Robes
Adventurer’s Robe
Useable by: Sorcerers and Wizards
Black Robe of the Archmagi
Armor Class Bonus: +5
Special Properties: Spell Penetration as a bonus feat, +1 to all saving throws, Spell Resistance
Useable by: Evil Sorcerers and Wizards
Chiir’s Robes
Armor Class Bonus: +1
Special Properties: Darkness (3) 2/day
Useable by: Evil Gnomes
Location: Part of the starting inventory of Chiir Darkflame.
Dragon Disciple’s Robe
Armor Class Bonus: +2
Special Properties: Bonus 2nd and 3rd level spells
Useable by: Dragon Disciples only
Duelist’s Garb
Armor Class Bonus: +3
Special Properties: Power Attack as a bonus feat, Haste (5) 2/day
Useable by: Duelists only
Enduring Vestments
Armor Class Bonus: +1
Special Properties: Spell Resistance 14, False Life 1/day
Location: In a chest in the second floor of the Arcane Brotherhood Outpost at #2.
Forgetful Robes
Special Properties: Bonus 2nd level spell for Bards, Sorcerers, or Wizards, +4 to Concentration
Useable by: Bards, Sorcerers and Wizards
Location: In a chest in the Forgotten Ruins at #34 of the Sword Coast Map.
Greater Battle Robe
Armor Class Bonus: +2 vs. evil enemies
Special Properties: Light, +3 to Concentration, +3 to Spellcraft, Spell Resistance 14
Useable by: Sorcerers and Wizards only
Greater Robe of Eyes
Special Properties: True Seeing, +10 to Search, +10 to Spot
Grey Robe of the Archmagi
Armor Class Bonus: +5
Special Properties: Spell Penetration as a bonus feat, +1 to all saving throws, Spell Resistance 10
Useable by: Neutral Sorcerers and Wizards
Location: Sold by Jacoby in Crossroad Keep at #2 after you’ve opened up a trade route with the right town.
Improved Robes of the Old Order
Armor Class Bonus: +2
Useable by: Monks only
Lesser Robe of Eyes
Special Properties: Darkvision, True Seeing (9) 1/day, +10 to Search, +10 to Spot
Mage’s Battle Robe
Special Properties: Light, +2 to Concentration, +2 to Spellcraft, Spell Resistance 10
Useable by: Sorcerers and Wizards only
Location: Sold by Jacoby in Crossroad Keep at #2 after you open up trade routes with the right towns.
Palemaster’s Robe
Armor Class Bonus: +2
Special Properties: Arcane Defense (Necromancy) as a bonus feat, Spell Penetration as a bonus feat
Useable by: Palemasters only
Robe of Acid Resistance
Special Properties: +15 acid resistance
Robe of Blending
Special Properties: +15 to Hide
Robe of Cold Resistance
Special Properties: +15 cold resistance
Robe of Electrical Resistance
Special Properties: +15 electrical resistance
Robe of Energy
Useable by: Sorcerers and Wizards only
Special Properties: Unlimited use of Light, +7 to Concentration, Magic Missile 9x / day, Immunity from Magic Missile
Robe of Fire Resistance
Special Properties: +15 fire resistance
Robe of Light
Special Properties: Light
Robe of Scintillating Colors
Special Properties: Light, unlimited use of Daze (1), Displacement (9) 1/day
Robe of the Archmagi
Armor Class Bonus: +5
Special Properties: Spell Penetration as a bonus feat, +3 to all saving throws, +12 spell resistance, bonus 5th and 6th and 7th level arcane spells
Useable by: Sorcerers or Wizards
Robe of Vecna
Armor Class Bonus: Spell Resistance 10, Spell Focus: Abjuration and Spell Focus: Conjuration and Spell Focus: Enchantment and Spell Focus: Evocation and Spell Focus: Illusion and Spell Focus: Necromancy as bonus feats
Useable by: Sorcerers and Wizards
Robes of Scintillating Colors
Special Properties: Light, unlimited use of Daze (1), Displacement (9) 1/day
Robes of the Dark Moon
Special Properties: -1 Concentration, Haste (5) 1/day
Useable by: Monks only
Robes of the Old Order
Useable by: Monks only
Robes of the Shining Hand +1
Special Properties: +1 bonus to Armor Class, -1 to Listen
Useable by: Monks only
Robes of the Shining Hand +2
Special Properties: +2 bonus to Armor Class, -1 to Listen
Useable by: Monks only
Robes of the Shining Hand +3
Special Properties: +3 bonus to Armor Class, -1 to Listen
Useable by: Monks only
Robes of the Shining Hand +4
Special Properties: +4 bonus to Armor Class, -1 to Listen
Useable by: Monks only
Robes of the Shining Hand +5
Special Properties: +5 to Armor Class, -1 to Listen
Useable by: Monks only
Vest of Escape
Special Properties: Freedom of Movement, +4 to Open Lock
White Robe of the Archmagi
Armor Class Bonus: +5
Special Properties: Spell Penetration as a bonus feat, +1 to all saving throws, Spell Resistance 12
Useable by: Good Sorcerers or Wizards only