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Visitors Generally
Visitors will occasionally arrive at your Keep, and typically move on after a few days instead of taking up permanent residence. A given visitor can end up adjusting the Security and Prestige of your stronghold for the duration of his or her stay. For some visitors, the effects will be positive (e.g. the Wealthy Lord) while for others the effects will be negative (e.g. the Cruel Lord).
Generic visitors will also arrive wanting an escort to help them safely reach another destination. Your typical options are to pay them off with some cp, suffer some temporary penalties to your Security and Prestige by refusing the request, or designating one of your joinable companions to escort them. If you go with the last option, that companion will not be available for any companion adventures, or for joining your party, or for the special visitor encounters described below.
Special Visitors
Sometimes a unique visitor will arrive, along with a unique request or demand that will present you with some complicated choices. Those visitors and the possible choices are described below.
Galfol the Drunkard
Effect while in Stronghold: -3 Prestige
Send him away: No consequence
Hang him: -2 Prestige
Have Zahua instruct him in aesceticism: He leaves with no further consequence
Send him to help Bellasage in the Sanitarium: He leaves, and Pallegina will be gone for 5 days.
Give him 1,200cp to clear his debts: Minor positive reputation increase with Dyrwood.
Lord Byrnwigar
Hang him: -3 Prestige, +1 disposition point towards Passionate
Pay him 700cp to hire security: +1 disposition point towards Cruel
Ask what the peasants have been saying and recommend benevolence: +1 Prestige
Ask what the peasants have been saying and recommend Diplomacy (requires 2 disposition points towards Diplomacy): +1 Prestige
Assign an inactive companion to help her escape: No consequences
Send Aloth to Byrnwigar's Keep to warn its people: +1 Prestige and Aloth will be gone for 6 days
Send Devil of Caroc to assassinate Lord Byrnwigar: +1 Prestige and +1 Security
Nyry the Deft Hand
Kick her out of the Stronghold: No consequences
Tell her to turn herself in: +1 Prestige
Hang her: +1 Prestige
Trick her into getting arrested by arrested by the Knights of the Crucible (needs 2 positive reputation points with the Knights of the Crucible): +2 Prestige
Assign an inactive companion to help her escpe: No consequences
Give her 1,000cp to help her escape Dyrwood: Party receives the Cape of the Cheat and a Potion of Power
Call upon House Doemenal to help her escape Dyrwood (needs 3 positive reputation points with House Doemenel): Party receives the Cape of the Cheat and a Potion of Power
Solmar the Shackler
Buy his slaves and sell them: +1000cp
Suggest he continues down the coast: No consequences
Suggest he continue on to New Heomar (requires 4 Lore): No consequences
Buy his slaves and free them: -5000cp and +1 towards Benevolent disposition
Help him sell his slaves to any one of the Dozens, the Knights Crucible, or House Doemenel (requires positive reputation with whichever faction you broker a deal with): No consequences
Send Hiravias to free his slaves and lie to him: Hiravias will be gone for 5 days
Send Hiravias to free his slaves but then have him hanged: Hiravias will be gone for 5 days
Berolt
Make a suggestion, any suggestion, for a smoother trip: No consequences
Pay him 2,000cp to secure safe passage: +1 Prestige
Have 2 positive reputation points with Twin Elms: +1 Prestige
Have 2 Aggressive disposition points: Moderate negative reputation with Twin Elms
Send either Hiravias or Sagani to escort him: Either companion will be busy for 6 days
Lord Sidroc
Encourage him to make a stand (requires 5 Survival): No consequences
Encourage him to make a stand (needs 2 positive reputation points with House Doemenel): No consequences
Offer to send letters to his rivals: +3 Prestige for 7 days
Send Aloth to deal with his rivals: Aloth will be gone for 7 days
Send Devil of Caroc to help: 1000cp, Lord Sidroc and his guards die
Acquire help from House Doemenel (requires 2 positive reputation points with House Doemenel): 1000cp
Odeyna Fyrgest
Do nothing for her: -1 Prestige
Tell her she shouldn't hide from her past: -1 Prestige
Let her stay longer: +5 Prestige and +5 Security for duration of her stay
Pay her 5,000cp: +1 Prestige
Assign either Eder or Maneha to help her for 5 days: +1 Prestige
Tell the Dozens to leave her be (needs 2 positive reputation points with the Dozens): +1 Prestige
Prisoner Requests
Geyda (any resolution results in 200xp)
Ignore her request: No other effects besides 200xp
Give her any prisoners in the Dungeons for free: No other effects besides 200xp
Sell her any prisoners in the Dungeons: 500cp (1,000cp with a Resolve check of 16)
Tell her to use Vessels or Animals instead of Kith and giver her 2,000cp: +1 Prestige
Tell her to use Vessels or Animals instead of Kith and send Eder to help her: Eder busy for 4 days
Tell her to use Vessels or Animals instead of Kith and give her no aid: Geyda found dead after 3 days
Assign Aloth to destroy her research but without killing her: Aloth busy for 4 days
Assign Devil of Caroc to assassinate her: Devil of Caroc busy for 4 days
Merchants
Sometimes merchants will arrive as well. Most of them sell generic goods.
There is a special merchant named Azzuro. When he first arrives, he would like your assistance in ensuring that his caravan arrives safely at its destination. Your choices are to rebuff his request (not advisable if you want access to his goods), pay him 5,000cp to aid his delivery, or send any one of Eder, Pallegina or Sagani to escort his caravan. The last choice results in the companion you choose becoming unavailable for 10 days.
If you aided Azzuro, he will thereafter occasionally pop by and offer one item from his inventory. That item can be purchased from the Stronghold menu. If you purchase the item, it will appear in your treasury in the Great Hall. The possible items are: