Sword Coast Stratagems for Baldur's Gate 2 Walkthrough by David Milward


INTRODUCTION & ABOUT  |  CHARACTERS  | 
CHAPTER 1  |  CHAPTER 2  |  CHAPTER 3  |  CHAPTER 4  |  CHAPTER 5  |  CHAPTER 6  |  CHAPTER 7  |  CHAPTER 8  |  CHAPTER 9  |  CHAPTER 10  | 
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Chapter 4  
Brynnlaw  |  Spellhold  |  Asylum Dungeon - Level 1  |  Asylum Dungeon - Level 2  |  Asylum Dungeon - Level 3  |  Asylum Tests  |  Escape from Spellhold  |  City of Caverns  | 

ASYLUM DUNGEON - LEVEL 1

Ruby Stone

Note that I've saved almost all of the scrolls I've found thus far in my scroll case. I don't show the whole thing in this video, but I now have Avastrian scribe and re-inscribe all of them. The reason I waited is so that Imoen can benefit as well. Imoen also learns some new spells that she'll be using frequently, like Skull Trap for example.

Now I head north up the stairs. A room to the right has a few Gibberlings that I kill easily. I loot the containers for some magical ammunition, a +3 Spear that will come in handy at times, and a Ruby Stone.

Further north, on the other side of a series of doors, will be a Rukh and some Mephits. I use a couple of Fireballs to wipe out all of the Mephits except the immune Fire Mephit. This robs the Rukh of his support. As for the Rukh, the main difficulty is that he has Stinking Cloud and Web stringed together as part of a Minor Spell Sequencer. There's really no way to avoid this, so I just tough it out and hope for the best. Keldorn does have good saving throws, so he (and sometimes other characters) are able to sustain pressure on the Rukh and bring it down.

The room the Rukh was in has a magical portal. Clicking on the portal with the Ruby Stone in my inventory causes a Pit Fiend to appear. The Pit Fiend can passively cause Demon Fear in party members. It can only be hit by +3 weapons. It can cast Remove Magic, and Sunfire as well. My preparations include Stoneskin, Haste, Jaheira casting Protection from Fire on Avastrian and Minsc, Anomen casting Remove Fear, and Minsc equipping the +3 Spear. Once the Pit Fiend appears I attack it right away. I manage to win in short order as Avastrian stuns it with his Celestial Fury.

The video concludes with me reconfiguring Imoen's spells to where I want them, and then resting. Note that the Unfinished Business mod will have Bodhi send Vampires against the party if they rest successive times after the first time. The vampire fights get harder and harder, so you want to keep the resting to a minimum if you have this part of Unfinished Business installed. Another thing I do is have Avastrian summon a Pseudo Dragon familiar and leave it in his back pack for the extra hit points.

Dusty Rose Ioun Stone

Now I back track, and enter a room that's south and then a little west. On all sides of the room will be statues holding receptacles. Each statue also asks a riddle. A chest in the middle holds several items. The puzzle becomes obvious. Place each item in their proper receptacle.

The proper placement is:

The reward is a Dusty Rose Ioun Stone (+1 armor class) that appears in the chest. I have Keldorn wear this, and hand over his Helm of Charm Protection to Minsc. This makes sense as Minsc, with his low Wisdom score, is often in danger of getting charmed and such.

Sapphire Stone

Another item in the chest is the Sapphire Stone. The party returns to the portal, where the Stone summons a Djinn. The Djinn gifts me with the Doomplate (+3 Plate), but I've already got better.

Ring of Regeneration

There will be a hallway just north of where I found the Ruby Stone. At the other end of the hallway will be several stone faces, each of which asks a riddle. The correct answers for the top row from left to right is: Ice, Fire, Coffin, Candle, Darkness and Stars. The correct answers for the bottom row from left to right is: Shadows, Sponge, Breath, Fish, Secret and Hole.

The reward is 5,000xp for everybody, and a Ring of Regeneration (regenerate 1 hit point every 6 seconds). The benefit of the ring is not overwhelming, and certainly not enough to have any appreciable effect on combat itself. But it can be melded with a Ring of Protection under the Item Upgrade mod. Keldorn wears it for now.

On the other side of the room will be several Yuan-ti, including a Yuan-ti Mage. The party waits on the near side, and Avastrian smokes them out with a Cloudkill. He then regroups with the party. The result of this is the Yuan-ti all don't reach the party at the same time, and this makes cutting them down easier. After I'm done I retreat from the Mage and close the door. This causes the Mage to wander into an instant death trap at the far hallway. I'm not normally one to shy away from a fight, but I do want to keep my need for rest to a minimum.

Bag of Holding

Now I return to the large central room, and then head for a smaller room towards the southeast corner. Inside will be a Clay Golem. Jaheira and Anomen are able to bring it down.

The barrel on the left is trapped and has a Bag of Holding. It can hold nearly an infinite amount of items after the G3 Tweaks mod has been installed.

Opal Stone

The barrel on the right holds an Opal Stone. The party then returns to the magic portal. Clicking on the portal with the Opal Stone summons a Greater Wolfwere. A Greater Wolfwere can only be hit by +3 or greater weapons, and can regenerate quite rapidly. As long as the party's damage with +3 weapons outpaces the Wolfwere's regeneration, this fight is definitely winnable.

The party is ready to go to the second level.


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