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Dragon Age: Origins Nightmare Guide by David Milward


INTRO & ABOUT  |  CHARACTER DEVELOPMENT GUIDELINES  |  EQUIPPING CHARACTERS  |  COMBAT GUIDELINES  |  CHARACTERS
Areas in Order of Appearance:  
Origins  |  Ostagar  |  Lothering  |  Circle Tower  |  Warden's Keep (DLC)  |  Return to Ostagar (DLC)  |  Stone Prisoner (DLC)  |  Brecilian Forest  |  Redcliffe  |  The Urn of Sacred Ashes  |  Orzammar  |  Deep Roads  |  Denerim  |  Final Onslaught  
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Origin: 
The Harrowing  |  Apprentice Quarters  |  Senior Mage Quarters  |  The Basement  

SENIOR MAGE QUARTERS

Circle Library

I turn to my left. I then visit the Circle Library. There are a few people I speak with. For example, I speak to Eadric about our common Elven ancestry. I speak to Senior Enchanter Torrin about Circle politics. Niall is willing to explain Apostate status to me.

The Library also presents numerous opportunities to click on books that yield Codex Entries about the Schools of Magic and Circle politics, earning 50xp a pop.

Guest Quarters and Mages' Dorm

I continue in a northwest direction. I first find a small room, the Guest Quarters. A Mage there explains that he's preparing the Guest Quarters for a Grey Warden named Duncan and also brings up his own lost opportunity to become a Grey Warden.

The next room is the Mages' Dorm, which includes my own new quarters. There are a couple of containers here with random items.

I continue north and west along the hallway. I then speak with a new Templar, Cullen, who expresses his unease about being inexperienced with identifying Abominations.

The next room has a Mage studying diagrams on a chalkboard. A book on a nearby table yields a Codex Entry for "The Cardinal Rules of Magic" as well as 50xp. The bookcase will have a random item.

Circle Chapel

I continue on the hallway. The next room is the Laboratory but I go past it for the time being. The room after that is the Chapel. I speak with a Mage named Kelli, who apparently feels shamed and regards her ability as a curse rather than as a gift from the Maker. The chapel itself has a lot of books and such that yield Codex Entries relating the Chantry, at 50xp a pop.

A Mage of the Circle

The cutscene where I'm welcomed by First Enchanter Irving as a Mage of the Circle, and introduced to Duncan for the first time. Aldarion gets rewarded with a Ring of Study (+1 magic), a Magic Staff (+1 Spellpower), and a Mage's Robe (+1 to both Magic and Willpower). The Staff and the Robes will both obviously be interim items. The Ring actually becomes one of Aldarion's rings for most of the game. There are a few choice magical rings in the game, but beyond that the benefits of the other rings are rather modest by comparison. The Ring of Study will augment many of Aldarion's abilities as an Arcane Warrior, even if to a minor degree.

The video concludes with me clicking on the nearby Pile of Books to get the Codex Entry for "Blood Magic" and 50xp.

Duncan as a Guest

Now I escort Duncan to the guest quarters and engage him in conversation about various matters. I also use my Coercion skill to learn what Irving and Greagoir were arguing about.

Jowan and Lily

Jowan will be standing just outside the Guest Quarters. He beckons me to follow him back to the Chapel. Here is where Jowan presents me with what may be a rather uncomfortable proposition. There are two ways to go about it. One way of course is to help Jowan with what he wants. The other is to ostensibly help Jowan but not without letting First Enchanter Irving in the know first. This is purely a roleplaying choice, and whichever one you make, the bottleneck will turn out pretty much the same regardless. My next task is to find a Rod of Fire that Jowan and Lily can use to get through the door leading to Jowan's Phylactery.

Rod of Fire

I go speak to Owain near the Stock Room, but he won't release a Rod of Fire without a request form signed by one of the Senior Enchanters.

There's more than one Senior Enchanter who can sign the form. That doesn't include Senior Enchanter Torrin since he wants a research proposal first. It's simplest to have Senior Enchanter Sweeney in the Library to sign it after making a Persuasion check (although the same could be said of First Enchanter Irving). I can still do Senior Enchanter Leorah's quest afterwards.

Infested Storerooms

Now I speak to Senior Enchanter Leorah and then agree to clear the Storerooms of spiders for her.

Once I enter there will be a tunnel with a few containers. One of them has a Spirit Charm (+10% fire resistance) which serves as an interim amulet for Aldarion.

The tunnel that runs south will lead to another long tunnel that runs a complete circle or loop. It is in the loop that I will find the Spiders. As for the Spiders themselves, they can be taken out with a 1-2-3 punch of Cone of Cold, Winter's Grasp, and then Arcane Bolt. If a Spider still happens to stand after that it should still be very close to dead so I can finish it off with my staff. When the spiders come in pairs I try to catch them in the same Cone of Cold spell as much as possible.

The loop will be adjoined by plenty of small side caves that have containers. One of the side caves at the south side has a pair of Fade Striders (+1 to Defense) which serve as interim boots.

I then report my success to Leorah. I talk her into giving me a few potions as a reward, which I can then sell. This is why it is actually more beneficial to get somebody else besides Leorah to sign the request form, and then do Leorah's quest.

The next part of the Origins story takes place in the Basement of the Tower.


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