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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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Quests:   Main Quests  |  Act 1 Side Quests  |  Act 2 Side Quests  |  Caed Nua Side Quests  |  Act 3 Side Quests  |  White March Part 1 Quests  |  White March Part 2 Quests  |  Companion Quests  | 

Main Quests:   A Moment's Respite  |  Ruins of Cilant Lis  |  The Gilded Vale  |  Visions and Whispers  |  The Old Watcher  |  Never Far from the Queen  |  Undying Heritage  |  Through Death's Gate  |  The Man Who Waits  |  The Hermit of Hadret House  |  The Assassin at Large  |  Council of Stars  |  Court of the Penitents  |  Memories of the Ancients  | 

A Moment's Respite

Encampment

This quest takes place entirely within the Encampment at the start of the game.

  1. The quest begins by speaking with Caravan Master Odema at #1 on the Encampment map.

  2. The next step is to collect the Springberry at #10 on the Encampment map.

  3. The next step is to go to #13 on the Encampment map. Sparfel will get killed by a pair of Glanfathan Hunters, and you in turn will have to kill them. The result is that you obtain the Full Waterskin.

  4. Glanfathan HuntersNow you need to return to #18 on the Encampment map. You will discover most of the caravan slaughtered upon your return. Several Glanfathan Hunters will be holding Heodan hostage. The first dialogue option presents the opportunity to make either a Lore 1 or an Intelligence 15 check to avoid injury to Heodan. If you are unable to make that check, he will wind up with Bruised Ribs (-20 Fortitude Defense, -2 Constitution).

    The next dialogue option that involves either voluntarily surrendering your weapons, or making an Attribute check that involves any of your Attributes, or a low number Athletics or Lore skill check, to avoid it. Suffice it to say that it's better to make one of the checks, since the Hunters will attack anyway.

    Once the fight ends, Caravan Master Odema warns the party to get inside the nearby ruins to avoid getting killed by a magical storm.

    As the party flees for the nearby ruins, a Hunter will grab onto Heodan. You can either make a Dexterity 15 check or sacrifice a melee weapon you are currently holding in order the shake the Hunter off of Heodan. If you do neither, Heodan will die then and there and you'll end up in the next dungeon without him.

  5. The quest concludes when the party, with or without Heodan, makes it into the Ruins of Cilant Lis. *Note* Alternatively, you could simply wipe out the whole caravan on your own.



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