Prologue | Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Tales of the Sword Coast | Chapter 6 | Chapter 7 | |
Valley of the Tombs | Return to Beregost | Fishing Village | Larswood | Peldvale | Bandit Camp | |
LARSWOOD
Osmade and Corsone
I arrive at the south end of the Larswood, and begin exploring to the east and north, killing monsters here and there along the way.
Towards the northeast corner will be a Stonehenge-type site. A crazed Druid named Osmadi will start a fight with me. Osmadi is certainly more dangerous than in vanilla BG1. He starts off at a distance, giving him more time to cast spells. Those spells will also include Call Lightning, which at this point in my game can still kill a party member outright. He also has a few random animals to help him, which may include Black Bears, Cave Bears, a Dire Wolf, and/or Panthers.
Given the distance and the nature of the fight, this is a definite instance for crowd-control. Imoen casts Web, and Avastrian now adds in Stinking Cloud. This creates a zone whereby monsters caught within have to succeed with at least two saving throws to make it out. This serves more than one tactical purpose. It serves to prevent Osmadi from getting off any spells. It also holds his animal minions back. Kivan and Jaheira are thus able to fire at will and kill them off.
I continue to the western edge of the stone circle, and finish off the other Cave Bears (this was why I approached from the eastern edge).
I then take the time to completely surround the other Druid, Corsone. I then speak with him at length, and press him on why he was so quick to help kill Osmadi, to the point that he admits to being a Shadow Druid who poisoned Osmadi and the other Druids. But as I've surrounded him, it's a fairly routine matter to cut him down and then his animal minions.
Teven
I continue to travel to the west and then south, battling more monsters along the way. Of special note are Black Talon Elites, who can be dangerous when they fire Arrows of Ice at a distance. If you can, have a character who's especially well protected absorb their initial missile fire. In this instance I got caught off guard when they started firing at Avastrian, who's not as well protected as he could be just yet. So I simply retreated him, and this bought enough time for the party to close the distance.
I continue towards the center and I run into several Bandits, a pair of undead wolves that can't be put to sleep called Dread Wolves, and somebody named Teven. It is possible to infiltrate the Bandit Camp through Teven, but not for a party with Kivan in it. I put most of the Bandits to Sleep, leaving me free to take care of Teven and the Wolves. Teven is rendered helpless after Imoen blinds him with a Chromatic Orb spell.
Gibberlings by the Tower
I continue south and run into many Gibberlings by an abandoned old tower. Avastrian waits until they close in before letting off his Sleep spell.
I then continue west and kill a couple more Dread Wolves.
I am now ready to travel to the Peldvale.