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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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Act III Areas:   Stormwall Gorge  |  Lle a Rhemen  |  Elmshore  |  Hearthsong  |  Elm's Reach  |  Teir Evron  |  Blood Sands  |  Oldsong  |  Galawain's Maw  |  Noonfrost  |  Northweald  |  Temple of Hylea  |  Burial Isle

Stormwall Gorge

Stormwall Gorge

  1. This point provides access to travel by the World Map, and will also be the point of arrival if the party travels here from the Woodend Plains.

  2. The party can find a Settler's Arrow here.

  3. The party can find an Orlan's Cradle here.

  4. If you have accepted the Bronze Beneath the Lake quest, then you can use the Engraved Adra Disc at this spot during night, and only during night (not during daylight). Doing so will open the entrance to the ruins of Lle a Rhemen, which are at #6.

  5. If you have accepted the Bronze Beneath the Lake quest, then a contingent of Knights of the Crucible will be patrolling here, led by a Paladin named Commander Cafel.

  6. Here is the entrance to the ruins of Lle a Rhemen. The entrance is normally filled with water so that you normally cannot enter. There are two ways to gain entrance.

    One way is to insert the Engraved Adra Disc into the indentation at #4. You can only do this is you've taken on the Bronze Beneath the Lake quest.

    The other way is to wait until the water at the south end of the gorge has drained away after the conclusion of The Hermit of House Hadret quest, which also marks the start of Act 3.

  7. Here is a hidden niche with some coins.

  8. There are some Feral Druids here that will attack you. All of them carry Hoods and Fine Hide armors. Their weapons include a Fine Flail, a Fine Spear, and two Fine Battle Axes.

  9. You will find Pilgrim's Crowns at these locations.

  10. You'll get attacked by a pack of Lions here, led by a Delmegan and an Adragan. Take out the Delmegan and Adragan first, since they can cast spells. They leave behind Lion Hides, possibly Elder Lion Teeth, and Awakened Wood and an Awakened Adra.

  11. This dead adventurer's corpse will have several random items of various sorts.

  12. Here you'll find a Springberry and a Berath's Bell very close together.

  13. You will find an Admeth's Wyrt here.

  14. These points provide access to travel by the World Map, and will also reveal Dyrford Village on the World Map.

  15. Hiravias Joins the PartyHere is where you can find and recruit Hiravias. You'll have opportunites for Benevolent, Deceptive, and Stoic responses at earlier points in the conversation when he's fixated on the raw venision he has claimed. There will also be opportunities for Benevolent, Stoic and Diplomatic replies towards the end of the conversation as well.

  16. You won't be able to travel past this point until the water at the south end of the gorge has drained away after the conclusion of The Hermit of House Hadret quest, which also marks the start of Act 3.

  17. The party can find Skaenbones at these locations.







  18. Leaden Key WizardHere you will encounter an assassination squad led by a Leaden Key Wizard. The fight shouldn't be that difficult by now. The generic loot they leave behind includes:
    Two distinctive items amongst the loot are the Leaden Key Wizard Grimoire and the Girdle of Maegfolc Might.

  19. Here you will fight a few Dank Spores and a few Swamp Slimes. The Dank Spores leave behind Sporelings when killed, while the Slimes leave behind Ooze Plasmas.

  20. There will be a pack of Stelgaers here, and perhaps an Elder Stelgaer or two in harder difficulty settings. The Stelgaers leave behind Stelgaer Hides when killed, while the Elder Stelgaers leave behind Stelgaer Teeth.

  21. Here you will have to fight a Pwgra in charge of several Stelgaers and a couple of Forest Lurkers. The Pwgra and Forest Lurkers leave behind Awakened Woods when killed.

  22. This cave mouth leads to the third level of Lle a Rhemen at #20.

  23. These points provide access to the World Map, and also open up access to the Elmshore.

  24. This corpse can be looted for a random non-magical helm.



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