Overview | The Fortress Entrance | The Main Hall | The Trial of Impulse | The Maze of Reflections | The Fortress Roof |
ACT 10: THE FORTRESS OF REGRETS – OVERVIEW
This is it...
As Morte warned you when you opened the portal back in the Mortuary, your party is split up and you find yourself alone in the Fortress Entrance.
What Happens in Act 10?
The final act is completely linear:
Warning: You can only die a limited number of times in the Main Hall or the Trial of Impulse. You will wake up in the Fortress Entrance and you can go back from there. However if you die more times than there were members in your party when you entered the Fortress, you lose the game.
You also lose the game if you die after the Trial of Impulse!
Creatures
As described above and on the area pages, you will meet and in various ways defeat a number of named creatures.
The only new generic creature class are the True Shadows that you meet in the Main Hall. Each shadow has about 100 HP and deal out a lot of damage, so be prepared with healing charms and the right spells, and try to take on as few as possible at any time.