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Obsidian Entertainment


Neverwinter Nights 2 Online Walkthrough by David Milward


INTRODUCTION  |  CHARACTER BUILD  |  EQUIPPING PARTY & MORE  |  NPCs  |  ITEMS   
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Act I:   West Harbor  |  Swamp Ruins  |  Weeping Willow Inn  |  Fort Locke  |  Toll Road  |  Graveyard  |  Bandit Camp  |  Maiden's Glade  |  Highcliff  |  Docks District  |  Skymirror  |  Merchant Quarter  |  Back Alley  |  Warehouse  |  Old Owl Well  |  Ironfist Hold  |  Bonegnasher Clan  |  Eyegouger Clan  |  Neverwinter Continued  |  Githyanki

Githyanki: Shandra Jerro's Farm  |  Ember  |  Githyanki Base Approach  |  Githyanki Base 1  |  Githyanki Base 2

Ember

Ember map

  1. Ember AssaultYour point of entry. Bishop notices right away that the villagers and their livestock are gone. And well, you have to fight a couple waves of Githyanki, mages included. At some point, somebody named Alaine comes out and lets you know where the Githyanki have taken Shandra.

  2. Here you’ll run into a boy named Marcus, who foretells a pretty dark portend for the village. He insists that Bishop give him his skinning knife, as it will allow him to be the sole survivor. You can oblige Bishop to do so, though it may cost you influence with him. This means that Marcus will appear to you again when by reasons of the plot you have to come back to Ember. If you don’t have Bishop give Marcus the knife, he’ll never appear again.

  3. World Map Transition, which allows the party to reach the Githyanki Base.


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