|
Quests | Tasks | Bounties | Items | Characters Act 1 Areas | Act 2 Areas | Act 3 Areas | Act 4 Areas | Caed Nua | White March - Part 1 | White March - Part 2 | |
Upgrades
Eastern Barbican
Benefits: Allows travel to areas on the World Map east of Caed Nua
Prestige: +1
Security: +2
Requirements: None
Building Time: Instant
Western Barbican
Benefits: Protects against invaders from the west
Prestige: 0
Security: +2
Requirements: 900cp; Main Keep built
Building Time: 3 days
Brighthollow Restoration
Benefits: Can rest in the Brighthollow at #5 of the Caed Nua for free, with benefits from other Upgades
Prestige: +2
Security: 0
Requirements: 500cp
Building Time: 2 days
Main Keep
Benefits: Allowing for the reception of visitors in the Great Hall; A prerequisite for Companion Adventures in the Great Hall; A prerequisite for many other Upgrades.
Prestige: +3
Security: +4
Requirements: 1400cp
Building Time: 3 days
Bailey
Benefits: A prerequisite for other Upgrades.
Prestige: +2
Security: 0
Requirements: 900cp; Main Keep built
Building Time: 2 days
Towers
Benefits: Perception bonus after resting at the Brighthollow.
Prestige: +2
Security: +1
Requirements: 800cp; Main Keep built
Building Time: 3 days
South Curtain Wall
Benefits: Protects the Bailey against invaders from the south.
Prestige: 0
Security: +4
Requirements: 2500cp; Western Barbican built
Building Time: 4 days
West Curtain Wall
Benefits: Protects the Bailey from invaders from the west.
Prestige: 0
Security: +4
Requirements: 2500cp; Western Barbican built
Building Time: 4 days
Library
Benefits: Lore bonus after resting in the Brighthollow.
Prestige: +2
Security: 0
Requirements: 900cp; Western Barbican built
Building Time: 2 days
Barracks
Benefits: A prerequisite for employing Hirelings.
Prestige: 0
Security: +3
Requirements: 2000cp; Main Keep built
Building Time: 2 days
Merchant Stalls
Benefits: Allows a general goods merchant to set up shop in the Great Hall
Prestige: 0
Security: 0
Requirements: 1400cp; Main Keep built
Building Time: 1 day
Craft Hall
Benefits: Allows an armor and weapons merchant to set up shop in the Craft Hall at #8 on the Caed Nua map; Dexterity bonus after resting in the Brighthollow.
Prestige: +1
Security: +1
Requirements: 1600cp; Western Barbican built
Building Time: 2 days
Curio Shop
Benefits: Allows a Merchant to set up shop at #6 on the Caed Nua map. The shop sells creature on the creature parts, and will periodically place a random creature part in the treasury at #3 in the Great Hall.
Prestige: +1
Security: 0
Requirements: 1800cp; West Barbican built
Building Time: 2 days
Artificer's Hall
Benefits: Allows a traps merchant to set up shop in the Artificer's Hall at #7 on the Caed Nua map; Mechanics skill bonus after resting in the Brighthollow.
Prestige: +1
Security: 0
Requirements: 1600cp; Western Barbican built
Building Time: 2 days
Chapel
Benefits: A priest can sell scrolls out of the Chapel at #3 on the Caed Nua map; Resolve bonus after resting in the Brighthollow.
Prestige: +4
Security: 0
Requirements: 2000cp; Western Barbican built
Building Time: 2 days
Forum
Benefits: Intellect bonus after resting in the Brighthollow.
Prestige: +4
Security: 0
Requirements: 1200cp; Bailey built
Building Time: 2 days
Training Grounds
Benefits: Might bonus after resting in the Brighthollow.
Prestige: 0
Security: +2
Requirements: 1500cp; Bailey built
Building Time: 2 days
Botanical Garden
Benefits: Will periodically place a random plant in the treasury at #? in the Great Hall.
Prestige: +1
Security: 0
Requirements: 1800cp; Bailey built
Building Time: 2 days
Hedge Maze
Benefits: Protects against invaders from the north
Prestige: 0
Security: +3
Requirements: 1400cp; Bailey built
Building Time: 2 days
Warden's Lodge
Benefits: Houses the Warden at #9 on the Caed Nua, who provides many of the bounties that you might want to collect on; Survival bonus after resting in the Brighthollow.
Prestige: +2
Security: +2
Requirements: 1000cp
Building Time: 2 days
Woodland Trails
Benefits: Constitution and Athletics bonuses after resting in the Brighthollow.
Prestige: +1
Security: +2
Requirements: 1500cp
Building Time: 3 days
Brighthollow Hearth
Benefits: No special benefits
Prestige: +1
Security: 0
Requirements: 600cp; Brighthollow restored
Building Time: 1 days
Brighthollow Lab
Benefits: No special benefits
Prestige: +1
Security: 0
Requirements: 600cp; Brighthollow restored
Building Time: 1 days
Brighthollow Courtyard Pool
Benefits: No special benefits
Prestige: +1
Security: 0
Requirements: 600cp; Brighthollow restored
Building Time: 1 days