Fort Locke | ||
1. | Here youll stumble upon Galen being accosted by his own guards who are wanting his profits. Choosing the I wont let you rob him option pushes your alignment slightly towards Lawful. Choosing to kill them all pushes your alignment towards Evil. If you do help Galen out, he offers a gold reward. Here you are faced with a choice between using a good enough Diplomacy skill to wheedle more gold out of him or earning Good points by refusing. | |
2. | Here you find a Dire Wolf and several wolves. Tread forward slowly with the idea of fighting as few as possible at any given time. A nearby corpse will have some random treasure. | |
3. | Here youll have to fight a few Wolves. | |
4. | Here youll find some local soldiers harassing a Tiefling. No matter how you talk it youll end up having to fight them. One of the soldiers leaves behind a Kukri +1. Neeshka now joins your party as a rogue. Her starting equipment is in a nearby chest. | |
5. | Here youll find Marshall Cormick. He explains the situation with Vallis not willing to send out more patrols. | |
6. | Here youll find Galen again, as a merchant. He sells: Boots of Hardiness +1 Bracers of Archery Cloak of Protection vs. Evil Gloves of Swordplay Gloves of the Long Death +1 Greater Gloves of Spellcraft Robes of the Shining Hand Arrows +1 Bolts +1 Bullets +1 Darts of Stunning Ring of Clear Thought +2 Ring of Resistance +1 | |
7. | Here youll find a blacksmith named Jacoby. He sells a lot of molds for crafting armors and weapons. He also sells: Bastard Sword +1 Battle Axe +1 Club +1 Composite Longbow +1 Composite Shortbow +1 Dagger +1 Dwarven Waraxe +1 Falchion +1 Flail +1 Greataxe +1 Greatsword +1 Halberd +1 Handaxe +1 Harbinger Kin +1 Heavy Crossbow +1 Imaskari Kama Ironwood Warmace +1 Kama +1 Katana +1 Kukri +1 Light Crossbow +1 Light Hammer +1 Longbow +1 Long Sword +1 Mace +1 Morningstar +1 Quarterstaff +1 Rapier +1 Scimitar +1 Scythe +1 Short Sword +1 Shortbow +1 Sickle +1 Sling +1 Spear +1 Sword Saint Legacy Warhammer +1 Warmace +1 Writ of the Vizier Smith Hammer | |
8. | Here is where youll find the Craftmaster, who can instruct you on the mechanics of creating and enhancing items. Nearby youll find various molds, base crafting materials, the Wondrous Potions of the Brothers of Ilmater, and a Mortar and Pestle. Youll also find nearby a smiths forge, magicians workbench, and alchemists workbench for your use. | |
9. | Here youll find a bunch of refugees who are having to seek shelter in the Fort due to attacks by bandits and Lizardlings. One of them, Liza, would like you to find out about her husband who is being held hostage in a bandit camp. This prompts Neeshka to reveal the Bandit Camp on your world map. | |
10. | Here youll find a priest of Ilmater named Tor Millow. Hed like you to retrieve his holy symbol that he lost to the Bandits. Hell sell various drinks and potions. He also sells: Mortar and Pestle Robe of Energy | |
11. | Here youll find Vallis, who explains his rationale for not sending out patrols. It becomes apparent that hed like to take over officially as commander of the fort. The problem is that Commander Tanns death has not been officially confirmed. Hed like you to provide that confirmation. This gives you access to the Graveyard on your worldmap. | |
12. | World Map Transitions. Accessing the north ones gives you access to the Graveyard, and the Bandit Camp. First though, youll get taken to the Toll Road along the way. By the way, youve still got a stalker. |