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Pillars of Eternity Video-Based Walkthrough by David Milward |
Dyrford Village
House Harond Guard
The good party arrives at #1 on the map of Dyrford
Village. It just so happens that construction of the
Merchant Stalls has been completed, which means that a
general goods merchant will now be available in the Great
Hall. I now select the Artificer's Hall for construction.
The reason is to make a Mechanics resting bonus available
if I need it.
Alliria now speaks
with the House Harond Guard at #8, who relates that Lord
Harond's daughter has gone missing and it would be
appreciated if I found her. This conversation triggers the
Blood Legacy quest.
Rumbald
Alliria next speaks with Rumbald at #11. Rumbald wants me to hunt down and kill the Ogre who's been stealing his pigs. This conversation starts the quest called A Farmer's Plight.
Hendyna
Alliria now speaks with Hendyna at #18. She wants me to find a Drake Egg from Dyrford Crossing that she can use as an ingredient for her recipes. This conversation starts the Nest Egg task.
Lord Harond
The entrance to the Dracogen Inn is at #13.
You'll witness an argument between an Elven Nobleman and the Innkeeper once you step in. The Elven Nobleman, Lord Harond, will end up at #7 on the map of the first floor of the Dracogen Inn. I speak with him at length about the disappearance of his daughter, Aelys, and his reasons for being in Dyrford. His answers are less than forthright, but the conversation nonetheless progresses the Blood Legacy quest.
Cat and Mouse
I leave the Inn and go west, to speak with Medreth at #2
on the map of Dyrford Village. He indicates that he would
like me to trick an Orlan woman named Nefre into coming to
him so he can exact justice on her for supposedly being a
mass murderer. This conversation triggers the Cat and Mouse task.
At this point I'll explain what my preference is in terms
of possible ways of going about the Task. A good party may
initially be inclined to tip Nefre off to Medreth's
presence and intentions, giving her a chance to flee.
However, this earns Deceptive disposition, which is
detrimental to Alliria.
And I considered Untroubled Faith to be a wasteful and
unnecessary talent.
Furthermore, I want Alliria
to get into good graces with House Doemenel. The reason is
that, much further down the road, they will offer her a
talent that is much better suited to her build than what
is offered by House Doemenel's rivals. That certainly
means that I don't want to kill Medreth and his minions.
I could choose the route of tricking Nefre into walking
into Medreth's trap. This would earn positive reputation
with House Doemenel, but it would also earn Deceptive
disposition, so that's a no go.
My preference is for Alliria
to wholeheartedly believe Medreth's yarn about Nefre being
a murderer. No questions asked, ignorance is bliss, and so
on.
Therefore, I have Alliria
agree to the Task immediately without probing any further
about Medreth's agenda.
I return to the Dracon Inn. The stairs to the second floor
of the Inn is at #10 on the map of the first floor.
Nefre and her crew will be in the room at #12 on the map
of the second floor. Alliria
chooses the option of attacking immediately on the
assumption that Nefre is indeed a mass murderer. Battle
begins immediately. It's fairly easy to win. Hiravias
starts with a Returning Storm spell. A path is clear to
their Wizard, so I sick Ituumak on him immediately. Sagani
and her pet take the Wizard down quickly.
They leave a lot of loot behind. The notable item will be
a Leather armor called the Night-Runner, which becomes Sagani's
armor for the rest of the game. Note that Sagani
prefers to avoid up close combat whenever possible. Even
her melee weapon has extended range. So the +15 defense
vs. Engagement gives her the real possibility of giving an
up close enemy the slip and taking up a more ideal
position at a distance. The +2 bonus to Stealth will also
help when she needs to sneak around, which can come into
play during certain quests. I will add the +2 Perception
bonus and Corrode-Proofed enchantments when I get the
chance.
Alliria goes back
to Medreth, and receives 1,000cp, an xp reward, and a gain
of reputation with House Doemenel as rewards.
*Evil* The evil party plays it pretty much the same way,
with small differences being that Zakara
selects Aggressive options whenever possible, and persists
in killing Nyfre even when aware that Nyfre may not
actually be a murderer.
6th Level
The good party now has enough experience to advance to
their 6th levels. Alliria
gets the Two Weapon Style talent, which is the natural
choice. It increases her Attack Speed by 20% when she's
attacking with her pair of Sabres. Anything that will
increase the chances of triggering her Strange Mercy power
is a must.
Kana
will get Superior Deflection. It's an easy choice for the
main tank.
He also obtains the Shatter Their Shackles, Cast Off Their
Chains! Invocation. Remember that I don't have a Priest in
the party, so I rely on Kana to fill in some of those gaps.
He's ready to use it if he has enough accumulated phrases
and if it's necessary to free his comrades from Paralysis,
Petrification and Stuck.
Hiravias
obtains the Superior Deflection talent, which is natural
for his off-tank role.
Grieving
Mother obtains the Greater Focus talent, which
provides a +2 bonus to Focus on every strike that she
makes in combat.
She also acquires the Soul Ignition power. It provides a
source of single-target damage, but also inflicts damage
over time on nearby enemies, which can set them up for
extra damage by Sagani's
pet fox through the Predator's Sense ability.
Sagani
acquires the Merciless Companion talent, which allows her
pet fox to inflict an extra 30% damage on targets subject
to Sneak Attacks. Given that multiple members possess
abilities that can inflict status effects like Flanked and
Prone and Stun, the extra damage will come into play a lot
of the time.
Dengler
I go back to the Dracogen Inn. The innkeeper, Dengler,
will be at #4 on the map of the first floor. I speak with
him at length about the whole situation involving Lord
Harond and his daughter. A Perception check of 13 leads to
the discovery that Aelys previously seemed as though she
was looking for every available opportunity get away from
Lord Harond.
I sell off all my excess loot, rest up with the Dragon's
Lair resting option, and then leave through the front
door.
*Evil* Durance's Staff
Zakara speaks at
length again with Durance,
with the subject being his staff that is etched with
burning symbols.
I also sneak in at the end questions as to his views about
the Hollowborn crisis, since he is very willing to answer
those questions before finally losing patience.
Trygil's Curriery
The entrance to Trygil's Curriery is at #20 on the map of Dyrford Village.
I start off at #1 on the map of the Curriery. A barrel at
#2 has the Curriery Key, which can open the
door at #4. But I prefer to pick it open myself for the
experience.
Trygil and his apprentice, Sabhan, will be at #4. I speak
with Trygil about Rumbald, the Ogre who stole his pigs, as
well as Lord Harond and Lady Aelys. Trygil admits to
having been in the company of Aelys, but foists the blame
for her disappearance on the Ogre. He also sells a few
wares, but nothing that I'm particularly interested in.
I have the Orlan Rogue pick the lock on the door at #4,
which provokes Trygil and Sabhan into attacking me. I kill
them easily enough and loot their bodies.
The stairs at #6 lead to the Dyrford
Ruins, but I prefer to use a different entrance and
later on.
I head to the world exit at #22 in the northeast corner of
the map, so as to make Dyrford
Crossing available.
*Evil* Ashfall Cathedral
The evil party heads back to Dracogen Inn for a rest
again. Zakara now
asks Durance
questions about Ashfall Cathedral, although his patience
is shorter than usual about the topic.
The evil party likewise heads to the world exit at #22 in
the northeast corner of the map, so as to make Dyrford
Crossing available.