Nestled on the southern side of The Cloud Peaks, Athkatla is the port city that rests in the middle of the trade
route between Calimport to the south and Waterdeep to the North and because of this, has the largest and busiest harbour in all of Amn.
Athkatla, the City of Coin, is the capital, oldest city, and mercantile
and social center of Amn. As the seventh busiest port
city of Faerûn, business is its lifeblood, and anything or anyone
can be bought or sold here. The law here is often blinded by
the glint of gold.
Who Rules The Council of Six. Who Really Rules: The Council and the Shadow Thieves. Population: Varies by season: minimum of 130,000 natives during the winter and spring, with well over 400,000 in the summer (90% human, 10% other). Major Products: Every product traded in the Realms Above (and many from Below, the Underdark) is available in this city-for a price. Armed Forces: A garrison of 4,000 men led by Captain Beelars Orhotek (Lawful Evil, Human Fighter Level 15), with the small Council Navy (eight ships and crews, 900 trained sea-warriors). Each of the major mercantile houses and families of the city controls from 100 to 500 (legal maximum) guards. Notable Mages: Any wizards of notable skill are either puppets of the Council or are well hidden.
Notable Clergy & Churches: Given the symbols of Waukeen (pearls or coins) stamped into many doors and signboards in Athkatla, nearly every street comer there could be considered a shrine to the Coin Goddess.
Notable Rogues & Thieves' Guilds: The Shadow Thieves. Also, the Harpers, the Rundeen, and the Zhentarim Keep agents posted in the city. Equipment Shops: Full. Adventurers' Quarters:
Notable Characters:
Important Features: Athkatla is one of the busiest and oldest trade ports on the Sword Coast. Its buildings are generally well kept and rarely betray their age before they are eventually repaired or torn down and replaced. Of all the sights to see in the City of Coin, the most impressive is its huge marketplace. Twice the size of Waterdeep's Market and built as an open, oval stadium surrounded by terraced 50-foot walls, Waukeen's Promenade lies at the city's center and provides four 75-foot-wide levels for consumer and mercantile traffic. The upper levels provide some shade for lower ones. The most expensive areas for merchants are at the entry level on the ground or on the first terrace over the entry arches; these are often monopolized by the greater guilds and merchant houses, if not the Council's allied interests. Wide ramps lead up to the successive terraces where additional stalls and booths provide anything and everything from across the Realms. As the Promenade is constantly patrolled by the city guards while open, few illegal or magical items can be found here, though contacts for such abound; clandestine meetings are often planned here for unlawful business that takes place elsewhere. (It may be cheaper to shop or sell items elsewhere, but it lowers a person's perceived status to do so.) The Citadels: These citadels, the strongest fortifications in Amn, were built centuries ago as Amn's primary northern defenses. Abandoned during times of peace, they have been rebuilt or improved twice in the past 800 years. Though the southern Citadel, Rashturl, is 400 years younger than its counterpart, their refurbishing in the late 1340s (against anticipated orc and baatezu attacks from Dragonspear Castle) made them nearly identical. Both citadels have outer walls 400 feet high, topped with crenelated walkways from which defensive troops can fire missiles. The lower 350 feet of each wall is carved from the mountain itself; the upper 50 feet is of fitted stone 6-10 feet thick. A gate or bridge on the narrow pass leading to each citadel blocks any chance of using the pass without the okay of the citadel. Each citadel garrisons 700 soldiers, 20 officers, and a citadel commander on permanent assignment, with room for an additional 1,500 soldiers if needed. Citadel Amnur: Though named for the legendary general and prince, Amnur, who led Amn to freedom at the fall of the Shoon Empire, Citadel Amnur has not been a proud place of late. The previous commander was Endrick Hardlm (Neutral, Human Fighter Level 5), a bumbling, indecisive fool whose family's political connections got him the post. The best thing anyone could say of him was that his armor was well made and expensive (scale mail +4, shield +4). In autumn of the Year of the Gauntlet, this Citadel was attacked by an ancient red wyrm who toyed with the soldiers but ultimately ate only a few brave crossbowmen and seven horses while waiting for the cowardly Commander Hardlm to show himself. Immediately after the surrender and consumption of the commander, the red dragon was slain in a brief but savage battle with a blue dragon. The blue dragon ripped through the red's wings with her hind claws, and the red fell into a deep crevasse about 1 mile from the Citadel, impaled on shardlike rocks. The victor flew to the Citadel after the battle and introduced herself as Araugauthos the Bluetalon to Captain Arilan Krimmevol (Neutral Good, Human Fighter Level 6). Araugauthos had recently escaped a centuries long imprisonment and now simply sought information, which Captain Krimmevol gladly provided. After two tense tendays of daily discussions and recitations of history, the soldiers of this Citadel were relieved when Araugauthos left after clearing out the red dragon's lair and thanking the soldiers for their news about the Realms. Captain Krimmevol and his men approached the lair later to search for any missed items, and discovered a portable hole in a crack that held 12 short swords +1 and 12 shields +1 of dwarven make. Captain Krimmevol has spent the past year whipping his troops into shape, and they may soon rival the crack troops of the other citadel. Citadel Rashturl: The only difference between the Citadels is Amnur's barbican gate and Rashturl's drawbridge across a 50 foot-wide chasm as the first lines of defense. Citadel Rashturl's commander is one of Amn's greatest heroes of the Dragonspear Wars of 1356 DR: Commander Reyni Delapond (Lawful Neutral, Human Fighter Level 10), a noted ogre- and baatezu-fighter with a never-say-die attitude that infects his troops. His leadership skills and personal charisma (Charisma 18) endear him to his troops, who would gladly die for him. The troops of Rashturl are the best in all of Amn, thanks to their commander's effective training in strategy, tactics, and history. Citadel Rashturl, though spartan, is a an assignment for any soldier.
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