This is the second level of the old prison in Saradush. It is also the basement of Gromnir Il-Khan's castle, so you will be coming here on your Quest to Speak with Gromnir.
The box at (x=470, y=600) contains mundane Bullets and Darts.
Here you will meet a Bhaalspawn named Asmay Jahag who warns you that the area is heavily guarded and full of traps that can't be disarmed.
When you open this door, an alarm goes off and you will be attacked by a few Fighters and Thieves. Careful; there is a trap right inside the door.
There is a trap right in front of this cell. Disarm it, then speak to the prisoner inside to set him free. The party receives a reputation point for this.
Evil parties beware: You get a reputation point for each prisoner you set free, which could raise your reputation by up to 3 points. Depending on your starting reputation, evil party members may not like this. Use a Slayer transformation if necessary to keep your reputation in check.
Open the door to the cell and speak to the prisoner for another reputation point.
Here is another prisoner in a cell. But also a Mage who can cast high-level spells, along with a couple of Fighters.
Learned from bitter experience: Don't cast area-effect spells that can harm innocent bystanders, such as Fireball or Cloudkill. You are most likely to kill the prisoner first, which has a very detrimental effect on your reputation.
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"*Your WILL is strong. But you lack DISCIPLINE. Your WILL is YOUR will, not the will of LAW. There is nothing I may show you that you would SEE or UNDERSTAND.*" -Vhailor, Planescape: Torment