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Planescape: Torment Online Walkthrough by Montresor


TABLE OF CONTENTS  |  CHARACTER CREATION  |  GAMEPLAY  |  NPC LIST  |  ITEM LIST   
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Current Act - The Fortress of Regrets:  
Overview  |  The Fortress Entrance  |  The Main Hall  |  The Trial of Impulse  |  The Maze of Reflections  |  The Fortress Roof  
Previous Act: Back in Sigil  

THE FORTRESS ROOF

This is where the final battle takes place, either by words or by steel. You emerge at one end of the roof and simply have to walk to the other end to meet your adversary.

To win the game, you have to either merge with the end boss, The Transcendent One, or defeat him in battle.

 

Map Key

  1. Arrival point.
  2. Companions (dead).
  3. The Transcendent One.


The Final Showdown

You arrive at 1.

At 2 you will find your companions. Unfortunately they are all dead. If you brought Ignus or Vhailor to the Fortress and they were summoned to fight you in the Trial of Impulse, they will not be present.

When you approach 3, you will be treated to a cinematic of The Transcendent One arriving. If you thirst for revenge for your fallen companions, hold your horses!

Approach and speak to him. You will both move back to 2 and speak in the company of your dead friends. You will finally realize who he is, and that he is not holding your mortality for ransom. He *IS* your mortality.

Your options are to ask questions of him or to fight him. Once again, the non-violent option is the best.

First, ask why he has done everything to prevent you from meeting face to face. You will learn that he sent his Shadows to kill you, but not to kill you permanently – only to make you forget and to weaken your mind.

Ask about the ritual that Ravel told you was flawed: You lose a part of your mind every time you die. The Transcendent One tells you that it doesn't matter (to him); as long as your flesh survives, so does he, because the two of you share a link. You can use this conversation path to threaten him to kill yourself with the Blade of the Immortal if you brought it with you. This forces him to merge with you.

With a Charisma of 24 or better, you can also use the knowledge of this link between you to convince him that you both suffer because you are separated, and that it would be better to merge and face the future together as one being.

If you learned your name from the Bronze Sphere, you can ask him if he knows your name. Turns out he doesn't. You can use the knowledge of your name to either unmake him, unmake yourself, or force him to merge with you.

Demand that he bring your companions back to life. He refuses but you will realize that you yourself can do it even if you weren't present at the time of their death. You can use this knowledge to raise one of your companions (choose Morte; he is only feigning death, then choose either Vhailor or Dak'kon; they both gain a significant power-up). Or, you can tell The Transcendent One that you opened the inner vault on your way up here and that his Shadows are running wild. He will leave to investigate, giving you just enough time to raise all your companions.

Raising one or more companions turns The Transcendent One hostile and you have to fight him instead of merging with him.

Ask the final question: What can change the nature of a man? His answer is that nothing can change the nature of a man. You can either fight him at this point, or tell him that you have learned on your travels that whatever you *believe* can change the nature of a man, can! If your Wisdom is at least 24, you can use this knowledge to unmake him, yourself, or both of you – or just threaten to do so and force him to merge with you.

You can end the game in the following ways:

By far the best ending is to merge with The Transcendent One. You are treated to the cinematic "Transcendence 1" of you and The Transcendent one merging, and you get to raise your companions for one final conversation before you die your final death and go to fight in the Blood War as atonement for your crimes against the Multiverse.

If you kill The Transcendent One, you get the cinematic "Transcendence 2" of The Transcendent One dissolving, but no final conversation with your companions. You still get the cinematic of your death and reawakening in the Gray Waste.

Killing yourself is the least desirable ending. You get the cinematic "Transcendence 2" but no cinematic of you going to Hell.

A most fitting, tragic end that fits the somber tone of the game. I have led you through to ... well, to your death, and a one-way ticket to the Blood War forever. So it goes, I guess. ;-)



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