Clubs
Churchman’s Cudgel
Enhancement Bonus: +3
Special Properties: Extra level 1 Cleric spell
Club +1
Enhancement Bonus: +1
Location:
Club +2
Enhancement Bonus: +2
Location: Sold by Jacoby in Crossroad Keep at #2 after you open up trade routes with the right towns.
Club of Smiting
Enhancement Bonus: +1
Special Properties: Slay Construct on hit DC=14
Duskwood Club
Special Properties: Weight reduction 60%
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.
Gladiator’s Club +1
Enhancement Bonus: +1
Special Properties: Daze DC=14 75% / 1 round
Gladiator’s Club +4
Enhancement Bonus: +4
Special Properties: Daze DC=14 75% / 1 round
Ironwood Club
Special Properties: +1 to Attack Bonus, Weight reduction 40%
Old Bones
Enhancement Bonus: +2
Special Qualities: Slay Living (9) 1/day, Vampiric Regeneration 2
Orc Rolling Pin
Enhancement Bonus: +1
Special Properties: Stun DC=14 10% / 4 rounds
Ship’s Plank
Location: Can be extracted from the pile of debris in Omgar's Teeth
Tethir-Wood Cudgel
Enhancement Bonus: +2
Special Properties: +1d6 acid damage
The Angry Soul
Enhancement Bonus: +3
Special Properties: +1d6 electrical damage, Fear DC=14 50% 2 rounds
Watchman’s Club +1
Enhancement Bonus: +1
Special Properties: Light, +2 to Listen, +2 to Spot, Alterness as a bonus feat
Will of the Lost
Enhancement Bonus: +1
Special Properties: Vampiric Regeneration 5
Zalantar Club
Special Properties: +1 magic damage
Location: Sold by Tarmas in West Harbor at #8 after you’ve rescued him from the Dragon Caves and after you have defeated the Black Dragons.