Scripts,
cont.
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Fudge Time | 3kb | Download (Ext.) |
The Fudge Time item allows its user to instantly advance time by his choice of: 15 minutes, 1 hour, 4 hours, 8 hours, or 1 day. It was really meant for use by DMs, but there is no reason a responsible role-player couldn't use it. | ||
Eliza | 80kb | Download (Ext.) |
Eliza was an AI program written in 1966 by Joseph Weizenbaum to simulate a conversation with a human. Here it is re-worked for Neverwinter Nights to be used for NPC conversations. | ||
EASY Special Effects | 85kb | Download (Ext.) |
This script makes placing otherwise unusable special decorative effects in your module a breeze. It includes a sample module and easy to use instructions to get you started. | ||
Dom's Interactive Graveyard Theme Pack | 80kb | Download (Ext.) |
This package contains placeables, triggers and sound make a more interactive graveyard. Useable graves, gravestones with random inscriptions, many interactive placeables, ambient triggers and much more. | ||
WeatherSim | 4.5MB | Download (Ext.) |
This hak adds random weather to your module and gives you the ability to set specific outdoor areas as Snowy so it snows there instead of rains. | ||
Wulfrider's Door Light Script | 47kb | Download (Ext.) |
See a nice glow when you open a door, hear the sound from beyond get louder. An essential resource for anyone wanting to add atmosphere to ther module. | ||
Tseramed's NPC Puttering | 39kb | Download (Ext.) |
This puttering script makes NPCs putter around any area, fiddling with barrels, reading at desks and book piles, drinking at kegs, warming in front of a fire, worshipping at altars, sitting in chairs, stools or couches, even picking up and putting away items you drop on the floor. | ||
Tseramed's Module Contents Report Generator | 15kb | Download (Ext.) |
This script will go through every area in your module and generate reports about them. Are you giving out the right amount of treasure? Is the major treasure balanced across classes? Do you have doors that lead nowhere? Are your encounters balanced well? This reporter generates information on your whole module, and can report on every item type. The reporter will automatically walk through doors to find every connected area and report on it. You can even flag unconnected areas and it will find those too. | ||
Tseramed's Gong of Enemy Attraction and Waking | 48kb | Download (Ext.) |
This gong script will attract/lure enemies and wake up sleepers. The gong can be struck by players to lure guards out of position or struck by NPCs to raise an alarm. The script also lets triggers cause NPCs to gong, and gives the enemies thus called a decent AI reaction to the event. | ||
Tseramed's Fishing | 31kb | Download (Ext.) |
This fishing uses bait, casts (with animated splash), makes the PC comment while waiting, and catches things you can configure just by dropping items in the world. | ||
Tseramed's Easy-Bake Persistent Battles | 36kb | Download (Ext.) |
Allows you to create a raging, persistent battle between any groups of opponents. You define the exact opponents by simply dropping them in 'holding areas' which the script uses as source material to draw from. When battle members die they are re-spawned at entry points you define, forever. Multiple armies are supported, with multiple re-spawn entry points. | ||
Wrong Side of the Tomb | 11kb | Download (Ext.) |
This is a simple script that is intended to be used with a sarcophagus, that spawns a mummy that attacks the player when the sarcophagus is opened. | ||
Random Encounter Generator | 269kb | Download (Ext.) |
The REG controls your unplanned (random) encounters for your module. With it a DM can control his random encounter instead of hasten to create an encounter with the DM menu. The REG is a control tool navigated through a dialog menu. The REG manages all NWN creatures through the blueprint RESREF string from Bioware. | ||
Overland Travel and Random Encounter System | 323kb | Download (Ext.) |
Simulates overland travel between points with random encounters. A rich encounter system insures that traveling even well-known roads is never the same twice. Easy to add into modules. Easy to customize encounters using the encounter tool and minimal scripting. Uses the Aurora encounter trigger so you can have encounters balanced to the traveling party. | ||
Jump In a Lake & Swim | 408kb | Download (Ext.) |
This is a scripting routine that allows a creature to jump in a lake and go for a swim. Although still quite primitive it works well and has been thoroughly tested. | ||
More Scripts | N/A | Link |
The SP selection of scripts ends at this point. For more, check out the latest additions at NWVault. |