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Pillars of Eternity Video-Based Walkthrough by David Milward


INTRODUCTION | CHARACTERS
CILANT LIS | GILDED VALE | TEMPLE OF EOTHAS | RAEDRIC'S HOLD | CAED NUA, PART 1 | DYRFORD | COPPERLANE | DURGAN'S BATTERY | DEFIANCE BAY | TWIN ELMS, PART 1 | WHITE MARCH, PART 1 | WHITE MARCH, PART 2 | CAED NUA, PART 2 | TWIN ELMS, PART 2
About the Walkthrough | About the Maps | About the Author |
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Dyrford:   Dyrford Village  |  Dyrford Crossing  |  Dyrford Ruins  | 

Dyrford Ruins

Dyrford Ruins

Old Dungeon Key

I start off at #29 on the map of the Dyrford Ruins. I battle a lot of Skaen Cultists and Fanatics along the east side of the Ruins, using familiar tactics and looting containers at #28, #27 and #26 along the way.

I go west across the north side of the chasm at #20, and use Mechanics to open the door at #12 west of #20.

There will be quite a large number of Skaenites at #7. I set up a kind of smaller reverse phalanx in the hallway to the south, and have the Orlan Rogue lead them to me. Given the numbers, I have Hiravias let loose with Returning Storm and then Nature's Mark. I have Grieving Mother set up Ectopsychic Echo across a line of foes whenever I can. Kana summons a Phantom whenever he can. I manage to win more or less in good health.

The chest at #9 has the Old Dungeon Key, which can be used to open doors marked #12. Those same doors can be opened with a good enough Mechanics skill though.

' *Note* There's plenty of xp to go around, and it's actually pretty hard for a party not to reach its maximum level. I am therefore not hung up on losing xp because I used a key instead of the Mechanics skill. Even so, if you're set on maxing out your xp every chance you get (e.g. if you really want to get to the next level as fast as you can), then it may be advisable to leave the keys where you find them.

Beetles

The Orlan Rogue disarms the Gaze of the Adragan trap at #7, and then continues through the door to the north. There will be a few more Skaenites that I kill through the usual tactics.

There will be a few Stone Beetles and an Adra Beetle at #5, and then a couple of Wood Beetles at #3. They aren't particularly tough, but I'm now getting pretty beat up over the long haul.

I therefore rest up and then grab the Camping Supplies from the crate at #4.

Ropes and Grappling Hooks

Now the party fights its way through the Skaenites in the western rooms of the Ruins, using the usual tactics. Containers at locations marked #15, #16 and #18 will each have a Rope and Grappling Hook in it.

The one at #15 also has an item from the "Dyrford Ruins" section of the Random Drop List. The good party has no particular use for any items available from that section. The evil party, however, can make use of it (see just below).

Chasm in the Dyrford Ruins

I use a Rope and Grappling Hook to cross the chasm at #20 during a scripted interaction.

*Evil* Blood Pool

The evil party makes its way straight towards the Blood Pool. First, I have Aloth set up a Concussive Missiles trap at the door marked #12 and near #11. Durance casts a Seal of Warding south of the door. The warriors set themselves up near the door. There will be a group of Cultists in between the doors marked #12, so Eder leads them back to the rest of the party.

Aloth sets up his sequence of Eldritch Aim, Chill Fog, Kalakoth's Minor Blights and Merciless Gaze. Durance initiates his sequence of Blessing, Watchful Presence, Consecrated Ground and Daze. The battle is soon over.

At #21 is the Blood Pool. Zakara has at least one point of Cruel disposition, so the Blood Pool offers her a choice of permanently sacrificing one of her companions in exchange for a Talent. The choices are as follows:


As it so happens, Sagani is the choice I've been planning for all along, and the reason I brought her into the Ruins with me. The Perception bonus and the Accuracy bonus when attacking the same target as an ally are particularly beneficial to a damage-dealing build like Zakara's.

*Good* Alliria does not have any points in Cruel disposition, so the spirits of the pool quickly lose interest in any sustained conversation with her.

*Evil* Grieving Mother Rejoins

Zakara returns to Caed Nua, and has Grieving Mother rejoin her to fill in for the now very dead Sagani.

The remainder of the video consists of my levelling up Grieving Mother.

*Evil* First Bleakhollow Bandits Attack

The evil party is marking time until it can reach the 17th day of the calendar mark, with a view towards obtaining a specific item in a chest in the ruins. So I rest up in the courtyard of Caed Nua. My Barracks upgrade is complete, and I start the Bailey upgrade.

An attack by Bleakhollow Bandits comes, this time in the courtyard. Aloth blows them away with multiple Fireballs.

*Evil* Forest Lurkers and Shades Attack

I continue to mark time until an announcement that Forest Lurkers and Shades will attack Caed Nua. Durance begins the battle with Blessing followed by Consecrated Ground. Aloth begins with Llengrath's Displaced Image to account for the fact that the Shades may teleport near and attack him. He then goes on the offensive with multiple Fireballs followed by blasts of his wand. The warriors attack any enemies nearest to them. I eventually wear the opposition down.

*Evil* Bleakhollow Bandits Attack

I continue to mark time and build my upgrades. Another attack comes, this time by Bleakhollow Bandits. Aloth again blows them away with multiple Fireballs.

