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Obsidian Entertainment


Video-based Walkthrough for Neverwinter Nights 2


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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  Valeria  |  Zarathos  |  Khelgar  |  Neeshka  |  Elanee  |  Qara  |  Grobnar  |  Casavir  |  Bishop  |  Shandra  |  Sand  |  Zhjaeve  |  The Construct  |  Ammon Jerro

NEESHKA, F TN TIEFLING ROGUE, LEVEL 4

Neeshka

*Note* I used a giff editor so that the Robe of Scintillating Colors had a different model but kept the same colors. It was purely an aesthetic choice on my part.

You certainly can't go wrong if you want Neeshka as the thief for your core party. She can do pretty much everything you'd want a Rogue to do, open locks, disarm traps, sneak attacks, and so on. With the right items, she can become all but impossible for monsters to strike during combat. She can also kill her target instantly on a sneak attack. The problem, especially if Neeshka is a core member, is that her utility takes a nose dive during the later stages of the game that are replete with enemies that are immune to critical hits and sneak attacks (e.g. undead, elementals). I describe here a setup that can alleviate the concerns, although you'll still need to be careful with her during the last parts of the game.

Stats

It's Dexterity all the way for Neeshka, as it augments her Evasion ability, her ability to land blows in conjunction with Weapon Finesse, her armor class, and most of her thieving abilities.

Skills

Neeshka emphasizes the following:

Neeshka comes in with these skills developed. As they emphasize pretty much everything useful that a pure Rogue can do, I see no reason to change that during level ups.

Feats

Starting Feats: Improved Initiative, Weapon Finesse

6th level: Martial Weapon Proficiency - This is so that Neeshka can use the Hammer of the Beast as her main weapon, and the Talon Blade in her off-hand. Some weapons like Kukris can also be used in the interim.

9th level: Two-Weapon Fighting - Obviously.

10th level: Crippling Strike - Inflicts a -2 penalty to Strength on a sneak attack, and it's cumulative too.

12th level: Two-Weapon Defense - Provides Neeshka with a +1 shield bonus to armor class.

13th level: Improved Evasion - Should Neeshka fail a reflex saving throw (which will be rare), she'll only take half damage.

15th level: Improved Two-Weapon Fighting - Adding an extra off-hand attack, and reducing the penalties involved with dual-wielding.

16th level: Improved-Two Weapon Defense - Improves her shield bonus to armor class to +2.

18th level: Greater Two-Weapon Fighting - Adds a third off-hand attack, albeit at a -10 penalty.

19th level: Defensive Roll - Allows Neeshka to take half damage on what would be an otherwise lethal blow as long as she makes a Reflex saving throw. At this point, it's sugar on top.

Inventory



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