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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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Stronghold:   Caed Nua  |  Great Hall  |  Dungeons  |  Upgrades  |  Hirelings  |  Visitors  |  Companion Adventures  | 
Endless Paths:   Level 1  |  Level 2  |  Level 3  |  Level 4  |  Level 5  |  Level 6  |  Level 7  |  Level 8  |  Level 9  |  Level 10  |  Level 11  |  Level 12  |  Level 13  |  Level 14  |  Level 15  | 

Upgrades

Eastern Barbican

Benefits: Allows travel to areas on the World Map east of Caed Nua
Prestige: +1
Security: +2
Requirements: None
Building Time: Instant

Western Barbican
Benefits: Protects against invaders from the west
Prestige: 0
Security: +2
Requirements: 900cp; Main Keep built
Building Time: 3 days

Brighthollow Restoration
Benefits: Can rest in the Brighthollow at #5 of the Caed Nua for free, with benefits from other Upgades
Prestige: +2
Security: 0
Requirements: 500cp
Building Time: 2 days

Main Keep
Benefits: Allowing for the reception of visitors in the Great Hall; A prerequisite for Companion Adventures in the Great Hall; A prerequisite for many other Upgrades.
Prestige: +3
Security: +4
Requirements: 1400cp
Building Time: 3 days

Bailey

Benefits: A prerequisite for other Upgrades.
Prestige: +2
Security: 0
Requirements: 900cp; Main Keep built
Building Time: 2 days

Towers

Benefits: Perception bonus after resting at the Brighthollow.
Prestige: +2
Security: +1
Requirements: 800cp; Main Keep built
Building Time: 3 days

South Curtain Wall

Benefits: Protects the Bailey against invaders from the south.
Prestige: 0
Security: +4
Requirements: 2500cp; Western Barbican built
Building Time: 4 days

West Curtain Wall

Benefits: Protects the Bailey from invaders from the west.
Prestige: 0
Security: +4
Requirements: 2500cp; Western Barbican built
Building Time: 4 days

Library

Benefits: Lore bonus after resting in the Brighthollow.
Prestige: +2
Security: 0
Requirements: 900cp; Western Barbican built
Building Time: 2 days

Barracks

Benefits: A prerequisite for employing Hirelings.
Prestige: 0
Security: +3
Requirements: 2000cp; Main Keep built
Building Time: 2 days

Merchant Stalls

Benefits: Allows a general goods merchant to set up shop in the Great Hall
Prestige: 0
Security: 0
Requirements: 1400cp; Main Keep built
Building Time: 1 day

Craft Hall

Benefits: Allows an armor and weapons merchant to set up shop in the Craft Hall at #8 on the Caed Nua map; Dexterity bonus after resting in the Brighthollow.
Prestige: +1
Security: +1
Requirements: 1600cp; Western Barbican built
Building Time: 2 days

Curio Shop

Benefits: Allows a Merchant to set up shop at #6 on the Caed Nua map. The shop sells creature on the creature parts, and will periodically place a random creature part in the treasury at #3 in the Great Hall.
Prestige: +1
Security: 0
Requirements: 1800cp; West Barbican built
Building Time: 2 days

Artificer's Hall

Benefits: Allows a traps merchant to set up shop in the Artificer's Hall at #7 on the Caed Nua map; Mechanics skill bonus after resting in the Brighthollow.
Prestige: +1
Security: 0
Requirements: 1600cp; Western Barbican built
Building Time: 2 days

Chapel

Benefits: A priest can sell scrolls out of the Chapel at #3 on the Caed Nua map; Resolve bonus after resting in the Brighthollow.
Prestige: +4
Security: 0
Requirements: 2000cp; Western Barbican built
Building Time: 2 days

Forum

Benefits: Intellect bonus after resting in the Brighthollow.
Prestige: +4
Security: 0
Requirements: 1200cp; Bailey built
Building Time: 2 days

Training Grounds

Benefits: Might bonus after resting in the Brighthollow.
Prestige: 0
Security: +2
Requirements: 1500cp; Bailey built
Building Time: 2 days

Botanical Garden

Benefits: Will periodically place a random plant in the treasury at #? in the Great Hall.
Prestige: +1
Security: 0
Requirements: 1800cp; Bailey built
Building Time: 2 days

Hedge Maze
Benefits: Protects against invaders from the north
Prestige: 0
Security: +3
Requirements: 1400cp; Bailey built
Building Time: 2 days

Warden's Lodge
Benefits: Houses the Warden at #9 on the Caed Nua, who provides many of the bounties that you might want to collect on; Survival bonus after resting in the Brighthollow.
Prestige: +2
Security: +2
Requirements: 1000cp
Building Time: 2 days

Woodland Trails

Benefits: Constitution and Athletics bonuses after resting in the Brighthollow.
Prestige: +1
Security: +2
Requirements: 1500cp
Building Time: 3 days

Brighthollow Hearth

Benefits: No special benefits
Prestige: +1
Security: 0
Requirements: 600cp; Brighthollow restored
Building Time: 1 days

Brighthollow Lab

Benefits: No special benefits
Prestige: +1
Security: 0
Requirements: 600cp; Brighthollow restored
Building Time: 1 days

Brighthollow Courtyard Pool

Benefits: No special benefits
Prestige: +1
Security: 0
Requirements: 600cp; Brighthollow restored
Building Time: 1 days



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