Instruments
Austruth Flute
Special Properties: Greater Dispelling (7) 1/day, Mass Cure Moderate Wounds 1/day, Mind Fog (9) 1/day
Canaitha Mandolin
Special Properties: Cure Serious Wounds (5) 1/day, Dispel Magic (5) 1/day, Summon Creature III (1/day)
Chime of Opening
Special Properties: 50 Charges – Knock (3) / 1 charge
Location: Sold by Ahri "Golemkin" in the Lumber Camp at #4.
Drums of Haunting
Special Properties: 3 charges of Animate Dead (5), 1 charge of Cause Fear, 2 charges of Fear (5)
Location:
Fachluchan Bandore
Special Properties: Light (5) once a day.
Location: Sold by Ahri "Golemkin" in the Lumber Camp at #4.
Fife of Blasting
Special Properties: Sound Burst (3) once a day.
Location: In a chest in the Hideout at #5.
Finch’s Spare Lute
Special Properties: +6 to Perform, +2 to Sleight of Hand
Useable by: Good Half-Elf Bards
Location: Part of the starting inventory of Finch.
Golden Lute of Shazar
Special Properties: Cure Serious Wounds (10) 1/day, Haste (10) 1/day
Mac-Fuirmidh Cithern
Special Properties: Cure Light Wounds (2) 1/day, Mage Armor (2) 1/day, Sleep (2) 1/day
Location:
Sorlyn’s Ditty
Special Properties: Cure Moderate Wounds (6) 1/day, Mage Armor (2) 1/day, Sound Burst (3) 1/day
Location: In a chest in Tempest’s Fury at #3.
Wenderkazoo
Special Properties: +3 to Charisma, +9 to Perform, Confusion (10) 1/day, Mass Charm (15) 1/day, unlimited use of See Invisibility (3), True Seeing (9) 1/day
Ysridain’s Muse
Special Properties: Confusion (10) 3/day