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Obsidian Entertainment


Video-Based Walkthrough for NWN2: Storm of Zehir by David Milward


INTRODUCTION  |  USING YOUR CHARACTERS  |  EQUIPPING YOUR CHARACTERS  |  EPIC BUILDS  |  CAST OF CHARACTERS  | 
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ  |  MoW  | 
About the Walkthrough  |  Future Updates  |  About the Maps  |  About the Author  | 
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STORM OF ZEHIR  |  EPIC BUILDS   |  CHARACTER DEVELOPMENT FOR SOZ   |  CHARACTER ROSTER   |  ITEM CRAFTING IN SOZ  
Prologue  |  Act 1  |  Act 2  |  Act 3  

Act II:   Crossroad Keep  |  Neverwinter  |  Phandalin  |  Thundertree  |  Conyberry  |  New Leaf  |  Leilon  |  West Harbor  |  Epic Levels  |  Return to Neverwinter  |  Port Llast  |  North Sword Coast  |  Thayan Enclave  |  Khelgar's Quests  |  Volo's Quests  |  Missing Associates  | 

Neverwinter

Sword Coast Overland Map

Breath of the Fated Winds

I travel to Neverwinter, and fight some Water Elementals along the way. The regular Water Elementals will each leave behind Glowing Water Essences. The Huge Water Elemental will leave behind a Radiant Water Essence.

Once I reach Neverwinter, the gate guards insist on a 200gp entry fee, and will do so every time until I get a Neverwinter Entry Pass.

Blacklake District

I show up at #1 on the Blacklake District map. The next person to talk to is Sir Nevalle. Sometimes he'll be at #7 on the District Lake map. Sometimes he'll be inside the Wailing Wench Tavern, the entrance to which can be found at #5. Sir Nevalle suggests that I join with one of the merchant cartels to get a Neverwinter Entry Pass.

Incidentally, Grykk Bannersworn, a recruitable Half-Orc Paladin, can be found inside the Wailing Wench as well if you're interested.

Temple of Waukeen

My next stop is at #1 on the Temple of Waukeen map. I get welcomed by Allana, who is at #2.

At #3 is Beleuth the Calm, an evil Rogue who would be willing to join the party for 5,000gp. A successful Bluff or Diplomacy check could reduce it to 3,000gp.

At #4 is Manycoins Erasmus, who provides basic healing services.

Now I have my choice of three cartels, the good-aligned Circle of Friends, the neutral aligned-Forgotten Lords, and the evil aligned-Fated Winds. I choose the Fated Winds, the choice largely has to do with the items that will become available through Jacoby depending on which cartel I choose.

The Circle of Friends representatives can be found at #7. If I had joined them, the special items that would been available included:

The Forgotten Lords can be found at #6. If I had joined them, the special items that would been available included: The Fated Winds representatives can be found at #5. The special items that will become available include:

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