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Wizardry 8 Video Walkthrough by David Milward


GETTING STARTED & ABOUT | CHARACTER DEVELOPMENT | COMBAT | PARTY MEMBERS
Areas in Order of Appearance:
Lower Monastery | Upper Monastery | Arnika Road | Arnika | Road to Trynton | Trynton | The Swamp | Marten's Bluff | Cemetery | Cemetery Retro Dungeon | Return to the Monastery | Northern Wilderness | Northern Wilderness Retro Dungeon | Umpani Camp | Mount Gigas Caves | Mount Gigas Upper Caves | Rattkin Tree | Old Mine Tunnels | Return to Marten's Bluff | Return to Trynton | Chaos Moliri | Water Caves | Bayjin Shallows | Sea Caves | Bayjin | Southeast Wilderness | Mountain Wilderness | Mountain Wilderness Retro Dungeon | Rapax Rift | Rapax Castle - Main Level | Rapax Castle - Cellar | Rapax Castle - Upper Level | Rapax Away Camp | Return to Mountain Wilderness | Ascension Peak | Cosmic Circle
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SEA CAVES

Sea Caves

Setting the Sea Caves Good Chest.

I set up a savegame called "Sea Caves" just before I actually enter the Sea Caves themselves. I then quicksave once I enter the Caves. There's a chest I want to set, at the spot marked "Chest" on the map. Its items draw from the "Sea Caves Good" list. The item I want is a second Gem of Power (+2 AC, +10 Power Strike, +5% all resistances), this one for RFS-81. He's about to reach 100 Might himself, and he'll be able to use Power Strike with his numerous attacks per round as a Monk.

I insist on getting the Gem of Power now. The only other remaining opportunity to get one is the Rapax King's Chest, and there's a different item I'll want from that chest.

But setting the chest's contents can be involved. I begin by go easting from the entry point to reach the shore, and then going south.

I enter the caves in the southeast corner, until I reach a small cave marked "Hook & Line". I kill a couple of Rock Crabs there. Rock Crabs have a lot of damage resistance and can knock characters unconscious, but I'm higher level so the risk of getting knocked unconscious is minimal. I have little trouble outlasting them. I grab only the Hook & Line since I'm only wanting to check the chest's contents.

I have to fight a few Dank Beetles on my way back to shore, but I have an easy time of it as they can only approach me one at a time in the tunnels.

I go north and bend a corner west. I go south up a tunnel that's about halfway inbetween the spots marked "To Bayjin Shallows" and "Plank". I reach a spot marked "Wall". There's two tunnels leading east from the "Wall". I take the more southerly tunnel. It's green, which means I'm going to slide down it and then through a pit. That's what I want.

And from there I follow a tunnel southwest, fighting a few more Dank Beetles along the way.

I keep going until I reach a spot called "Hole" on the map. It's at a pair of large rocks with light beaming down overhead. I look straight upwards, grab the Hook & Line from my inventory, and click on a bar that is overhead with it. I climb up the line to each the large cavern above the hole.

I know have to fight the Keeper of the Crypt and several undead spirits. I have everyone use Banish who can, in order to blow away the minion spirits away as quickly as I can and then take down the Keeper of the Crypt with physical attacks.

I go each from there and make for the spot marked "Boots". I loot a corpse there for the Spiked Boots, and kill a Rebel Spirit afterwards. Chun-Li equips the boots, so that I can travel the green tunnels without slipping downwards.

I can now travel to the chest, disarm it, and check its contents. It didn't have the Gem of Power I wanted, so I reload the "Sea Caves" savegame.

The rest of the video shows my third and successful attempt to set the chest with the Gem of Power. I at that point reload my quicksave.

Hook & Line

First, I emerge on the east side of the Sea Caves. I go out the short tunnel, and travel to my right along the beach. At the end is the Long Metal Tube, which a Gadgeteer can combine with the Vacuum Pump to create the NegatAir, which can replicate the Asphyxiation spell.

I had to head a little northwards, and then into a tunnel just a little to my left. A small cave to the left of the tunnel's end has various loot, as well as a Hook & Line that I will use pretty soon. But I first have to kill a pair of Rock Crabs in the cave.

I go back the way I came after grabbing the loot. But I end up having to kill several more Rock Crabs in the tunnel before I can return to shore.

Wooden Plank

Now I north along the shore, and turn west around the corner. Several Curare Crabs and Dank Beetles attack me from one of the tunnels to the left. I have little trouble cutting them down one by one, as they can only approach me one or two at a time in the tunnel.

I continue west along the shore until I reach the spot marked "Plank". There I find a Wooden Plank, which is a quest item that I will use very soon.

I continue southwest and run into a Curare Crab that I kill.

