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Bard's Tale 3 Remastered Online Walkthrough by David Milward

INTRODUCTION  |  COMBAT  |  CHARACTERS
SKARA BRAE  |  ARBORIA  |  GELIDIA  |  LUCENCIA  |  KINESTIA  |  TENEBROSIA  |  TARMITIA  |  MALEFIA
About the Walkthrough  |  About the Maps  |  About the Author
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Kinestia:  
Kinestia  |  Private Quarter  |  Barracks  |  Workshop  |  Urmech's Lair

Private Quarter

Private Quarter

Ferofist



I start off at 11N 0E on the map of the Private Quarter. I win fights against random monsters at 10N 1E, 10N 5E, 11N 5, 11N 2E, 12N 1E, 13N 3E, 13N 5E, 15N 3E, 15N 5E and 16N 5E.

I find Ferofist himself at 16N 2E, along with several other Dwarves. His armor has what in hindsight amounts to bullet holes, and he's dying. He indicates that the mechanical creatures over-running Kinestia are the result of him making an alliance with Tarjan. He urges me to find his keys and enter Urmech's Lair before dying.

The Dwarves carry his body away, but indicate that Ferofist left another clue on the wall. It reads:

  • Bright hand, true hand,
  • Thine are the months of six summers.
  • Sinister hand, Dark hand,
  • Three plagues upon each finger.
  • In opposition, you ward the lair of my foolish death.

  • Left Key



    I win fights against random monsters at 14N 6E, 15N 7E, 16N 7E and 13N 7E.

    I find the Left Key at 11N 8E. I win two more fights against random monsters at 11N 6E and 12N 5E.

    South Side



    I win fights against random monsters at 10N 7E, 7N 7E, 4N 4E, 2N 6E, 2N 4E, 1N 3E, 1N 1E, 2N 2E, 5N 1E and 4N 3E. I thereafter rest on the square at 5N 3E until Talia and Mordred, who have been casting offensive spells with regularity but also went over Spell Point-draining squares, have fully recovered their Spell Points.

    I next win fights against random monsters at 5N 3E, 5N 4E, 5N 1E, 7N 2E and 7N 4E. I sit on the square at 10N 6E to again replenish my Spell Points.

    I leave through the stairs at 10N 0E. The Barracks are my next destination.


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