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Bard's Tale 3 Remastered Online Walkthrough by David Milward |
Kinestia | Private Quarter | Barracks | Workshop | Urmech's Lair |
Private Quarter
Ferofist
I start off at 11N 0E on the map of the Private Quarter. I win fights
against random monsters at 10N 1E, 10N 5E, 11N 5, 11N 2E, 12N 1E, 13N 3E,
13N 5E, 15N 3E, 15N 5E and 16N 5E.
I find Ferofist himself at 16N 2E, along with several other Dwarves. His
armor has what in hindsight amounts to bullet holes, and he's dying. He
indicates that the mechanical creatures over-running Kinestia are the
result of him making an alliance with Tarjan. He urges me to find his keys
and enter Urmech's Lair before dying.
The Dwarves carry his body away, but indicate that Ferofist left another
clue on the wall. It reads:
Left Key
I win fights against random monsters at 14N 6E, 15N 7E, 16N 7E and 13N
7E.
I find the Left Key at 11N 8E. I win two more fights against random
monsters at 11N 6E and 12N 5E.
South Side
I win fights against random monsters at 10N 7E, 7N 7E, 4N 4E, 2N 6E, 2N
4E, 1N 3E, 1N 1E, 2N 2E, 5N 1E and 4N 3E. I thereafter rest on the square
at 5N 3E until Talia and Mordred, who have been casting offensive spells
with regularity but also went over Spell Point-draining squares, have
fully recovered their Spell Points.
I next win fights against random monsters at 5N 3E, 5N 4E, 5N 1E, 7N 2E
and 7N 4E. I sit on the square at 10N 6E to again replenish my Spell
Points.
I leave through the stairs at 10N 0E. The Barracks
are my next destination.