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Obsidian Entertainment


Video-based Walkthrough for Neverwinter Nights 2


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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  Valeria  |  Zarathos  |  Khelgar  |  Neeshka  |  Elanee  |  Qara  |  Grobnar  |  Casavir  |  Bishop  |  Shandra  |  Sand  |  Zhjaeve  |  The Construct  |  Ammon Jerro

CONSTRUCT, FIGHTER 15

Construct

The Construct arrives ready to crank out massive damage, and it pretty much already has all the feats that can enhance its 'creature' weapon specialization. The provisos are that it can't equip any items (although it doesn't really need any), and it will have pitiful Reflex and Will saving throw bonuses as is typical for a Fighter. There are a couple of improvements that can be made to it, although they have to be facilitated through Grobnar.

Stats

Skills

The Construct has started off putting half of its skill points into Parry, and splitting the other half between Listen and Spot.

Feats

Starting Feats:

16th level: Blind-Fight - Allows the Construct a second chance to try and strike a concealed opponent, which can include an enemy protected by Greater Invisibility or an incorporeal undead.

18th level: Combat Expertise - I don't plan on having the Construct use this mode very often if at all. But ...

Spring Attack - This and Combat Expertise are the remaining prerequisites for ...

20th level: Whirlwind - This feat allows the Construct to make a single sweeping attack that connects for damage on all adjacent enemies. That can really come in handy during battles against numerous foes that swarm the party.

Inventory

The Construct can't equip any items, so there won't be any inventory section so to speak.



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