Icewind Dale

Video-based Walkthrough to Icewind Dale by Dave Milward

INTRO & ABOUT  |  THE PARTY 
Prologue  |  Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Chapter 6  |  Trials of the Luremaster  |  Heart of Winter
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Trials of the Luremaster 
Lonelywood  |  Towers of Castle Maluradek  |  Watchknights' Crypt  |  Keep of Castle Maluradek  |  Dungeons of Castle Maluradek  |  Jackalwere Caves  |  The Final Battle

DUNGEONS OF CASTLE MALURADEK


First Dungeon

As soon as the party descends, there will be 1 door, followed immediately by another door flanked by 2 levers. The door can be picked open. The levers open the cell doors of a lot of monsters; Umber Hulks, Wyverns, Neo-Orog Marauders, Trolls, Minotaurs, and Red Myconids. And they'll often attack each other instead of you. It's high time to plant crowd-control in the thick of it. Note that Derrick can now chip in with spells like Cloudkill and Greater Malison. Genevieve and Halagrim take care of any that make it out and come towards me. Lanatir continues to pump out offensive spells.


Second Dungeon

The second dungeon consists of a central hub, and then 2 major hallways that go east and west. 4 smaller rooms that adjoin the central hub will each have a single Beholder in them. The 2 hallways will have a series of cells that hold pairs of monsters, like Umber Hulks, Minotaurs, and Neo-Orog Marauders. There will always be a pair of Spectral Guards at both the start and the end of each hallway.

At the end of each hallway is a corpse that holds a Skull. You need both Skulls to open the door leading to the next level of the dungeon.


Third Dungeon

The third dungeon consists of a large central room, adjoined by 2 small rooms adjoining from the east and west. The large central room will have a lot of Olive Slimes that can only be damaged by fire. An advantage that the party will have is they can move faster, and thus set up so that Lanatir can catch many of them at once with Fireballs. In fact, Lanatir packed the Wand of Fire he found previously for this occasion, as its quick release time makes my strategy that much more effective.

The smaller rooms will each have 1 Olive Slime and 1 Slime Zombie that can only be damaged by fire or slashing weapons.

Once everything is taken care of, the party leaves through the north door and makes it way to the entrance to the Jackalwere Caves.



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