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Bard's Tale 2 Remastered Online Walkthrough by David Milward |
DESTINY STONE, LEVEL 3
The Sixth
The entire level is all silent squares, which really sucks for any Bards
who come here. Life Suckers can drain levels, so I have to kill them very
quickly and / or keep them at a distance (e.g. Far Foes, which I can
usually get off before they attack). Same considerations with Stonra
Guards, who can cause Stoning to characters.
I start off at 3N 18E. I begin by winning fights against random monsters
at 2N 20E, 2N 15E, 2N 7E, 3N 7E, 5N 7E, 2N 1E, 2N 21E, 0N 4E and 0N3E.
At 0N 2E is one of several sets of directions relevant to the last Snare,
this one being "the sixth": S S S W N N W S S W W W W N E E E N N E N.
The Third
I go east and win fights against random monsters at 0N 7E, 2N 10E, 0N
10E, 0N 9E, 2N 11E, 2N 12E, 2N 14E, 0N 16E, 2N 18E and 2N 17E.
Is it after the last fight that I find another set of directions, this one
being "the third": W S E S S W W W W W W W W N N N N E E E S S E E E N N.
The Narn Temple Lies Close to the Sage
I win fights against random monsters at 0N 21E and 0N 1E. I get a message after the last fight that reads: "The Narn Temple lies close to the sage, to the south west of Corinth."
The Fourth
I continue east and win fights against random monsters at 20N 9E, 20N
10E, 20N 12E, 20N 13E, 0N 13E, 20N 18E, 20N 19E, 0N 19E and 20N 21E.
I get "the fourth" set of directions after the last fight: W S W W N E N.
The Second
I win fights against random monsters at 20N 2E, 20N 1E, 20N 3E, 20N 4E,
20N 5E, 20N 6E, 20N 7E, 18N 7E, 18N 6E and 20N 8E.
I get "the second" set of directions after the last fight: S S S W W W W W
W N N W N E E S S E E N W N E E N.
The Seventh
I now win fights against random monsters at 18N 11E, 20N 14E, 20N 16E,
18N 17E, 18N 16E, 18N 21E, 16N 20E, 16N 21E, 16N 1E, 18N 2E and 18N 1E.
I get "the seventh" set of directions after the last fight: S W W W W W W
S S W W N N N E E E E E E N.
***NOTE*** My playthrough was before the latest patch, which switched the
locations for the seventh and first directions. My video shows my party
getting the seventh set of directions here, but after the patch they'll
actually get the first set of directions here. The seventh set of
directions will now be at 16N 18E.
The Fifth
I win fights against random monsters at 16N 3E and 16N 4E. I next step
through the door to the south.
Now I win fights against random monsters at 16N 9E and 16N 12E. I
thereafter backtrack and return north through the door at 15N 4E, and back
into the hallway on the other side.
I continue with winning fights against random monsters at 18N 4E, 16N 6E,
16N 7E and 16N 8E.
I get "the fifth" set of directions after the last fight: S S S W W W W W
N E E E E N W W W W N E E E N.
The First
I win fights against random monsters at 18N 8E, 16N 11E, 16N 14E, 18N
15E, 18N 13E, 16N 15E, 18N 18E and 16N 18E.
I get "the first" set of directions after the last fight: S S S W N W W W
W N E E E E N W N.
I drop a few items from my inventory to make room, and take back the
Kato's Bracer from the Kringle Brother, who is about to be replaced.
***NOTE*** My playthrough was before the latest patch, which switched the
locations for the seventh and first directions. My video shows my party
getting the first set of directions here, but after the patch they'll
actually get the first set of directions here. The first set of directions
will now be at 18N 1E.
Snare #7
I go one square east to 16N 19E and fight some random monsters. I
afterwards get teleported to 4N 9E to start the seventh and last snare.
There won't be anything through the door to the west at 7N 8E, for now.
Also, avoid the teleporters at 7N 9E, 10N 5E and 12N 4E. They only send
you back a few squares to where you previously were.
