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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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Quests:   Main Quests  |  Act 1 Side Quests  |  Act 2 Side Quests  |  Caed Nua Side Quests  |  Act 3 Side Quests  |  White March Part 1 Quests  |  White March Part 2 Quests  |  Companion Quests  | 

Main Quests:   A Moment's Respite  |  Ruins of Cilant Lis  |  The Gilded Vale  |  Visions and Whispers  |  The Old Watcher  |  Never Far from the Queen  |  Undying Heritage  |  Through Death's Gate  |  The Man Who Waits  |  The Hermit of Hadret House  |  The Assassin at Large  |  Council of Stars  |  Court of the Penitents  |  Memories of the Ancients  | 

The Hermit of Hadret House

  1. A Messenger from the Dunryd Row will come and talk to you almost immediately after completing one of The Man Who Waits, Through Death's Gate or Undying Heritage quests. The Messenger will indicate that Lady Webb of the Hadret House would like to speak with you, which serves to trigger this quest.

  2. Brackenbury

  3. The entrance to Hadret House is at #14 on the Brackenbury map.

    As you approach, you'll have another vision of the Older Robed Man you encountered at Cilant Lis. Your dialogue choices won't particularly matter.

    Standing just outside the door will be a Courier who will give you a Pistol named St. Garam's Spark.

  4. Hadret House, Main Floor

  5. You start off at #1 of the map of the first floor of Hadret House.

  6. The stairs at points labelled #2 lead to stairs on the second floor at points labelled #9.

  7. Hadret House, Upper Floor

  8. You start off at one of the stairs labelled #9. The door at #14 would have remained closed prior to this quest, but will now be open. The guards will inform you that Lady Webb is waiting for you.

  9. Lady WebbLady Webb is at #17 on the map of the second floor of Hadret House. An extended conversation ensues, during which a couple of Deceptive options become available.

    The short of it is that you can now put a name to the man who brought about your Awakened condition, Thaos ix Arkannon, and that he is likely to be your greatest enemy in the course of your adventures. A deal will be struck with Lady Webb. You become her operatives finding out as much about the Leaden Key organization as you can, and she'll assist you in any way that she can in finding Thaos.

    Progressing the quest after this point means informing her of your discoveries as you complete each of The Man Who Waits, Through Death's Gate or Undying Heritage quests. In fact, which ever one you had previously completed in order to trigger this quest, you can now imform her of your discovery immediately.

  10. Once you have informed Lady Webb of your success in all three quests, she will turn to the subject of hearings in progress in the Ducal Palace that are to decide whether or not Animancy should be outlawed in Dyrwood.

    She suggests you attend and try to persuade the hearings to allow Animancy to continue, with a view towards foiling whatever plots the Leaden Key are up to. She also suggests that you'll need the sponsorship of one of The Dozens, the Knights of the Crucible or House Doemenel to be able to attend the hearings.

  11. Now it's a matter of getting that invitation. Gedmar Doemenel will give you the invitation if you completed The Changing of the Guard quest for House Doemenel.

    Commander Clyver will give you the invitation if you completed the Winds of Steel quest for the Knights of the Crucible.

  12. Wenan will give you the invitation if you completed the Bronze Beneath the Lake quest for The Dozens.

    *Note* If you succeeded in making enemies with all three of the above organizations, Lady Webb is willing to have Dunryd Row directly sponsor your participation in the hearings, although she makes it clear that she considers it a less than ideal course.

  13. Return to Lady Webb once you get the invitation, and she will direct you to go to the Ducal Palace.

  14. First Fires

  15. The entrance to the Ducal Palace is at #3 on the First Fires map.

  16. *Note* Note that once the Animancy hearings start, any side quests that involve either Hadret House or the Sanitarium will become permanently unresolvable. The Sanitarium will end up burnt to the ground afterwards, while everyone in House Hadret will get slaughtered. Also, after the fallout from the hearings becomes manifest, you'll find yourself exiled from Defiance Bay, at least until you've made enough progress during Act III. As such, it is advisable to beforehand do any and all side quests in Defiance Bay that you may be interested in before completing this quest, particular those involving the Sanitarium and House Hadret.

  17. Ducal Palace

  18. Duc AssassinatedYou will start off at #1 on the Ducal Palace map. Make your way to the door at #12. The Guard will let you in so that you can observe the Animancy hearings from the balcony.

    What ensues is a long debate amongst members of the Animancy college, House Doemenel, The Dozens, and the Knights of the Crucible in front of the Duc as to whether or not Animancy should be outlawed. The conversation involves opportunities for Honesty disposition checks (2 or 3), Aggressive checks (2), a Resolve check of 18, a Might check of 16, an Intellect check of 16, a Perception check of 16, and a Lore check of 5. There are also multiple opportunities for dialogue options that run the full spectrum of available dispositions. None of these will change the ultimate outcome of the hearings, but they will affect the specifics of the arguments and dialogue. You will get a major boost to positive reputation with Defiance Bay at the conclusion of the hearings.

    As the Duc announces his decision, Thaos will come in through the door at #11 and forcibly possess the representative of the Animancy college, Ramir di Barrasc, and force Ramir to kill the Duc. The intention is to frame the Animancers as the villains behind what is plaguing the Dyrwood. That intention is realized, as pretty much every Animancer in Defiance Bay is now going to be on the receiving end of a violent purge, including those within your immediate view within the Ducal Palace.

  19. What follows is you pursuing Thaos to the front door. Thaos forces you unconscious and departs. You then have a vision of Thaos and several other robed figures overseeing the torture of a woman bound to an iron wheel. You will have the Speaker to the Restless power (Enemies Frightened for 10 sec in 2.5m radius) upon waking up.

  20. You now have to leave the palace. In fact, you will be pretty much coralled towards your next destination. Burning stockades pretty much force you to go to the exits at the south edge (#12) of First Fires.

  21. And once you do reach the exit, you won't be able to use the World Map. You'll be brought straight to Brackenbury, and start off at the exit at #18.

    As an aside, an Animancer's corpse will be within immediate view at #19. It can be looted for the Animancer's Boots.

  22. And again, burning stockades will oblige you to return to Hadret House at #14.

  23. Once you return to House Hadret, you'll notice that all of the Ciphers within have been slaughtered. You can loot their corpses for their coins. You can now loot any chests without fear of losing reputation.

    Lady Webb will now be lying dead on the bed at #18 on the map of the second floor. Use your Watcher abilities to interact with her fading essence to learn that Thaos has murdered her. The vision will also indicate that Thaos' next destination is a place called Twin Elms. That marks the conclusion of this quest, as well as Act 2.

  24. You will next find yourself at the Aedelwan Bridge, and The Assassin at Large quest will now have triggered.

    Furthermore, you will be unable to enter Defiance Bay until you have made enough progress with The Assassin at Large quest.



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