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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Areas: World Map | Deck of Many Things | Maje Island | Fort Deadlight | Neketaka | Kangati Islands | Karatapu Channel | Wakara Reef | Dunnage | Tehiwai Islands | Burning Shoals | West Wakara Reef | Sayuka | Hasongo | Crookspur | Rikihu's Maw | Magran's Teeth | Splintered Reef | Ukaizo
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Maje Island: Maje Island
Vilario's Rest: Captain's Cabin | Vilario's Rest | Sea Cave
Port Maje: Port Maje | Port Maje Harbor | Kraken's Eye, Main Floor | Kraken's Eye, Upper Floor | Satahuzi | Gorecci Street |
Engwithan Digsite: Engwithan Digsite | Engwithan Digsite, Interior | Arena Sublevel

Maje Island

Maje Island


  1. Here is the access to Vilario's Rest.

  2. This location is known as Ilonet's Fork. There will be a wagon with members of the Children of the Dawnstars here, worshippers of Eothas. You can make a Stealth check of 1 to gain a little extra information about them, or approach them openly, but neither matters much in terms of how the end result can play out.

    Their wagon is stuck in the mud, and there's more than one way to handle the situation. One way is for either you or Eder to make a Might check of 15 to get their wagon out of the mud. Doing so will win approval from Eder, gain positive reputation with the Children of the Dawnstars, and earn 15 silver fenning.

    Other ways can bring about greater monetary benefit, but involve losing influence with the Children of the Dawnstars, or with Eder, or both.

    A Sleight of Hand check of 2 will get their strongbox, which will get an extre three Peridots in addition to the 15 silver fenning. It won't lose any influence with the Children of the Dawnstars, but it will lose a little with Eder.

    You can also make an Intimidate check of 1 to force them to give what they have, the silver and the Peridots. It loses minor influence with both Eder and the Children.

    At the end of it, whether you helped them or stole from them, you also have the choice of letting them go or attacking them. Doing so will result in losing influence with both the Children and Eder. In fact, the latter will voice his displeasure afterwards should you win the battle. The loot includes a few generic items, with a Scepter left behind by a Priest, as well as a Potion of Minor Healing.

  3. Here is a Burial Site, from which you can get random loot.

  4. Here are Orchards from which you can get Fresh Fruit.

  5. Here is the entrance to Port Maje.

  6. Old DruidHere are the Upoho Wharo Woods, wherein resides an Old Druid and a few Boars. Clicking on it begins a scripted interaction.

    A Survival check of 2 and a Perception check of 12 can reveal a sigil marked on a tree. A History check of 1 can reveal a little more of its origins.

    The Druid and his Boars start to make their way towards you. You can greet him and begin the encounter with him, or you can make a Stealth check of 2 to keep hidden for the time being.

    If you make the first Stealth check, you can choose to confront him openly or make another Stealth check of 4 to get out of the Woods entirely.

    If you do decide to confront him, or if you fail to make any of the Stealth checks, you have some options for how to go about things.

    You can choose to attack him straightaway. If you win, he'll leave behind the Wise Teeth Necklace, and a couple of Tusks, along with a few other miscellaneous items.

    You can parley with him for a bit, and then a few dialogue options will show up. One of them chooses battle, but using the Intimidate skill. It earns disapproval from Eder, whereas attacking right away without any extended parley won't.

    A Diplomacy check of 2 followed by either a Survival check of 3 or an Insight check of 3 can convince him to let you leave willingly. And he'll freely give you the Wise Teeth Necklace.

  7. Here is an Old Battleground, from which you can get random armor and weapons.

  8. Here is a farm where you can purchase plenty of food items, especially of the cheaper kind.

  9. Here is Whakura Pass, which is inhabited by Xaurips. You can make things easier on yourself by having one of your party members, typically Eder if you made him a multi-class Swashbuckler, make a Survival check of 1 to avoid the tripwire, and a Mechanics check of 1 to disarm the Corrosive Trap.

    You now have another two choices. One is to quietly leave the area, without any confrontation with the Xaurips. Another is to search for them.

    If you search for them, you can go for a straight frontal assault that begins combat then and there.

    Sneaking up on them provides a few more options. One option is to go into Stealth mode to get close to them before attacking them in combat.

    Other options after sneaking use Class-specific abilities to get rid of them. A Ranger can scare them away with a few well-placed shots. A Cipher can force them to kill each other. Any caster class that has a spell that can cause damage to multiple targets, including Xoti with Iconic Projection, or your own Watcher if he or she has an offensive spell, can drive them away with the spell. Any of those scenarios lead to you getting some loot without a fight.

    However you resolved the situation, getting past the Pass also clears the way to reach the nearby Engwithan Digsite.

  10. Here is the Engwithan Digsite.


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