*Evil* Dyrford Ruins Chest

The evil party rests up until day 17 on the calendar month, and next returned to the Dyrford Ruins. At #15 on the map of the Ruins will be a chest that has an item from the "Dyrford Ruins" section of the Random Drop List.

It is day 18 on the Calendar month by the time I had travelled back to the Ruins, so the chest now has a pair of Bracers of Deflection +9, which I stow away and save for Maneha once she joins the party.

Crypt Master's Key

The good party disarms a trap just west of the blood pool. A table at #22 has the Crypt Master's Key.

I next kill off a couple of Skaenites in the small room at #30. After that, I use the Crypt Master's Key to open the doors at spots marked #24.

Now I return to the crate at #25. Once there, I rest up and grab the Camping Supplies from the crate.

I am warned that Leaden Key agents will soon attack Caed Nua. Construction of the South Curtain Wall has also been completed, so I select the Towers as the next upgrade.

The video concludes with the good party returning west of the blood pool room.

Wymund

I continue west along the hallway in between the points labelled #23 and #31 while in stealth mode. The Orlan Rogue takes care of the traps in the hallway.

I kill a few more Skaenites at the end of the hallway. There will be another door that can be opened with the Crypt Master's Key.

Going through the door leads to an encounter with the leader of the cult of Skaen, Wymund, along with elite members of the Cult. Also present in the room is Aelys. Wymund will eventually reveal that Aelys is actually Lord Harond's niece, and has been impregnated by her own uncle.

There is more than one way to handle this encounter:


The good party chooses to let Grieving Mother free Aelys, which leads to the battle.

Alliria tags Wymund with Sworn Enemy, and then stays on top of him with physical attacks. Kana takes up a tanking position near her.

Hiravias leads off with Returning Storm and then Nature's Mark. After that, he positions himself close to Alliria and Kana to cast a well-placed Nature's Vigor spell.

I sick the Orlan Rogue on one of the nearby Ciphers. Grieving Mother catches as many enemies as she can with Phantom Foes.

Sagani and Ituumak team up to quickly take out any spellcasters who are hanging back and trying to keep a safe distance from the main battle.

Kana at some point is getting pretty beat up, so that's when Alliria unleashes Flames of Devotion on Wymund.

Grieving Mother goes over to help out the Orlan Rogue with her own melee attacks. Once she's recouped enough Focus, she connects an Ectopsychic Echo to Alliria. The battle is won very shortly after that.

Aelys appears afterwards. Alliria gives her the Benevolent advice to seek sanctuary in a nearby temple.

There's a lot of loot to be recovered. The notable item that Wymund leaves behind is his key. The key itself opens the chest at #33, within which is a dagger called Aattuuk. It does pack quite a punch for a mid-tier weapon, so I have the Orlan Rogue wield it in the interim.

The switch at #35 opens the door at #36. The video concludes with the party taking the ladder at #1 and leaving the Ruins.

*Evil* Wymund

The key difference here is that Zakara falls in with Wymund's plan, and allows Aelys to go free and eventually murder Lord Harond.

I also save Aattuuk for when Zahua joins.

Blood Legacy

I'm at the Trygil Curriery, but promptly leave out the front door.

Dyrford Village

The entrance to the Dracogen Inn is at #13 on the map of Dyrford Village.

Dracogen Inn, Main Floor

The entrance to the top floor of the Inn is at #10 of the map of the main floor.

Dracogen Inn, Upper Floor

I end up at #11 on the map of the second floor. A hidden niche at #19 has the Guildmaster's Staff, which I'll just sell.

Lord Harond will now be at #16 on the map of the second floor. The possibilities depend in large part on what choice you made with respect to Aelys:


Alliria chooses to inform him that she has let Aelys go her own way (without selecting the Deceptive option), expressing outrage with a Passionate reply, but then simply accepting Lord Harond's reward and letting him go. One point is to avoid negative reputation with Defiance Bay, and the other is to roleplay Alliria as a character who can at times be merciful even towards the most despicable of beings.

The video concludes with the party returning to Caed Nua.

Leaden Key Attack

Now I deal with the Leaden Key attack, which is fairly easy despite their Wizards getting off Confusion spells. The theme of Sagani and Ituumak taking out the Wizards is shown again.

Wyrwood Ring

Now it's time for Alliria to check her special chest just east of the throne room. She now has the Wyrwood Ring. I have Hiravias equip it on an interim basis.

The video concludes with the good party selling off its excess loot and then leaving Caed Nua.

*Evil* Things play out differently for the evil party after their encounter with Wymund (see below).

*Evil* Blood Legacy

Zakara first chooses a Deceptive option that keeps Lord Harond in the dark about what Wymund has done to Lady Aelys. After that, she chooses an Aggressive option to extract an even larger reward to conclude the quest.

*Evil* Solmar the Shackler

It is at this point during the evil playthrough that Solmar the Shackler has arrived as a visitor in my stronghold. Zakara feels no compassion for the slaves he's holding, so she simply helps him along by making a Lore check of 4 to give him advice on how to reach his destination without any hassle.

*Evil* Mourning Gloves

Likewise it iss time for Zakara to check the special chest and collect the Mourning Gloves, which she saves for Zahua.

I also happened to get a Primal Wind in the chest. Now I have the last ingredient I need to add the Shocking Lash enchantment to Eder's Measured Restraint rapier.

The next destination is Copperlane in the city of Defiance Bay.



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