Pistols
- Type: One-Handed Ranged
- Range: 8m
- Attack Speed: 1.1 sec
- Recovery Time: 5 sec
- Damage: 15-19 Piercing Damage
- Projectiles: 1
- Penetration: 7
- Weapon Proficiency: Rushed Reload (-50% Recovery Time, -15 Accuracy)
- Special: -15% Critical Hit Damage, Attacks ignore Arcane Veil
Eccea's Arcane Blaster
Location: Carried by Eccea at #2 in the
Collapsed Coal Mine.
Enchantment:
Exceptional.
Runestone Flint: Basic Attacks deal 8-11 Raw Damage instead of 15-19 Piercing Damage.
Imbued Ammunition: Modal that adds 8-12 Crushing or Corrosive Damage but with a +35% penalty to Recovery Time.
Elemental Shot: Fire (exclusive from Elemental Shot: Force and Elemental Shot: Frost)
Elemental Shot: Force (exclusive from Elemental Shot: Fire and Elemental Shot: Frost)
Elemental Shot: Frost (exclusive from Elemental Shot: Fire and Elemental Shot: Force)
Bullet-Time (exclusive from Fractured Bullet)
Fractured Shot (exclusive from Bullet-Time)
Scordeo's Trophy
Location:
Base Damage: 22-28 Piercing.
Enchantment:
Superb.
Opening Shot: Hits grant a stacking -5% to Recovery Time with melee
weapons for 30 sec.
Critical Shot: +15% Critical Hit Damage.
Obliterating Critical (exclusive from Penetrating Critical)
Penetrating Critical (replaces Critical Shot and exclusive from Obliterating Critical)
Opening Barrage (replaces Opening Shot and exclusive from Strategic Blitz)
Strategic Blitz (exclusive from Opening Barrage)
- Effect(s): Hits grant a stacking -10% to Recovery Time with melee
weapons for 30 sec (replaces Opening Shot).
- Requirements: 3,000cp, Garnet, Onyx,
Brutish Blood, Living
Steel.
Thundercrack Pistol
Location: In a barrel at #7 in the
Poko
Kohara Ruins.
Enchantment:
Exceptional.
Crackling Shot: +15% Shocking Damage.
Conductive Blast: 15-19 Piercing Damage plus 15-20 Shocking Damage
to target and all enemies within 2.5m radius, Accuracy vs. Reflexes, once
per Rest
Charged Field (exclusive from Storm Rune Shot)
Storm Rune Shot (replaces Conductive Blast and exclusive from Charged
Critical)
- Effect(s): 15-19 Piercing Damage plus 10-15 Shocking Damage every 2 sec to target
and all enemies within 2.5m radius, Accuracy vs. Reflexes, once per Rest.
- Requirements: 3,000cp, Rune Powder x 2, Primal Wind.
Magnetized Shots (exclusive from Overload)
- Effect(s): +15% Reload Time, +10 Accuracy vs. any enemy with shield, medium armor or
heavy armor equipped.
- Requirements: 3,000cp, Pyrite, Primal
Wind, Living Steel.
Overload (exclusive from Magnetized Shots)
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