Scripts,
cont.
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Lootable Corpses | 45kb | Download (Ext.) |
The 'Lootable, Destroyable, Non-Naked corpse' package strives to offer useful corpse-related functions, to remain simple to install and use and, very importantly, to provide no known drawbacks for its usage. In a nutshell, the package makes it easy to set-up a creature's corpse with decay times (both with or without looting) and a clean-up time for discarded loot. | ||
Keyword Conversation System | 197kb | Download (Ext.) |
A system for creating NPCs that respond to Keywords spoken by players. Easy to set up for basic conversations, but flexible enough to create very advanced interactions via custom script execution in response to keywords. Can be downloaded as an ERF or with a demo module. | ||
Guard System | 174kb | Download (Ext.) |
This is a Guard system as the name implies. It currently supports Guards walking to one of 9 Waypoints. Each Guard is spawned with random clothing giving each an almost unique look. Documentation allows for easy manipulation of the scripts and easy reconfiguring if required. All files needed to run this are supplied. | ||
DM's Visual Player Inventory Editor | 48kb | Download (Ext.) |
Allows visual interaction with a player's or NPC's inventory for the DM, working around a major missing feature in the DM Client. | ||
ALFA Full Subraces | 88kb | Download (Ext.) |
The enclosed zip file has the script package .erf and the documentation in text format. Shir'le has done a magnificent job coming up with a comprehensive system for recreating demi-human subraces as per the Forgotten Realm Source Book. Effective Character Level (ECL), racial advantages and disadvantages are in there. | ||
Bet on Boxing Match | 109kb | Download (Ext.) |
This cool set of scripts allows the PCs to bet on a boxing match. | ||
Genji's Art of War | 166kb | Download (Ext.) |
This is a tactical system for use by players and/or DM's for large scale battles, guards, multiple henchmen, creature tactics, etc. Requires no custom creatures as soldiers. | ||
Simple Balance System | 9kb | Download (Ext.) |
This ruleset makes the game more challenging by toning down some of the most egregious departures from 3rd edition rules, but remains small and lightweight. You can think of the system as in effect an 'HCR lite'. Features include: (a) Bleeding & respawn system; (b) Limits on resting and on feeding familiars; (c) XP loss on familiar death; (c) Duration of summoning spells reduced to 3rd Ed. standard (i.e. 1 round per caster level). | ||
HardCore Ruleset/Modular | 420kb | Download (Ext.) |
The HardCore Ruleset is a set of scripts that modify the NWN game to provide an experience that is much closer to the Pen and Paper D&D 3rd Edition rules. This makes for a more exciting game and a more intense roleplay experience. | ||
AD&D First Edition Experience System | 8kb | Download (Ext.) |
This system recreates the AD&D First Edition experience system and experience per level system. It can be used by itself, or added to other systems to compliment them. This document explains how to use the system standalone and how to add it to the HCR system as a seperate level chart alone. This document assumes you have knowledge of the AD&D First Edition experience system. This system allows you to have characters level at different rates based on their class. | ||
DM's Rod of Affliction | 30kb | Download (Ext.) |
This is the BETA version of the DM's Rod of Affliction. This can be used by a DM to apply Damage, Disease, Poison, and other miscellaneous effects to PC's. Also added is the ability to take specific amounts of XP. | ||
Climbing System | 44kb | Download (Ext.) |
This system allows a module creator to add climb points anywhere in their module. One waypoint for the bottom of the climb, and one for the top. The grappling hook once attached stays until removed, so other PC's can use it and/or take it down. It includes a system for climbing checks based on 3e rules for climbing and adjusts for racial speed as per the 3e rules as well. | ||
Advanced Seating | 4kb | Download (Ext.) |
Ranot's Improved Chair Scripts Featuring: 1. Chairs no longer break when someone logs out sitting on them 2. Chairs auto correct themselves if you place the sit object on top of a chair rather then under it. 3. If you use the Emote wand you can install the optional file chairsew.erf which will overwrite ew_sitchair.nss (option 2, sit on closest chair of default wand). | ||
A 'Realistic' Weather System | 3kb | Download (Ext.) |
This is a weather system for an area. The code is the author's interpretation of a 'realistic' weather system, capable of bursting (random) and front effects (move through nearby areas). | ||
Tour Guide | 1kb | Download (Ext.) |
This script instructs a TourGuide NPC to follow PC around and offer area-specific comments. This one script is used in the triggers that signal the NPC text, in the conversation to initialize behavior, and in the NPC heartbeat to recover behavior if interrupted. | ||
SK Alchemy Skill | 63kb | Download (Ext.) |
This is an alchemy skill which allows players to create potions by combining reagents. | ||
PK Deterrence & Dueling Arena System | 83kb | Download (Ext.) |
This PK Deterrence & Dueling Arena system is meant to be an add-on to persistent worlds to allow dueling but punish non-consensual player-killing. The punishment for non-consensual player-killing is easily customizable within the scripts, and the automated punishment can be toggled on or off. | ||
NPC OnPerception - Start Conversation | 1kb | Download (Ext.) |
When the NPC 'see' perceives an object, if that object is a PC, he runs up and starts conversation. Place in an NPC's onperception handler. | ||
All-in-One Seemless Transitions | 124kb | Download (Ext.) |
A very easy to use, powerful, and configurable 'seamless area transitioner' for Neverwinter Nights. It links module areas edge-to-edge seamlessly via invisible generic triggers. | ||
Extendable Spawn System | 14kb | Download (Ext.) |
A spawning system which allows experienced developers to tailor their creature spawns to their tastes, while also being easy enough to use for beginner designers to include in their modules and get up and running quickly. Includes the ability to do basic spawning as well as customized configurations, checks, and scripted events. | ||
Improved VFX Browser | 131kb | Download (Ext.) |
This is an improved VFX browser, which permits: 'random access' to VFX by substring match, speech commands, access to AOE as well as VFX, all three types of duration and location and object targets. |