The Bard's Tale Trilogy Remastered logo


Bard's Tale 3 Remastered Online Walkthrough by David Milward

INTRODUCTION  |  COMBAT  |  CHARACTERS
SKARA BRAE  |  ARBORIA  |  GELIDIA  |  LUCENCIA  |  KINESTIA  |  TENEBROSIA  |  TARMITIA  |  MALEFIA
About the Walkthrough  |  About the Maps  |  About the Author
Disable all ads!

Kinestia:  
Kinestia  |  Private Quarter  |  Barracks  |  Workshop  |  Urmech's Lair

Barracks

Ferofist's Demense

To the Barracks



I fight random monsters at 13N 16E, 12N 13E, 9N 16E, 6N 16E, 3N 8E and 1N 8E, avoiding anti-magic squares along the way. The stairs to the Barracks are at 0N 11E.

Barracks

North Side



I start off at 14N 11E on the map of the Barracks. I go south past the smoky squares and then west to fight random monsters at 11N 10E.

I continue west past the silent squares and win fights against random monsters at 10N 6E and 10N 4E. I go back east and out of the dark hallway. That's when I put my Eternal Torch back on.

I continue with fights against random monsters at 13N 8E, 14N 6E, 12N 6E and 14N 1E.

Center



Now I win fights against random monsters in a sequence of 7N 1E, 7N 4E, 8N 3E, 10N 9E, 7N 9E, 7N 8E, 5N 5E, 3N 7E, 3N 5E and 5N 1E. I sometimes have to put the Rhyme of Duotime or the light back on depending on what I run into.

Right Key



I win fights against random monsters at 4N 2E, 1N 0E, 2N 2E, 1N 5E and 0N 8E.

I find the Right Key at 2N 11E. I leave the Barracks after that.

The Workshop is my next destination.


Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!