Sledgehammer and Wall

Now I go back along the shore the way I came. I find a Sledgehammer near the shore that's about halfway inbetween the spots marked "To Bayjin Shallows" and "Plank".

I go up the tunnel that's right behind where I found the Sledgehammer, and reach a spot marked "Wall". The chamber itself has a brick wall, which any character with at least 50 Strength and even a single point in the Mace & Flails skill can smash open by using the Sledgehammer. But there's a door ahead that's bolted from the other side. I won't be able to open it yet.

There's two tunnels leading east from the "Wall". I take the more southerly tunnel. It's green, which means I'm going to slide down it and then through a pit. That's what I want.

I follow the tunnel going southwest, and kill four Black Slimes.

I keep going southwest until I reach a spot called "Hole" on the map. It's at a pair of large rocks with light beaming down overhead. I look straight upwards, grab the Hook & Line from my inventory, and click on a bar that is overhead with it. I climb up the line to each the large cavern above the hole.

Keeper of the Crypt

I go east after rising up, I am almost immediately confronted by a Keeper of the Crypt, 6 Trynnie Specters, 3 Sige Ghosts and 2 Adamantium Slimes. I start with running up to the Keeper of the Crypt, but command Chun-Li to cast Soul Shield and Terra to cast Elemental Shield so that they'll cast it either at the end of the run or during the next run. I also command Errol to use his Rousing Drums.

I focus my physical attacks on the Keeper of the Crypt first. Rothgar and Chun-Li cast Banish, and Errol uses his Cornu of Demonspawn, which wipes out the Sige Ghosts. The Trynnie Specters aren't within view just yet.

My warriors soon kill the Keeper of the Crypt. For those of you playing Mook characters, what may be of interest is that he leaves behind a Giant's Sword (15-35 damage, 30% chance to knock unconscious, +5 Strength, +5 Sword skill, extended range). It can be an awesome weapon, but weighing 35 pounds it can also consume a lot of Stamina with each attack.

I then focus on wearing down the Adamantium Slimes one at a time with physical attacks. I don't have Errol use arrows, since they would be wasted in this fight. But he uses his Cornue of Demonspawn to get rid of the Trynnie Specters when they come close enough.

Renaissance Lute

Straight south is a location marked 'Lute'. I'll have to fight 2 more Rebel Specters, which is pretty routine anyway. At the end of the passage to the south is a chest that holds a few random items, as well as a Renaissance Lute, which allows Errol to call upon the Restoration spell. It brings a whole new dynamic into Errol's game, as he can replenish his Stamina when he needs to. He replaces the Jericho's Horn with it, as other characters can provide Armormelt when needed.

The chest also has the Hunter's Bow (+3 to hit, +3 initiaitve, +20% damage), which Errol equips as an upgrade.

Marten's Key and Spiked Boots

Now the party goes back the way it comes, and then takes the passageway leading east. You may notice various skeletons lying around. You can click on them to take their loot, which will provoke a Rebel Specter into attacking you.

There are two skeletons in particular. The one at the location marked 'Key' yields the Key to Marten's Tomb, which I will use very shortly.

The other, at the location marked 'Boots', yields the Spiked Boots (+5 armor class). So long as one character in the party is wearing the Spiked Boots, the party can travel along the 'green tunnels' without being forced to drop down the holes at their ends. Since the Boots have no class or race restrictions, Chun-Li wears them.

Now that I have the Boots on, I travel to the location marked 'Chest'. I disarm it and collect the Gem of Power along with the rest of the loot. He'll gain 100 Strength on his next level up, and thus begin developing his Power Attack skill. The Gem of Power is thus an item of choice for him.

The Platemail +3 (L) will also be an upgrade for Zarax.

Destinae Dominus

Now the party goes westward. Note that there's a green tunnel leading on, but with a fissure across it. If you try to get across without wearing the Spiked Boots, you'll fall down the fissure and have to start all over again. With the Spiked Boots on, I can set the Wooden Plank across to create a gangway.

I then move on to the door, which I use the Key to Marten's Tomb to open. I then speak with the spirit of Marten himself. He then gives me the Destinae Dominus, the last of the 3 artifacts needed for Ascension. Note that it will start off in the party inventory, meaning the whole party will go insane. The only way to avoid this is to have a character wearing the Helm of Serenity have the Destinae Dominus (Terra my Ninja in this instance) in her personal inventory. Once I get this done, the insanity will wear off for everyone.

Marten also gives me the Sea Caves Gate Key. This opens the door north of where I had defeated the Keeper of the Crypt. I then undo the bolt. The door opens to the wall that I had previously smashed down with the Sledgehammer.

Terra advances to her 20th level. She takes Return to Portal, and thus Set Portal at the same time. She'll soon be able to train her Air Magic skill as well.

I return to where I initially entered the Sea Caves. Bayjin is my next destination.


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