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Obsidian Entertainment


Video-based Walkthrough for Neverwinter Nights 2


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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  Valeria  |  Zarathos  |  Khelgar  |  Neeshka  |  Elanee  |  Qara  |  Grobnar  |  Casavir  |  Bishop  |  Shandra  |  Sand  |  Zhjaeve  |  The Construct  |  Ammon Jerro

BISHOP, M CE RANGER 11

Bishop

Bishop will come into the party already having all he needs to be a devastating archer. His feats allow him to wither down the opposition from afar with many arrows that will often inflict critical hits with triple damage. I therefore spend his later level ups rounding things out so that he can become an effective melee fighter as well. The key to this development is to purchase the Headsman Falchion for him which can inflict vorpal hits. The power of the Headsman gets augmented by getting the Cleave and Greater Cleave feats for him. Bishop is not a tank but a raw damage dealer and straight up killer, whether it involves raining arrows on his foes at a distance or decapitating any that get close enough to force him to draw his vorpal weapon.

Stats

Bishop adds a +1 to Constitution to round out his Constitution score to 16. After that, he raises his Strength to 18. In combination with a Girdle of Cloud Giant Strength, he'll be able to wreak havoc on his enemies from afar with his Duskwood Bow, or devastate his enemies up close with his vorpal falchion, depending on the situation.


Skills

Bishop emphasizes Hide, Listen, Move Silently, Search, Set Trap, Spot and Survival.

Feats

Starting Feats:

12th level: Power Attack - Bishop already has everything he needs to be an effective archer, so now he starts to round things out by developing his ability to fight up close with a two-handed weapon when he needs to.

13th level: Camouflage - He won't suffer any movement penalties while in stealth mode.

15th level: Cleave - An extra attack after successfully killing the intial target. It's also a lead up to Great Cleave.

17th level: Hide in Plain Sight - Allows Bishop to go into stealth mode even when enemies are in plain sight. It's certainly not as useful as for Rogue sneak-attack based builds, but it still has its advantages. For example, Bishop is a damage dealer, not a tank. If he finds himself getting swarmed by multiple foes, he can go into stealth, and then take up a more advantageous position that allows him to attack from the flank. Attacking from stealth also will not inflict sneak attack damage for Bishop, but it will still allow him to make an attack that will deny his target its Dexterity bonus to armor class.

18th level: Great Cleave - If anything justifies taking Great Cleave, it's a vorpal weapon with a very good DC of 20 against Reflex saving throws. It is entirely conceivable that Bishop could then insta-kill everything close to him with a single sweep of his blade.

Inventory



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