The next immediate objective is the Magic Mouth at 13N 1E, which asks for
the name of the "hands that did the deed". The correct answer is "Storm
Fists", which isn't necessary the first go round. I gave it to get
teleported to 8N 14E. If I had given the wrong answer, I would have been
teleported inside the dark room at 9N 12E. I go to 13N 14E, and get
teleported inside the dark room anyway.
A Magic Mouth at 10N 8E says: "A tale to tell of ages gone, which birds
once sang in deep despair, of he who fought the evil one, and cast his
fate within the Snare. Past shuttered door and fractured glass, the Dark
One called into the gale; within the black and shadowed mass, the face of
Bold began to pale. As Storm Fists scored his broken back, and steel
whirled within his bloody hand, the Bold one screamed and then, alack, his
sword became brittle sand. The one of pure and solid creed - was gone and
bent to evil's task. Until by good he shall be freed, his name is all I
truly ask."
The obvious answer, since hints have dropped about him the whole game, is
"Zen Master". The Zen Master replaces the Kringle Brother in the party.
Note also the rather extended query by the Magic Mouth. "Storm Fists" is
provided as the name of the "hands that did the deed." There is one other
clue provided in that query.
I go to the teleporter at 10N 13E, which takes me to 10N 14E. Talia
activates Wand Segment 5 again to put a light back up.
I go to the Magic Mouth at 12N 18E, which wants an answer based on "where
went evil's call." If you look at the previous Magic Mouth's query, the
correct answer is obviously "gale".
The reward for providing the correct answer is getting The Ring in my
inventory. *Note* It is very important to have the Zen Master as the first
party member, AND to have him equipped with The Ring, in order to complete
the rest of the snare.
Now I go to 7N 18E. I am now in a large complex of adjoined small rooms.
Now the catch is, the doors and walls in this complex can change and
shift.
Furthermore, the next immediate objective is to make my way through the
small rooms and reach 8N 16E. But how? Remember the clues titled "the
first" and "the second" and so on, each followed by directions? There are
seven such directional hints. And so the remainder of the Snare becomes
clear. I must travel from 7N 18E to 8N 16E seven times, each time
according to the clues. Each set of directions describe the steps I have
to take AFTER arriving at 7N 18E as well.
*NOTE* Another matter of importance is to again have the Zen Master in
your first party slot, and with him having The Ring equipped. Without
that, some of the doors you need to go through remain walls, and the
directional hints won't work.
So now I complete my first trip through the rooms to reach 8N 16E
according to "the first" set of directions: S S S W N W W W W N E E E E N
W and N. I go north another square to 9N 16E, and get teleported to 4N 8E.
Now there is one other matter to take care of before I go on the second
trip through the room maze. I go west through the door from 7N 8E. Now I
go to the teleporter at 4N 7E, which takes me to 4N 5E. From there I go to
8N 4E. I get a hint, "He's a corpse without a past until you call his name
... Arkast!". After that I go to 7N 5E, which teleports me to 7N 7E. I
step east through the door.
Now I can make my way back to the Magic Mouth at 13N 1E, and provide the
correct answer of "Storm Fists" to get teleported to 8N 14E. The point of
providing "Storm Fists" as the answer is to bring me a little closer to
the small rooms maze, and without having to put a light back up.
Now it's a matter of doing the remaining six trips through the Maze, and
answering "Storm Fists" to the Magic Mouth in between each trip, until all
seven trips have been completed. Those trips are of course:
148th Level
First I go to Roscoe's at 1N 11E on the map of Colosse. I recharge Talia
and Mordred, and also pay him to identify the special power on Wand
Segment 7, which is the Brothers Kringle spell without limit.
I also kick the Zen Master out of the party after taking back the Kato's
Bracer and The Ring (the game will let me sell crucial items to Garth, but
won't let me get rid of them by kicking out a summoned creature who has
them).
I next head over to Garth's 2N 5E. I sell everything besides the Wand
Segments, the Master Key, and an Aram's Knife that I happened to get while
making my way through the Destiny Stone.
It's to the Adventurer's Board next at 7N 9E, and take Ariel back into the
party.
The Review Board is at 6N 11E. I advance characters in my party as
follows: