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NWN 2: Storm of Zehir Online Walkthrough by David Milward


INTRODUCTION  |  NPCs & ITEMS   
NWN2 OC  |  MotB  |||  SoZ: SAMARACH  |  THE SWORD COAST  |  RETURN TO SAMARACH
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Items:   Arrows  |  Banded Mails  |  Bastard Swords  |  Battle Axes  |  Belts  |  Bolts  |  Boots  |  Bracers  |  Breastplates  |  Bullets  |  Chainmails  |  Chain Shirts  |  Cloaks  |  Clubs  |  Daggers  |  Darts  |  Dwarven Waraxes  |  Falchions  |  Flails  |  Full Plates  |  Gloves  |  Greataxes  |  Greatswords  |  Halberds  |  Halfplates  |  Handaxes  |  Heavy Crossbows  |  Heavy Shields  |  Helmets  |  Hide Armors  |  Instruments  |  Kamas  |  Katanas  |  Kukris  |  Leather Armors  |  Light Crossbows  |  Light Hammers  |  Light Shields  |  Longbows  |  Long Swords  |  Maces  |  Misc Items  |  Morningstars  |  Necklaces  |  Padded Armors  |  Quarterstaves  |  Quest Items  |  Rapiers  |  Rings  |  Robes  |  Scale Armors  |  Scimitars  |  Scythes  |  Shortbows  |  Short Swords  |  Shurikens  |  Sickles  |  Slings  |  Spears  |  Studded Leathers  |  Throwing Axes  |  Tower Shields  |  Wands  |  Warhammers  |  Warmaces

Robes

Adept’s Tunic

Adventurer’s Robe
Useable by: Sorcerers and Wizards

Assassin’s Garb

Barbarian’s Outfit

Bard’s Tunic

Black Robe of the Archmagi
Armor Class Bonus: +5
Special Properties: Spell Penetration as a bonus feat, +1 to all saving throws, Spell Resistance
Useable by: Evil Sorcerers and Wizards

Chiir’s Robes
Armor Class Bonus: +1
Special Properties: Darkness (3) 2/day
Useable by: Evil Gnomes
Location: Part of the starting inventory of Chiir Darkflame.

Cleric’s Outfit

Cleric’s Robe

Commoner’s Outfit

Conjurer’s Robe

Dragon Disciple’s Robe

Dragon Disciple’s Robe
Armor Class Bonus: +2
Special Properties: Bonus 2nd and 3rd level spells
Useable by: Dragon Disciples only

Duelist’s Garb
Armor Class Bonus: +3
Special Properties: Power Attack as a bonus feat, Haste (5) 2/day
Useable by: Duelists only

Enduring Vestments
Armor Class Bonus: +1
Special Properties: Spell Resistance 14, False Life 1/day
Location: In a chest in the second floor of the Arcane Brotherhood Outpost at #2.

Forgetful Robes
Special Properties: Bonus 2nd level spell for Bards, Sorcerers, or Wizards, +4 to Concentration
Useable by: Bards, Sorcerers and Wizards
Location: In a chest in the Forgotten Ruins at #34 of the Sword Coast Map.

Greater Battle Robe
Armor Class Bonus: +2 vs. evil enemies
Special Properties: Light, +3 to Concentration, +3 to Spellcraft, Spell Resistance 14
Useable by: Sorcerers and Wizards only

Greater Robe of Eyes
Special Properties: True Seeing, +10 to Search, +10 to Spot

Grey Robe of the Archmagi
Armor Class Bonus: +5
Special Properties: Spell Penetration as a bonus feat, +1 to all saving throws, Spell Resistance 10
Useable by: Neutral Sorcerers and Wizards
Location: Sold by Jacoby in Crossroad Keep at #2 after you’ve opened up a trade route with the right town.

Illusionist’s Robe

Improved Robes of the Old Order
Armor Class Bonus: +2
Useable by: Monks only

Jester’s Outfit

Lesser Robe of Eyes
Special Properties: Darkvision, True Seeing (9) 1/day, +10 to Search, +10 to Spot

Mage’s Battle Robe
Special Properties: Light, +2 to Concentration, +2 to Spellcraft, Spell Resistance 10
Useable by: Sorcerers and Wizards only
Location: Sold by Jacoby in Crossroad Keep at #2 after you open up trade routes with the right towns.

Master Adventurer’s Robe

Militia Outfit

Monk’s Outfit

Necromancer’s Robe

Noble Outfit

Noble’s Tunic

Paladin’s Tunic

Palemaster’s Robe
Armor Class Bonus: +2
Special Properties: Arcane Defense (Necromancy) as a bonus feat, Spell Penetration as a bonus feat
Useable by: Palemasters only

Performer’s Outfit

Plain Shirt

Robe of Acid Resistance
Special Properties: +15 acid resistance

Robe of Blending
Special Properties: +15 to Hide

Robe of Cold Resistance
Special Properties: +15 cold resistance

Robe of Electrical Resistance
Special Properties: +15 electrical resistance

Robe of Energy
Useable by: Sorcerers and Wizards only
Special Properties: Unlimited use of Light, +7 to Concentration, Magic Missile 9x / day, Immunity from Magic Missile

Robe of Fire Resistance
Special Properties: +15 fire resistance

Robe of Light
Special Properties: Light

Robe of Scintillating Colors
Special Properties: Light, unlimited use of Daze (1), Displacement (9) 1/day

Robe of the Archmagi
Armor Class Bonus: +5
Special Properties: Spell Penetration as a bonus feat, +3 to all saving throws, +12 spell resistance, bonus 5th and 6th and 7th level arcane spells
Useable by: Sorcerers or Wizards

Robe of Vecna
Armor Class Bonus: Spell Resistance 10, Spell Focus: Abjuration and Spell Focus: Conjuration and Spell Focus: Enchantment and Spell Focus: Evocation and Spell Focus: Illusion and Spell Focus: Necromancy as bonus feats
Useable by: Sorcerers and Wizards

Robes of Scintillating Colors
Special Properties: Light, unlimited use of Daze (1), Displacement (9) 1/day

Robes of the Dark Moon
Special Properties: -1 Concentration, Haste (5) 1/day
Useable by: Monks only

Robes of the Old Order               
Useable by: Monks only

Robes of the Shining Hand +1
Special Properties: +1 bonus to Armor Class, -1 to Listen
Useable by: Monks only

Robes of the Shining Hand +2 
Special Properties: +2 bonus to Armor Class, -1 to Listen
Useable by: Monks only

Robes of the Shining Hand +3
Special Properties: +3 bonus to Armor Class, -1 to Listen
Useable by: Monks only

Robes of the Shining Hand +4
Special Properties: +4 bonus to Armor Class, -1 to Listen
Useable by: Monks only

Robes of the Shining Hand +5 
Special Properties: +5 to Armor Class, -1 to Listen
Useable by: Monks only

Sorcerer’s Robe

Squire’s Tunic

Urchin Rags

Vagabond Rags

Vest of Escape
Special Properties: Freedom of Movement, +4 to Open Lock

Veteran’s Outfit

Warlock’s Outfit

Warrior’s Tunic

White Robe of the Archmagi
Armor Class Bonus: +5
Special Properties: Spell Penetration as a bonus feat, +1 to all saving throws, Spell Resistance 12
Useable by: Good Sorcerers or Wizards only

Wizard’s Robe



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