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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Areas: World Map | Deck of Many Things | Maje Island | Fort Deadlight | Neketaka | Kangati Islands | Karatapu Channel | Wakara Reef | Dunnage | Tehiwai Islands | Burning Shoals | West Wakara Reef | Sayuka | Hasongo | Crookspur | Rikihu's Maw | Magran's Teeth | Splintered Reef | Ukaizo
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

West Wakara Reef: Amira's Island | Ruins of Amira's Roost | Desert Island | Sandswept Ruins

West Wakara Reef, Desert Island

Desert Island


  1. Here is the initial landing point for the island.

  2. Here is an Abandoned Village, from which you can get some random items.

  3. You can get several Water from this oasis.

  4. Here is the Corroded Wasteland. It is inhabited by one of the Megabosses, the Hellfire Colossus named Dorudugan.

  5. Here is the entrance to the Sandswept Ruins.

  6. Eotens GiantsHere is the Winding Pass, which is inhabited by a few Eotens giants. There are a few ways to handle the situation.

    One way is to try and sneak past them. It requires a Stealth check of everyone in the party. A fight with the Eotens will occur if even one party member fails a Stealth check.

    You can have a character make a Survival check of 15, an Athletics check of 10, and then an Athletics check of 13 to get past the Eotens without a fight. Failing any of the checks will lead to a fight with them.

    The Watcher can make a Bluff check of 8. That has to be followed up with either a Watcher-only Bluff check, or a companion Bluff check (the "My friend saw ..." option), either of which is quite high. Failing any of them will lead to fighting the Eotens. Succeeding will trick the Eotens into looking for their 'missing food' while you make your way through the Pass.

    The Watcher can make an Intimidate check that is quite high to scare them away. Failing it will lead to a fight against them.

    The Watcher can make a Diplomacy check of 12 that opens up the possibility of giving them food to let you pass. Offering them Hard Tack will offend them, leading to a fight against them. They'll reject offerings of Candied Nuts or Vegetables, although they'll still allow you to offer an alternative they like better. Offering them the Baby Boar if you got it from the Boa Hika Pass at #7 on Tikawara Island will convince them to let you pass. Offering the Baby Boar will earn disapproval from Eder if he is in the party. A surefire way to convince them to let you pass peacefully is to offer a seafood item, such as Aged Shark Meat, a Captain's Banquet, Seafood Stew or Shark Soup.

  7. Here are the Lowland Sands, currently occupied by an adventuring company. You can start by asking who they are, and they will identify themselves as the Adra Ban Adventuring Company.

    They will be curious about the nearby Eotens in the Winding Pass. You'll always have the option to try and collect money from them, whether or not you actually killed the Eotens. You'll earn Shady reputation if you lie to them about having killed them, but it leads to collecting 1,000cp. The "Let's say I killed them ..." option leads to possibilities of being offered 2,000cp if you have 2 points in certain kinds of disposition (Benevolent, Honest or Aggressive for example). You can either turn it down to earn Honest disposition, or accept it to earn Shady disposition.

    If you took a path around the Eotens by making Survival and Athletics checks, an option will become available to tell the Company that you found a path around the Eotens. Different options become available. You can accurately tell them where the path is to earn Honest disposition and 800cp. You can make a Streetwise check of 13 to increase it to 2,000cp instead. There is also a dialogue option that leads the Company to their deaths that earns Cruel and Shady reputation.

    If you got the Eotens out of the way through the Bluff, Diplomatic or Intimidation options, and say as much to the Company, they'll be upset that the Eotens are still nearby to prevent their travel and not offer you anything.

    If you did kill the Eotens, the "permanently" dialogue option won't lead to any reward for the party. Select the "Let's say I killed them ..." option instead if you want to collect money from the Company.

    The Company will then offer to share their camp with you. You can either join them or leave at that point.

    If you do join them, you'll have options to ask them about their history and the nearby lands.

    You also have three options to steal items from them. You can only use one of them. You select that one, the other two will become unavailable. A Sleight of Hand check of 10 can get a Superb Dagger. A high Bluff check can get various Potions from them. A successful Stealth check by one of your characters get coins as well as various Food from them.

    You can at any point choose to eat and rest with them, attack them (leading to a fight against them), or simply leave to end the encounter. Choosing to eat and rest with them will end any Resting bonuses you may have in place.


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