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Pillars of Eternity Video-Based Walkthrough by David Milward


INTRODUCTION | CHARACTERS
CILANT LIS | GILDED VALE | TEMPLE OF EOTHAS | RAEDRIC'S HOLD | CAED NUA, PART 1 | DYRFORD | COPPERLANE | DURGAN'S BATTERY | DEFIANCE BAY | TWIN ELMS, PART 1 | WHITE MARCH, PART 1 | WHITE MARCH, PART 2 | CAED NUA, PART 2 | TWIN ELMS, PART 2
About the Walkthrough | About the Maps | About the Author |
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Twin Elms, Part 2:   Noonfrost  |  Galawain's Maw  |  Burial Isle  |  Breith Eaman  |  Sun in Shadow

Breith Eaman

Breith Eaman

Breith Eaman Spirits

I start off at #1 on the map of Breith Eaman. The Memories of the Ancients quest now begins. If you need them, Camping Supplies can be found in hidden niches at #2 and #3.

I go east a little bit and have Devil of Caroc disarm traps with the help of her Gloves of Manipulation. I then go around slaughtering numerous spirits gathered around spots marked #4.

Breith Eaman Adra Animats

Now I go around slaughtering bunches of Adra Animats at spots marked #5. A chest at #6 has a Morning Star called Daybreak, but I have no use for it.

Iovarra

Alliria speaks at length with the spirit of Iovarra at #8, and chooses to let her remain in her Adra prison (which is what Iovarra wants).

*Evil* Iovarra

Zakara decides to force Iovarra's soul from its prison and back to The Wheel, despite Iovarra's own protests. Note that this option will earn at least one full point of Cruel disposition, even if you have never selected any Cruel dialogue options beforehand.

*Evil* Aloth and the Leaden Key

I show this part from the perspective of the evil party. Once I cross the point at #9, some of the party members may want to speak to the Watcher protagonist. But first, the evil party rests up with the Accuracy vs. Spirits resting option. I then grab the Camping Supplies from #10.

Now Aloth in particular will want to speak to Zakara. This conversation presents an opportunity for Zakara to persuade Aloth to either dedicate his life to destroying what's left of the Leaden Key, or taking Thaos' place as its new leader.

The choice has implications for Aloth's epilogue after the game ends. I chose the latter, as a roleplaying choice, as it seemed more befitting to corrupt Aloth so that he takes on Thaos' legacy.

The stairs at #12 leads to the final dungeon, Sun in Shadow.



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