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Bard's Tale 3 Remastered Online Walkthrough by David Milward


INTRODUCTION  |  COMBAT  |  CHARACTERS
SKARA BRAE  |  ARBORIA  |  GELIDIA  |  LUCENCIA  |  KINESTIA  |  TENEBROSIA  |  TARMITIA  |  MALEFIA
About the Walkthrough  |  About the Maps  |  About the Author
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Kinestia:  
Kinestia  |  Private Quarter  |  Barracks  |  Workshop  |  Urmech's Lair

Workshop

60th Level Chronomancer

I decide to return to the Old Man in Skara Brae to advance a few levels. The reason is Zarathos will inevitably lose some xp that may have gone into more levelling-up when the party fights their way to Urmech's Lair and Zarathos becomes a Geomancer. But I'd rather he not lose ALL the xp he gets in Kinestia. I fight random monsters 1N 8E, 3N 8E, 0N 3E, 3N 2E and 1N 1E before casting Reditus Kinesta at 0N 0E.

Everybody advances three levels once I return to the Old Man, except for Mordred who only advances two. I insist on +1 Luck or +1 Strength for Ariel. Everybody else has their priorities maxed out.

I go back to the Old Dwarven Mine and cast Apport Kinestia to return to Kinestia.

Ferofist's Demense

To the Workshop

I again go eastwards along the south edge, winning fights against random monsters at 1N 1E, 3N 2E, 0N 3E, 3N 8E and 1N 8E.

This time I go to 2N 11E and use Phase Door to get past the east wall, and bypass nearby anti-magic squares. I win fights against random monsters at 0N 12E, 3N 14E and 2N 16E.

I go to 0N 16E and use Phase Door to pass through the south wall, and loop around to the northern side of the map. I thereafter win fights against random monsters at 17N 16E, 15N 16E and 17N 15E.

I go to the passageway at 17N 13E, which leads to the Workshop.

Workshop

Workshop

I start off at 0N 6E on the map of the Workshop. I win all the fights against random monsters that are along the outer edges of the area.

A seal is at 3N 2E. Recall the clue left behind by Ferofist:

  • Bright hand, true hand,
  • Thine are the months of six summers.
  • Sinister hand, Dark hand,
  • Three plagues upon each finger.
  • In opposition, you ward the lair of my foolish death.


  • Remember also the Biblical verse about not letting the left hand see what the right hand is doing. The right hand is the true hand, and six summers of three months each totals eighteen. The left hand is the sinister hand (i.e. doing something for the sake of publicity instead of for its own sake), and five fingers each with three plagues totals fifteen.

    I use the Left Key and turn it 15 times. I use the Right Key and turn it 18 times. A portal to Urmech's Lair now opens.


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