saablic Tan again for another xp reward.


Secret Stairs

Now I go to the north and center room. There's a table surrounded by statues. Note the rings and symbols of the table. The outer ring has a hammer and anvil, the middle ring has a pair of tongs, and the inner ring has a pair of intersecting circles.

I then notice a secret door and open it. It leads to a very large room, and again with 3 gradating rings, but this time with a whole variety of symbols. The pattern should be obvious. Do not step on any symbols on the outer ring except for the hammer and anvil symbol. Then do not step on any symbols in the middle ring except for the pair of tongs. Then do not step on any symbols in the inner ring except for the pair of intersecting circles.

Now I head back to the table room, and click on a hammer just a little right of the secret door, which turns out to be a lever. I then go back down the secret door. The large rings have opened to reveal a very large staircase.

I then notice a room with a corpse. The Black Thorn disarms the trap. The corpse has left behind a rather ominous note.

The way is now open for the Tombs of Dorn's Deep.



Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!