Here's a spot where you can use Vines to climb up the wall. It provides a way of getting inside the Keep without necessarily having to risk a slaughter in the courtyard of the Keep. Any characters that don't have an Athletics rank of at at least 3 will end up fatigued. That can, however, be avoided if the party uses a Rope and Grappling Hook.
Here the party will have to fight a couple of Archers, a Priest of Berath, and two Paladins of Berath. The Paladins are pretty tough, but even more so as long as the Priest can pick them back up. The Priest is himself, however, pretty squishy so go for him first and foremost. The Paladins will each leave behind a Greatsword, a Plate Armor, and a Full Helm when killed. The Priest of Berath will leave behind a Mace, a Small Shield, a Padded Helm, and a Robe when killed.
A crate here has a random armor item, and a random gem.
There is a hidden crate here that can only be discovered while in scouting mode. It will have an item from the "Ceiling" section of the random drop list.
A sewer grate will be here. You can get across by walking over the shallows that are barely visible beneath the water. The grate itself provides an entrance to the Dungeons of the Hold at #1. But you need either a Prybar or a character with a Might of at least 18 in order to widen the bars of the grate enough to gain entrance.
There will be a fight here against an Archer, a couple of Guards, quite a few Sellswords, and the Captain of the Guard. None of them cast spells, so some spells from your own casters should help win the battle. The Sellswords each leave behind a Padded Armor, a Sabre, and a Stiletto when killed. The Captain of the Guard leaves behind a Sword, a Medium Shield, a Great Helm, and a Fine Brigandine Armor.
There will be a pair of guards here named Cletlan and Nudwin. Both will wear a Helm and Scale Armor. Cletlan as an Archer will also leave behind a War Bow. Nudwin will also leave behind an Estoc, a Medium Shield, and a Snowcap.
*Note* Here is where you can also encounter a Fampyr who will offer to take you straight to a revived Lord Raedric during Act 3 during The Champion of Berath quest.
There will be a force here that includes a couple of Sellswords, several Raedric's Guards, and several Archers.
There will be a crate here with a random food item.
The door here leads up to the door at #9.
There will be a powerful force here consisting of three Paladins of Berath, two Sellswords, a few Raedric's Guards, and a few Archers as well. If there's any battle worth expending your spells over, this is one of them. Generally you should risk it and let the Paladins be for the time being, since they can heal themselves. The Sellswords and Guards will by comparison be significantly easier to take out first.
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