This table will have several miscellaneous random items.
A Vithrack Wizard named Thanoss will be here, along with several of his Thralls. He offers a chance to aid you in the Siege of Cragholdt quest by offering his notes that reveal the way to Concelhaut. He will want you to kill the rest of Concelhaut's apprentices. You could refuse him and attack him and his Thralls. If you do, go all out for Thanoss himself first to minimize his spellcasting. He and his Thralls will leave behind:
The Note is what you need for the quest, whether you help Thanoss or kill him to obtain it.
The bookcase here will have a random scroll and a random book.
A Dwarven Wizard named Sabel will be here, along with several undead monstrosities called Steelspine Magi. There is no possibility of an alliance, and she will pretty much always attack you on sight, although there is a Diplomatic option at the outset. The Steelpine Magi will leave behind Vessel Bones when killed. Sabel herself leaves behind:
This trapped and locked chest will have a few armors and/or shields, typically of Fine or Exceptional quality.
You will get attacked by several Human Skeletons, who are quite weak by now, when you enter this room. They leave behind Vessel Bones and Pikes when killed.
The corpses in the room will have random food items, coins, as well as Camping Supplies.
This door will be both locked and trapped.
There will be several containers in this small room.
One vase in the middle will have random gems, while the other vase will have several Adras and Adra Bans.
The locked chest will have a random weapon of Fine or Exceptional quality, as well as several high-tier gems (e.g. Sapphires).
You will find an Elven Wizard named Pelden here, along with several Alguls. There is likewise no possibility of an alliance with Pelden as well. Pelden is relatively more conversational than Sabel, but will eventually lose patience and attack. Aggressive and Clever options are possible early in the conversation, as is a Perception check of 11 that reveals that the Alguls in the room are more stable and docile. The Alguls will leave behind Vessel Flesh when killed. Pelden herself leaves behind:
You will find an Aumaua Wizard named Uariki here, along with several animated weapons. She, like Thanoss, is willing to offer an alliance to get rid of her rivals. The offer is available even if you previously accepted Thanoss' offer, and vice versa. If you kill the other apprentices at her behest, then she'll not only give you Uariki's Note but also 3 Potions of Major Endurance and a Scroll of Valor.
If you decide to kill Uariki, be advised that this is probably the toughest of the Apprentice battles here. So much so that you may find it preferable to fall in with her request to kill the other apprentices. The weapons project conjoining rays that connect with each other, and can add up to massive damage for party members caught in their path. One approach is to peel off as many highly-level offensive spells that damage enemies only in a wide radius with the hope of taking them out as quickly as possible. Death Ring is an example of such a spell. Another approach is to try to put your defenses through the roof. An example is casting either Withdrawn or Beetle Shell on a party member that is equipped with both a shield and another item that grants +50 to all defenses while stunned, and then having a Cipher activate Defensive Mindweb so that everyone gets a +100 boost to all defenses. If you emerge victorious, the weapons leave behind several gems, 10 Binding Coppers, 3 Fine Pollaxes, 3 Fine Spears, and 4 Fine Wands.
There will be three containers along the north wall of the room as well. A trapped box on the left will have some coins. The table in the middle will have several miscellaneous random items. The drawer on the right will have a few random potions.
There is a hidden cache here that can only be discovered while in scouting mode. It will have some gems, an Ebony Spider Figurine and three more Durgan Iron Ingots.
The door here can be opened by using the lever at #22.
This room will have several Steelspine Magi, led by an Ancient Death Guard. They will also be accompanied by a new kind of monster, several Void Seers. Void Seers are basically floating skulls that are capable of casting high-level Wizard spells. This battle can also be quite tough, and again the best approach consists of either obliterating them as quickly as possible with spells of your own or putting your own defenses through the roof to ride the storm. All of the undead will leave behind Vessel Bones when killed.
There will also be several corpses and bone piles in the room with random items of various sorts, such as gems, potions, coins and/or even traps.
This door requires four correct answers to open. You must read the Notes from the four apprentices in order for the correct answers to appear as selectable dialogue options. The correct answers in order are as follows:
Warded Mind
Pride
Malleability
Mortality
Provide all four answers and the door will open.
Here at last you'll find Concelhaut. It is possible to engage in prolonged conversation with him, but combat will be inevitable. If your main character is a Wizard, you'll be able to learn precisely why Concelhaut values taking the soul of a Watcher for his plans. A Lore check of 6 will also reveal that he is now an undead Lich.
He will be aided by a few Ancient Death Guards, a few Alguls, a few Steelspine Magi, a couple of Void Seers, and an Animated Wand. This battle can be really tough. Retreat out the door is possible, but in my experience unlikely to be fruitful. It again seems adviseable to try to oliberate everything en masse as quickly as possible, or find a way to put your defenses through the roof (i.e. the Defensive Mindweb trick). All of the undead will leave behind either Vessel Bones or Vessel Flesh. The Animated Wand leaves behind a Fine Wand.
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